Setting "importsNotUsedAsValues": "error"

Turning the "importsNotUsedAsValues" TS config value to "error".
This will require us to use `import type` instead of `import` when we are importing a value that is only used as a type (and therefore that is dropped by the Typescript compiler).

Why this change?
This is a requirement to be able to use Svelte in the future. See https://github.com/sveltejs/svelte-preprocess/issues/206#issuecomment-663193798
This commit is contained in:
David Négrier 2021-05-12 09:13:25 +02:00
parent d2b122efe5
commit 4d4f845b9e
44 changed files with 111 additions and 130 deletions

View file

@ -1,6 +1,6 @@
import {GameScene} from "./GameScene";
import {connectionManager} from "../../Connexion/ConnectionManager";
import {Room} from "../../Connexion/Room";
import type {Room} from "../../Connexion/Room";
import {MenuScene, MenuSceneName} from "../Menu/MenuScene";
import {HelpCameraSettingsScene, HelpCameraSettingsSceneName} from "../Menu/HelpCameraSettingsScene";
import {LoginSceneName} from "../Login/LoginScene";
@ -24,7 +24,7 @@ export class GameManager {
private companion: string|null;
private startRoom!:Room;
currentGameSceneName: string|null = null;
constructor() {
this.playerName = localUserStore.getName();
this.characterLayers = localUserStore.getCharacterLayers();
@ -65,7 +65,7 @@ export class GameManager {
return this.characterLayers;
}
setCompanion(companion: string|null): void {
this.companion = companion;
}
@ -91,7 +91,7 @@ export class GameManager {
scenePlugin.launch(MenuSceneName);
scenePlugin.launch(HelpCameraSettingsSceneName);//700
}
public gameSceneIsCreated(scene: GameScene) {
this.currentGameSceneName = scene.scene.key;
const menuScene: MenuScene = scene.scene.get(MenuSceneName) as MenuScene;
@ -125,7 +125,7 @@ export class GameManager {
scene.scene.run(fallbackSceneName)
}
}
public getCurrentGameScene(scene: Phaser.Scene): GameScene {
if (this.currentGameSceneName === null) throw 'No current scene id set!';
return scene.scene.get(this.currentGameSceneName) as GameScene