Refactoring translator to use "_" instead of "translator._".
This is shorter and pollutes less the code.
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parent
1789f36a63
commit
51c3f1d972
34 changed files with 174 additions and 190 deletions
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@ -4,7 +4,7 @@ import { ErrorScene, ErrorSceneName } from "../Reconnecting/ErrorScene";
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import { WAError } from "../Reconnecting/WAError";
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import { waScaleManager } from "../Services/WaScaleManager";
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import { ReconnectingTextures } from "../Reconnecting/ReconnectingScene";
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import { translator } from "../../Translator/Translator";
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import { translator, _ } from "../../Translator/Translator";
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export const EntrySceneName = "EntryScene";
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@ -47,20 +47,20 @@ export class EntryScene extends Scene {
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if (err.response && err.response.status == 404) {
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ErrorScene.showError(
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new WAError(
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translator._("error.access-link.title"),
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translator._("error.access-link.sub-title"),
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translator._("error.access-link.details")
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_("error.access-link.title"),
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_("error.access-link.sub-title"),
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_("error.access-link.details")
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),
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this.scene
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);
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} else if (err.response && err.response.status == 403) {
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ErrorScene.showError(
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new WAError(
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translator._("error.connection-rejected.title"),
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translator._("error.connection-rejected.sub-title", {
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_("error.connection-rejected.title"),
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_("error.connection-rejected.sub-title", {
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error: err.response.data ? ". \n\r \n\r" + `${err.response.data}` : "",
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}),
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translator._("error.connection-rejected.details")
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_("error.connection-rejected.details")
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),
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this.scene
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);
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@ -1,4 +1,4 @@
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import { translator } from "../../Translator/Translator";
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import { _ } from "../../Translator/Translator";
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import { TextField } from "../Components/TextField";
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import Image = Phaser.GameObjects.Image;
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import Sprite = Phaser.GameObjects.Sprite;
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@ -39,7 +39,7 @@ export class ReconnectingScene extends Phaser.Scene {
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this,
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this.game.renderer.width / 2,
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this.game.renderer.height / 2,
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translator._("connection-lost")
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_("connection-lost")
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);
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const cat = this.add.sprite(this.game.renderer.width / 2, this.game.renderer.height / 2 - 32, "cat");
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