Can play Sound from a map script
add sound in the TutoMap
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6 changed files with 92 additions and 0 deletions
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@ -39,6 +39,7 @@ import {mediaManager} from "../../WebRtc/MediaManager";
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import {ItemFactoryInterface} from "../Items/ItemFactoryInterface";
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import {ActionableItem} from "../Items/ActionableItem";
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import {UserInputManager} from "../UserInput/UserInputManager";
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import {soundManager} from "./SoundManager";
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import {UserMovedMessage} from "../../Messages/generated/messages_pb";
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import {ProtobufClientUtils} from "../../Network/ProtobufClientUtils";
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import {connectionManager} from "../../Connexion/ConnectionManager";
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@ -793,6 +794,11 @@ ${escapedMessage}
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this.userInputManager.disableControls();
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}));
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this.iframeSubscriptionList.push(iframeListener.playSoundStream.subscribe((playSoundEvent)=>
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{
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soundManager.playSound(this.load,this.sound,playSoundEvent.url,playSoundEvent.config);
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}))
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this.iframeSubscriptionList.push(iframeListener.enablePlayerControlStream.subscribe(()=>{
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this.userInputManager.restoreControls();
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}));
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30
front/src/Phaser/Game/SoundManager.ts
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30
front/src/Phaser/Game/SoundManager.ts
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@ -0,0 +1,30 @@
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import LoaderPlugin = Phaser.Loader.LoaderPlugin;
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import BaseSoundManager = Phaser.Sound.BaseSoundManager;
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import BaseSound = Phaser.Sound.BaseSound;
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import Config = Phaser.Core.Config;
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import SoundConfig = Phaser.Types.Sound.SoundConfig;
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class SoundManager {
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public loadSound (loadPlugin: LoaderPlugin, soundManager : BaseSoundManager, soundUrl: string) : Promise<BaseSound> {
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return new Promise<BaseSound>((res) => {
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let sound = soundManager.get(soundUrl);
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if (sound !== null) {
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return res(sound);
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}
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loadPlugin.audio(soundUrl, soundUrl);
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loadPlugin.once('filecomplete-audio-' + soundUrl, () => res(soundManager.add(soundUrl)));
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loadPlugin.start();
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});
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}
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public async playSound(loadPlugin: LoaderPlugin, soundManager : BaseSoundManager, soundUrl: string, config: SoundConfig) : Promise<void> {
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console.log("play sound");
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const sound = await this.loadSound(loadPlugin,soundManager,soundUrl);
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sound.play(config);
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console.log("j'ai joué le son");
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}
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}
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export const soundManager = new SoundManager();
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