Refactoring translator to use "_" instead of "translator._".
This is shorter and pollutes less the code.
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1789f36a63
commit
51c3f1d972
34 changed files with 174 additions and 190 deletions
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@ -2,7 +2,7 @@
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import type { Game } from "../../Phaser/Game/Game";
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import { CustomizeScene, CustomizeSceneName } from "../../Phaser/Login/CustomizeScene";
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import { activeRowStore } from "../../Stores/CustomCharacterStore";
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import { translator } from "../../Translator/Translator";
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import { _ } from "../../Translator/Translator";
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export let game: Game;
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@ -35,7 +35,7 @@
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<form class="customCharacterScene">
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<section class="text-center">
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<h2>{translator._("custom-character.title")}</h2>
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<h2>{_("custom-character.title")}</h2>
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</section>
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<section class="action action-move">
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<button
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@ -54,12 +54,12 @@
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<section class="action">
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{#if $activeRowStore === 0}
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<button type="submit" class="customCharacterSceneFormBack nes-btn" on:click|preventDefault={previousScene}
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>{translator._("custom-character.navigation.return")}</button
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>{_("custom-character.navigation.return")}</button
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>
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{/if}
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{#if $activeRowStore !== 0}
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<button type="submit" class="customCharacterSceneFormBack nes-btn" on:click|preventDefault={selectUp}
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>{translator._("custom-character.navigation.back")}
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>{_("custom-character.navigation.back")}
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<img src="resources/objects/arrow_up_black.png" alt="" /></button
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>
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{/if}
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@ -67,7 +67,7 @@
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<button
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type="submit"
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class="customCharacterSceneFormSubmit nes-btn is-primary"
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on:click|preventDefault={finish}>{translator._("custom-character.navigation.finish")}</button
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on:click|preventDefault={finish}>{_("custom-character.navigation.finish")}</button
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>
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{/if}
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{#if $activeRowStore !== 5}
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@ -75,7 +75,7 @@
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type="submit"
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class="customCharacterSceneFormSubmit nes-btn is-primary"
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on:click|preventDefault={selectDown}
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>{translator._("custom-character.navigation.next")}
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>{_("custom-character.navigation.next")}
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<img src="resources/objects/arrow_down.png" alt="" /></button
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>
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{/if}
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