Adding hightlight to player names when they follow each others

This commit is contained in:
David Négrier 2021-12-23 18:07:51 +01:00
parent 368a115b4c
commit 524339a3a0
5 changed files with 132 additions and 27 deletions

View file

@ -1,13 +1,29 @@
export function getRandomColor(): string {
const { r, g, b } = getColorRgbFromHue(Math.random());
return toHexa(r, g, b);
}
function toHexa(r: number, g: number, b: number): string {
return "#" + Math.floor(r * 256).toString(16) + Math.floor(g * 256).toString(16) + Math.floor(b * 256).toString(16);
}
export function getColorRgbFromHue(hue: number): { r: number; g: number; b: number } {
const golden_ratio_conjugate = 0.618033988749895;
let hue = Math.random();
hue += golden_ratio_conjugate;
hue %= 1;
return hsv_to_rgb(hue, 0.5, 0.95);
}
function stringToDouble(string: string): number {
let num = 1;
for (const char of string.split("")) {
num *= char.charCodeAt(0);
}
return (num % 255) / 255;
}
//todo: test this.
function hsv_to_rgb(hue: number, saturation: number, brightness: number): string {
function hsv_to_rgb(hue: number, saturation: number, brightness: number): { r: number; g: number; b: number } {
const h_i = Math.floor(hue * 6);
const f = hue * 6 - h_i;
const p = brightness * (1 - saturation);
@ -48,5 +64,9 @@ function hsv_to_rgb(hue: number, saturation: number, brightness: number): string
default:
throw "h_i cannot be " + h_i;
}
return "#" + Math.floor(r * 256).toString(16) + Math.floor(g * 256).toString(16) + Math.floor(b * 256).toString(16);
return {
r,
g,
b,
};
}