Adding hightlight to player names when they follow each others
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368a115b4c
commit
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5 changed files with 132 additions and 27 deletions
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@ -1,4 +1,6 @@
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import { writable } from "svelte/store";
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import { derived, writable } from "svelte/store";
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import { getColorRgbFromHue } from "../WebRtc/ColorGenerator";
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import { gameManager } from "../Phaser/Game/GameManager";
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export const followStates = {
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off: "off",
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@ -14,4 +16,85 @@ export const followRoles = {
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export const followStateStore = writable(followStates.off);
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export const followRoleStore = writable(followRoles.leader);
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export const followUsersStore = writable<number[]>([]);
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//export const followUsersStore = writable<number[]>([]);
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function createFollowUsersStore() {
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const { subscribe, update, set } = writable<number[]>([]);
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return {
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subscribe,
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addFollowRequest(leader: number): void {
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followStateStore.set(followStates.requesting);
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followRoleStore.set(followRoles.follower);
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set([leader]);
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},
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addFollower(user: number): void {
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update((followers) => {
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followers.push(user);
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return followers;
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});
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},
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/**
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* Removes the follower from the store.
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* Will update followStateStore and followRoleStore if nobody is following anymore.
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* @param user
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*/
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removeFollower(user: number): void {
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update((followers) => {
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const oldFollowerCount = followers.length;
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followers = followers.filter((id) => id !== user);
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if (followers.length === 0 && oldFollowerCount > 0) {
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followStateStore.set(followStates.off);
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followRoleStore.set(followRoles.leader);
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}
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return followers;
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});
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},
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stopFollowing(): void {
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set([]);
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followStateStore.set(followStates.off);
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followRoleStore.set(followRoles.leader);
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},
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};
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}
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export const followUsersStore = createFollowUsersStore();
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/**
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* This store contains the color of the follow group. It is derived from the ID of the leader.
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*/
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export const followUsersColorStore = derived(
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[followStateStore, followRoleStore, followUsersStore],
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([$followStateStore, $followRoleStore, $followUsersStore]) => {
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console.log($followStateStore);
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if ($followStateStore !== followStates.active) {
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return undefined;
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}
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if ($followUsersStore.length === 0) {
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return undefined;
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}
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let leaderId: number;
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if ($followRoleStore === followRoles.leader) {
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// Let's get my ID by a quite complicated way....
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leaderId = gameManager.getCurrentGameScene().connection?.getUserId() ?? 0;
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} else {
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leaderId = $followUsersStore[0];
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}
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// Let's compute a random hue between 0 and 1 that varies enough to be interesting
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const hue = ((leaderId * 197) % 255) / 255;
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let { r, g, b } = getColorRgbFromHue(hue);
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if ($followRoleStore === followRoles.follower) {
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// Let's make the followers very slightly darker
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r *= 0.9;
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g *= 0.9;
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b *= 0.9;
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}
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return (Math.round(r * 255) << 16) | (Math.round(g * 255) << 8) | Math.round(b * 255);
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}
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);
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