Refactoring World and Group to use Map and Set instead of arrays

This commit is contained in:
David Négrier 2020-06-29 22:10:23 +02:00
parent 981fa84aa7
commit 4fee1ac206
3 changed files with 21 additions and 39 deletions

View file

@ -20,7 +20,7 @@ export class World {
// Users, sorted by ID
private readonly users: Map<string, UserInterface>;
private readonly groups: Group[];
private readonly groups: Map<string, Group>;
private readonly connectCallback: ConnectCallback;
private readonly disconnectCallback: DisconnectCallback;
@ -35,7 +35,7 @@ export class World {
groupDeletedCallback: GroupDeletedCallback)
{
this.users = new Map<string, UserInterface>();
this.groups = [];
this.groups = new Map<string, Group>();
this.connectCallback = connectCallback;
this.disconnectCallback = disconnectCallback;
this.minDistance = minDistance;
@ -45,7 +45,7 @@ export class World {
}
public getGroups(): Group[] {
return this.groups;
return Array.from(this.groups.values());
}
public getUsers(): Map<string, UserInterface> {
@ -99,7 +99,7 @@ export class World {
user,
closestUser
], this.connectCallback, this.disconnectCallback);
this.groups.push(group);
this.groups.set(group.getId(), group);
}
}
@ -132,11 +132,10 @@ export class World {
if (group.isEmpty()) {
this.groupDeletedCallback(group.getId(), user);
group.destroy();
const index = this.groups.indexOf(group, 0);
if (index === -1) {
throw new Error("Could not find group");
if (!this.groups.has(group.getId())) {
throw new Error("Could not find group "+group.getId()+" referenced by user "+user.id+" in World.");
}
this.groups.splice(index, 1);
this.groups.delete(group.getId());
} else {
this.groupUpdatedCallback(group);
}