Initialise global message
- Create new class to manager global message. My idea is that this class permit to manage audio or text message. - Update html to have main content id and inject html in this. - Create front event to receive startMessage and stopMessage. - Delete impoted variable not used.
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9 changed files with 88 additions and 8 deletions
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@ -40,6 +40,7 @@ import {FourOFourSceneName} from "../Reconnecting/FourOFourScene";
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import {ItemFactoryInterface} from "../Items/ItemFactoryInterface";
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import {ActionableItem} from "../Items/ActionableItem";
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import {UserInputManager} from "../UserInput/UserInputManager";
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import {GlobalMessageManager} from "../../WebRtc/GlobalMessageManager";
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export enum Textures {
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@ -100,6 +101,7 @@ export class GameScene extends Phaser.Scene implements CenterListener {
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private playersPositionInterpolator = new PlayersPositionInterpolator();
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private connection!: Connection;
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private simplePeer!: SimplePeer;
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private GlobalMessageManager!: GlobalMessageManager;
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private connectionPromise!: Promise<Connection>
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private connectionAnswerPromise: Promise<RoomJoinedMessageInterface>;
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private connectionAnswerPromiseResolve!: (value?: RoomJoinedMessageInterface | PromiseLike<RoomJoinedMessageInterface>) => void;
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@ -265,6 +267,8 @@ export class GameScene extends Phaser.Scene implements CenterListener {
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// When connection is performed, let's connect SimplePeer
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this.simplePeer = new SimplePeer(this.connection);
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this.GlobalMessageManager = new GlobalMessageManager(this.connection);
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const self = this;
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this.simplePeer.registerPeerConnectionListener({
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onConnect(user: UserSimplePeerInterface) {
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