Refactoring translator to use "_" instead of "translator._".

This is shorter and pollutes less the code.
This commit is contained in:
David Négrier 2022-01-19 09:28:08 +01:00 committed by Alexis Faizeau
parent 1789f36a63
commit 51c3f1d972
34 changed files with 174 additions and 190 deletions

View file

@ -4,7 +4,7 @@ import { ErrorScene, ErrorSceneName } from "../Reconnecting/ErrorScene";
import { WAError } from "../Reconnecting/WAError";
import { waScaleManager } from "../Services/WaScaleManager";
import { ReconnectingTextures } from "../Reconnecting/ReconnectingScene";
import { translator } from "../../Translator/Translator";
import { translator, _ } from "../../Translator/Translator";
export const EntrySceneName = "EntryScene";
@ -47,20 +47,20 @@ export class EntryScene extends Scene {
if (err.response && err.response.status == 404) {
ErrorScene.showError(
new WAError(
translator._("error.access-link.title"),
translator._("error.access-link.sub-title"),
translator._("error.access-link.details")
_("error.access-link.title"),
_("error.access-link.sub-title"),
_("error.access-link.details")
),
this.scene
);
} else if (err.response && err.response.status == 403) {
ErrorScene.showError(
new WAError(
translator._("error.connection-rejected.title"),
translator._("error.connection-rejected.sub-title", {
_("error.connection-rejected.title"),
_("error.connection-rejected.sub-title", {
error: err.response.data ? ". \n\r \n\r" + `${err.response.data}` : "",
}),
translator._("error.connection-rejected.details")
_("error.connection-rejected.details")
),
this.scene
);

View file

@ -1,4 +1,4 @@
import { translator } from "../../Translator/Translator";
import { _ } from "../../Translator/Translator";
import { TextField } from "../Components/TextField";
import Image = Phaser.GameObjects.Image;
import Sprite = Phaser.GameObjects.Sprite;
@ -39,7 +39,7 @@ export class ReconnectingScene extends Phaser.Scene {
this,
this.game.renderer.width / 2,
this.game.renderer.height / 2,
translator._("connection-lost")
_("connection-lost")
);
const cat = this.add.sprite(this.game.renderer.width / 2, this.game.renderer.height / 2 - 32, "cat");