Setting "importsNotUsedAsValues": "error"
Turning the "importsNotUsedAsValues" TS config value to "error". This will require us to use `import type` instead of `import` when we are importing a value that is only used as a type (and therefore that is dropped by the Typescript compiler). Why this change? This is a requirement to be able to use Svelte in the future. See https://github.com/sveltejs/svelte-preprocess/issues/206#issuecomment-663193798
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44 changed files with 111 additions and 130 deletions
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@ -1,6 +1,6 @@
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import {GameScene} from "./GameScene";
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import {connectionManager} from "../../Connexion/ConnectionManager";
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import {Room} from "../../Connexion/Room";
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import type {Room} from "../../Connexion/Room";
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import {MenuScene, MenuSceneName} from "../Menu/MenuScene";
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import {HelpCameraSettingsScene, HelpCameraSettingsSceneName} from "../Menu/HelpCameraSettingsScene";
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import {LoginSceneName} from "../Login/LoginScene";
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@ -24,7 +24,7 @@ export class GameManager {
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private companion: string|null;
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private startRoom!:Room;
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currentGameSceneName: string|null = null;
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constructor() {
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this.playerName = localUserStore.getName();
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this.characterLayers = localUserStore.getCharacterLayers();
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@ -65,7 +65,7 @@ export class GameManager {
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return this.characterLayers;
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}
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setCompanion(companion: string|null): void {
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this.companion = companion;
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}
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@ -91,7 +91,7 @@ export class GameManager {
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scenePlugin.launch(MenuSceneName);
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scenePlugin.launch(HelpCameraSettingsSceneName);//700
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}
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public gameSceneIsCreated(scene: GameScene) {
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this.currentGameSceneName = scene.scene.key;
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const menuScene: MenuScene = scene.scene.get(MenuSceneName) as MenuScene;
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@ -125,7 +125,7 @@ export class GameManager {
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scene.scene.run(fallbackSceneName)
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}
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}
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public getCurrentGameScene(scene: Phaser.Scene): GameScene {
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if (this.currentGameSceneName === null) throw 'No current scene id set!';
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return scene.scene.get(this.currentGameSceneName) as GameScene
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