Refactoring translator to use "_" instead of "translator._".
This is shorter and pollutes less the code.
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34 changed files with 174 additions and 190 deletions
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@ -1,4 +1,4 @@
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import { translator } from "../../Translator/Translator";
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import { _ } from "../../Translator/Translator";
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import { TextField } from "../Components/TextField";
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import Image = Phaser.GameObjects.Image;
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import Sprite = Phaser.GameObjects.Sprite;
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@ -39,7 +39,7 @@ export class ReconnectingScene extends Phaser.Scene {
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this,
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this.game.renderer.width / 2,
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this.game.renderer.height / 2,
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translator._("connection-lost")
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_("connection-lost")
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);
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const cat = this.add.sprite(this.game.renderer.width / 2, this.game.renderer.height / 2 - 32, "cat");
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