Fix integration login scene in game manager
This commit is contained in:
parent
8c935e8b27
commit
4e556782af
3 changed files with 41 additions and 16 deletions
|
@ -2,6 +2,7 @@ import {GameSceneInterface, GameScene} from "./GameScene";
|
|||
import {ROOM} from "../../Enum/EnvironmentVariable"
|
||||
import {Connexion, ConnexionInterface, ListMessageUserPositionInterface} from "../../Connexion";
|
||||
import {SimplePeerInterface, SimplePeer} from "../../WebRtc/SimplePeer";
|
||||
import {LogincScene} from "../Login/LogincScene";
|
||||
|
||||
export enum StatusGameManagerEnum {
|
||||
IN_PROGRESS = 1,
|
||||
|
@ -16,6 +17,7 @@ export interface GameManagerInterface {
|
|||
SimplePeer: SimplePeerInterface;
|
||||
createCurrentPlayer() : void;
|
||||
shareUserPosition(ListMessageUserPosition : ListMessageUserPositionInterface): void;
|
||||
connect(email : string) : Promise<any>;
|
||||
}
|
||||
export class GameManager implements GameManagerInterface {
|
||||
GameScenes: Array<GameSceneInterface> = [];
|
||||
|
@ -27,15 +29,26 @@ export class GameManager implements GameManagerInterface {
|
|||
this.configureGame();
|
||||
}
|
||||
|
||||
connect(email:string) {
|
||||
/**
|
||||
*
|
||||
* @param email
|
||||
*/
|
||||
connect(email : string) : Promise<any> {
|
||||
ConnexionInstance = new Connexion(email, this);
|
||||
this.SimplePeer = new SimplePeer(ConnexionInstance);
|
||||
return ConnexionInstance.createConnexion().then(() => {
|
||||
this.SimplePeer = new SimplePeer(ConnexionInstance);
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* permit to config rooms
|
||||
*/
|
||||
configureGame() {
|
||||
//create login scene
|
||||
let LoginScene = new LogincScene();
|
||||
this.GameScenes.push(LoginScene)
|
||||
|
||||
//create scene
|
||||
ROOM.forEach((roomId) => {
|
||||
let newGame = new GameScene(roomId, this);
|
||||
this.GameScenes.push((newGame as GameSceneInterface));
|
||||
|
@ -43,13 +56,14 @@ export class GameManager implements GameManagerInterface {
|
|||
}
|
||||
|
||||
/**
|
||||
* Permit to create player in started room
|
||||
* @param RoomId
|
||||
* @param UserId
|
||||
*
|
||||
*/
|
||||
createCurrentPlayer(): void {
|
||||
//Get started room send by the backend
|
||||
let game: GameSceneInterface = this.GameScenes.find((Game: GameSceneInterface) => Game.RoomId === ConnexionInstance.startedRoom);
|
||||
if(!game){
|
||||
return;
|
||||
}
|
||||
game.createCurrentPlayer(ConnexionInstance.userId);
|
||||
this.status = StatusGameManagerEnum.CURRENT_USER_CREATED;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue