Adding a Pusher container as a middleware/dispatcher between front and back

This commit is contained in:
David Négrier 2020-11-13 18:00:22 +01:00
parent 6c6d046891
commit 4c1e566a6c
86 changed files with 12172 additions and 983 deletions

View file

@ -1,6 +1,10 @@
import {ExSocketInterface} from "_Model/Websocket/ExSocketInterface";
import {BatchMessage, ErrorMessage, ServerToClientMessage, SubMessage} from "../Messages/generated/messages_pb";
import {UserSocket} from "_Model/User";
/**
* @deprecated use User.emitInBatch instead
*/
export function emitInBatch(socket: ExSocketInterface, payload: SubMessage): void {
socket.batchedMessages.addPayload(payload);
@ -20,16 +24,16 @@ export function emitInBatch(socket: ExSocketInterface, payload: SubMessage): voi
}
}
export function emitError(Client: ExSocketInterface, message: string): void {
export function emitError(Client: UserSocket, message: string): void {
const errorMessage = new ErrorMessage();
errorMessage.setMessage(message);
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setErrormessage(errorMessage);
if (!Client.disconnecting) {
Client.send(serverToClientMessage.serializeBinary().buffer, true);
}
//if (!Client.disconnecting) {
Client.write(serverToClientMessage);
//}
console.warn(message);
}

View file

@ -14,33 +14,47 @@ import {
SilentMessage,
SubMessage,
ReportPlayerMessage,
UserJoinedMessage, UserLeftMessage,
UserJoinedMessage,
UserLeftMessage,
UserMovedMessage,
UserMovesMessage,
ViewportMessage, WebRtcDisconnectMessage,
ViewportMessage,
WebRtcDisconnectMessage,
WebRtcSignalToClientMessage,
WebRtcSignalToServerMessage,
WebRtcStartMessage,
QueryJitsiJwtMessage,
SendJitsiJwtMessage,
SendUserMessage
SendUserMessage,
JoinRoomMessage,
Zone as ProtoZone,
BatchMessage,
BatchToPusherMessage,
SubToPusherMessage,
UserJoinedZoneMessage, GroupUpdateZoneMessage, GroupLeftZoneMessage, UserLeftZoneMessage
} from "../Messages/generated/messages_pb";
import {PointInterface} from "../Model/Websocket/PointInterface";
import {User} from "../Model/User";
import {User, UserSocket} from "../Model/User";
import {ProtobufUtils} from "../Model/Websocket/ProtobufUtils";
import {Group} from "../Model/Group";
import {cpuTracker} from "./CpuTracker";
import {isSetPlayerDetailsMessage} from "../Model/Websocket/SetPlayerDetailsMessage";
import {GROUP_RADIUS, JITSI_ISS, MINIMUM_DISTANCE, SECRET_JITSI_KEY} from "../Enum/EnvironmentVariable";
import {ADMIN_API_URL, GROUP_RADIUS, JITSI_ISS, MINIMUM_DISTANCE, SECRET_JITSI_KEY} from "../Enum/EnvironmentVariable";
import {Movable} from "../Model/Movable";
import {PositionInterface} from "../Model/PositionInterface";
import {adminApi, CharacterTexture} from "./AdminApi";
import {adminApi, CharacterTexture, FetchMemberDataByUuidResponse} from "./AdminApi";
import Direction = PositionMessage.Direction;
import {emitError, emitInBatch} from "./IoSocketHelpers";
import Jwt from "jsonwebtoken";
import {JITSI_URL} from "../Enum/EnvironmentVariable";
import {clientEventsEmitter} from "./ClientEventsEmitter";
import {gaugeManager} from "./GaugeManager";
import {ServerWritableStream} from "grpc";
import {ZoneSocket} from "../RoomManager";
import {Zone} from "_Model/Zone";
import Debug from "debug";
const debug = Debug('sockermanager');
interface AdminSocketRoomsList {
[index: string]: number;
@ -54,10 +68,18 @@ export interface AdminSocketData {
users: AdminSocketUsersList,
}
function emitZoneMessage(subMessage: SubToPusherMessage, socket: ZoneSocket): void {
// TODO: should we batch those every 100ms?
const batchMessage = new BatchToPusherMessage();
batchMessage.addPayload(subMessage);
socket.write(batchMessage);
}
export class SocketManager {
private Worlds: Map<string, GameRoom> = new Map<string, GameRoom>();
private sockets: Map<number, ExSocketInterface> = new Map<number, ExSocketInterface>();
private rooms: Map<string, GameRoom> = new Map<string, GameRoom>();
//private sockets: Map<number, ExSocketInterface> = new Map<number, ExSocketInterface>();
constructor() {
clientEventsEmitter.registerToClientJoin((clientUUid: string, roomId: string) => {
gaugeManager.incNbClientPerRoomGauge(roomId);
@ -72,7 +94,7 @@ export class SocketManager {
rooms: {},
users: {},
}
const room = this.Worlds.get(roomId);
const room = this.rooms.get(roomId);
if (room === undefined) {
return data;
}
@ -84,95 +106,112 @@ export class SocketManager {
return data;
}
handleJoinRoom(client: ExSocketInterface): void {
const position = client.position;
const viewport = client.viewport;
try {
this.sockets.set(client.userId, client); //todo: should this be at the end of the function?
//join new previous room
const gameRoom = this.joinRoom(client, position);
public async handleJoinRoom(socket: UserSocket, joinRoomMessage: JoinRoomMessage): Promise<{ room: GameRoom; user: User }> {
/*const positionMessage = joinRoomMessage.getPositionmessage();
if (positionMessage === undefined) {
// TODO: send error message?
throw new Error('Empty pointMessage found in JoinRoomMessage');
}*/
const things = gameRoom.setViewport(client, viewport);
//const position = ProtobufUtils.toPointInterface(positionMessage);
//const viewport = client.viewport;
const roomJoinedMessage = new RoomJoinedMessage();
//this.sockets.set(client.userId, client); //todo: should this be at the end of the function?
for (const thing of things) {
if (thing instanceof User) {
const player: ExSocketInterface|undefined = this.sockets.get(thing.id);
if (player === undefined) {
console.warn('Something went wrong. The World contains a user "'+thing.id+"' but this user does not exist in the sockets list!");
continue;
}
//join new previous room
const {room, user} = await this.joinRoom(socket, joinRoomMessage);
const userJoinedMessage = new UserJoinedMessage();
userJoinedMessage.setUserid(thing.id);
userJoinedMessage.setName(player.name);
userJoinedMessage.setCharacterlayersList(ProtobufUtils.toCharacterLayerMessages(player.characterLayers));
userJoinedMessage.setPosition(ProtobufUtils.toPositionMessage(player.position));
//const things = room.setViewport(client, viewport);
roomJoinedMessage.addUser(userJoinedMessage);
roomJoinedMessage.setTagList(client.tags);
} else if (thing instanceof Group) {
const groupUpdateMessage = new GroupUpdateMessage();
groupUpdateMessage.setGroupid(thing.getId());
groupUpdateMessage.setPosition(ProtobufUtils.toPointMessage(thing.getPosition()));
const roomJoinedMessage = new RoomJoinedMessage();
roomJoinedMessage.addGroup(groupUpdateMessage);
} else {
console.error("Unexpected type for Movable returned by setViewport");
/*for (const thing of things) {
if (thing instanceof User) {
const player: ExSocketInterface|undefined = this.sockets.get(thing.id);
if (player === undefined) {
console.warn('Something went wrong. The World contains a user "'+thing.id+"' but this user does not exist in the sockets list!");
continue;
}
const userJoinedMessage = new UserJoinedMessage();
userJoinedMessage.setUserid(thing.id);
userJoinedMessage.setName(player.name);
userJoinedMessage.setCharacterlayersList(ProtobufUtils.toCharacterLayerMessages(player.characterLayers));
userJoinedMessage.setPosition(ProtobufUtils.toPositionMessage(player.position));
roomJoinedMessage.addUser(userJoinedMessage);
roomJoinedMessage.setTagList(joinRoomMessage.getTagList());
} else if (thing instanceof Group) {
const groupUpdateMessage = new GroupUpdateMessage();
groupUpdateMessage.setGroupid(thing.getId());
groupUpdateMessage.setPosition(ProtobufUtils.toPointMessage(thing.getPosition()));
roomJoinedMessage.addGroup(groupUpdateMessage);
} else {
console.error("Unexpected type for Movable returned by setViewport");
}
}*/
for (const [itemId, item] of gameRoom.getItemsState().entries()) {
const itemStateMessage = new ItemStateMessage();
itemStateMessage.setItemid(itemId);
itemStateMessage.setStatejson(JSON.stringify(item));
for (const [itemId, item] of room.getItemsState().entries()) {
const itemStateMessage = new ItemStateMessage();
itemStateMessage.setItemid(itemId);
itemStateMessage.setStatejson(JSON.stringify(item));
roomJoinedMessage.addItem(itemStateMessage);
}
roomJoinedMessage.setCurrentuserid(client.userId);
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setRoomjoinedmessage(roomJoinedMessage);
if (!client.disconnecting) {
client.send(serverToClientMessage.serializeBinary().buffer, true);
}
} catch (e) {
console.error('An error occurred on "join_room" event');
console.error(e);
roomJoinedMessage.addItem(itemStateMessage);
}
roomJoinedMessage.setCurrentuserid(user.id);
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setRoomjoinedmessage(roomJoinedMessage);
//user.socket.write(serverToClientMessage);
console.log('SENDING MESSAGE roomJoinedMessage');
socket.write(serverToClientMessage);
//get data information and show messages
if (ADMIN_API_URL) {
adminApi.fetchMemberDataByUuid(user.uuid).then((res: FetchMemberDataByUuidResponse) => {
if (!res.messages) {
return;
}
res.messages.forEach((c: unknown) => {
const messageToSend = c as { type: string, message: string };
socketManager.emitSendUserMessage({
userUuid: user.uuid,
type: messageToSend.type,
message: messageToSend.message
})
});
}).catch((err) => {
console.error('fetchMemberDataByUuid => err', err);
});
}
return {
room,
user
};
/*const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setRoomjoinedmessage(roomJoinedMessage);
if (!client.disconnecting) {
client.send(serverToClientMessage.serializeBinary().buffer, true);
}*/
}
handleViewport(client: ExSocketInterface, viewportMessage: ViewportMessage) {
try {
const viewport = viewportMessage.toObject();
client.viewport = viewport;
const world = this.Worlds.get(client.roomId);
if (!world) {
console.error("In SET_VIEWPORT, could not find world with id '", client.roomId, "'");
return;
}
world.setViewport(client, client.viewport);
} catch (e) {
console.error('An error occurred on "SET_VIEWPORT" event');
console.error(e);
}
}
handleUserMovesMessage(client: ExSocketInterface, userMovesMessage: UserMovesMessage) {
handleUserMovesMessage(room: GameRoom, user: User, userMovesMessage: UserMovesMessage) {
try {
const userMoves = userMovesMessage.toObject();
const position = userMovesMessage.getPosition();
// If CPU is high, let's drop messages of users moving (we will only dispatch the final position)
if (cpuTracker.isOverHeating() && userMoves.position?.moving === true) {
return;
}
const position = userMoves.position;
if (position === undefined) {
throw new Error('Position not found in message');
}
@ -181,41 +220,18 @@ export class SocketManager {
throw new Error('Viewport not found in message');
}
let direction: string;
switch (position.direction) {
case Direction.UP:
direction = 'up';
break;
case Direction.DOWN:
direction = 'down';
break;
case Direction.LEFT:
direction = 'left';
break;
case Direction.RIGHT:
direction = 'right';
break;
default:
throw new Error("Unexpected direction");
}
// sending to all clients in room except sender
client.position = {
/*client.position = {
x: position.x,
y: position.y,
direction,
moving: position.moving,
};
client.viewport = viewport;
client.viewport = viewport;*/
// update position in the world
const world = this.Worlds.get(client.roomId);
if (!world) {
console.error("In USER_POSITION, could not find world with id '", client.roomId, "'");
return;
}
world.updatePosition(client, client.position);
world.setViewport(client, client.viewport);
room.updatePosition(user, ProtobufUtils.toPointInterface(position));
//room.setViewport(client, client.viewport);
} catch (e) {
console.error('An error occurred on "user_position" event');
console.error(e);
@ -223,7 +239,7 @@ export class SocketManager {
}
// Useless now, will be useful again if we allow editing details in game
handleSetPlayerDetails(client: ExSocketInterface, playerDetailsMessage: SetPlayerDetailsMessage) {
/*handleSetPlayerDetails(client: UserSocket, playerDetailsMessage: SetPlayerDetailsMessage) {
const playerDetails = {
name: playerDetailsMessage.getName(),
characterLayers: playerDetailsMessage.getCharacterlayersList()
@ -235,51 +251,39 @@ export class SocketManager {
}
client.name = playerDetails.name;
client.characterLayers = SocketManager.mergeCharacterLayersAndCustomTextures(playerDetails.characterLayers, client.textures);
}
}*/
handleSilentMessage(client: ExSocketInterface, silentMessage: SilentMessage) {
handleSilentMessage(room: GameRoom, user: User, silentMessage: SilentMessage) {
try {
// update position in the world
const world = this.Worlds.get(client.roomId);
if (!world) {
console.error("In handleSilentMessage, could not find world with id '", client.roomId, "'");
return;
}
world.setSilent(client, silentMessage.getSilent());
room.setSilent(user, silentMessage.getSilent());
} catch (e) {
console.error('An error occurred on "handleSilentMessage"');
console.error(e);
}
}
handleItemEvent(ws: ExSocketInterface, itemEventMessage: ItemEventMessage) {
handleItemEvent(room: GameRoom, user: User, itemEventMessage: ItemEventMessage) {
const itemEvent = ProtobufUtils.toItemEvent(itemEventMessage);
try {
const world = this.Worlds.get(ws.roomId);
if (!world) {
console.error("Could not find world with id '", ws.roomId, "'");
return;
}
const subMessage = new SubMessage();
subMessage.setItemeventmessage(itemEventMessage);
// Let's send the event without using the SocketIO room.
for (const user of world.getUsers().values()) {
const client = this.searchClientByIdOrFail(user.id);
//client.emit(SocketIoEvent.ITEM_EVENT, itemEvent);
emitInBatch(client, subMessage);
// TODO: move this in the GameRoom class.
for (const user of room.getUsers().values()) {
user.emitInBatch(subMessage);
}
world.setItemState(itemEvent.itemId, itemEvent.state);
room.setItemState(itemEvent.itemId, itemEvent.state);
} catch (e) {
console.error('An error occurred on "item_event"');
console.error(e);
}
}
async handleReportMessage(client: ExSocketInterface, reportPlayerMessage: ReportPlayerMessage) {
// TODO: handle this message in pusher
/*async handleReportMessage(client: ExSocketInterface, reportPlayerMessage: ReportPlayerMessage) {
try {
const reportedSocket = this.sockets.get(reportPlayerMessage.getReporteduserid());
if (!reportedSocket) {
@ -291,82 +295,68 @@ export class SocketManager {
console.error('An error occurred on "handleReportMessage"');
console.error(e);
}
}
}*/
emitVideo(socket: ExSocketInterface, data: WebRtcSignalToServerMessage): void {
emitVideo(room: GameRoom, user: User, data: WebRtcSignalToServerMessage): void {
//send only at user
const client = this.sockets.get(data.getReceiverid());
if (client === undefined) {
const remoteUser = room.getUsers().get(data.getReceiverid());
if (remoteUser === undefined) {
console.warn("While exchanging a WebRTC signal: client with id ", data.getReceiverid(), " does not exist. This might be a race condition.");
return;
}
const webrtcSignalToClient = new WebRtcSignalToClientMessage();
webrtcSignalToClient.setUserid(socket.userId);
webrtcSignalToClient.setUserid(user.id);
webrtcSignalToClient.setSignal(data.getSignal());
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setWebrtcsignaltoclientmessage(webrtcSignalToClient);
if (!client.disconnecting) {
client.send(serverToClientMessage.serializeBinary().buffer, true);
}
//if (!client.disconnecting) {
remoteUser.socket.write(serverToClientMessage);
//}
}
emitScreenSharing(socket: ExSocketInterface, data: WebRtcSignalToServerMessage): void {
emitScreenSharing(room: GameRoom, user: User, data: WebRtcSignalToServerMessage): void {
//send only at user
const client = this.sockets.get(data.getReceiverid());
if (client === undefined) {
const remoteUser = room.getUsers().get(data.getReceiverid());
if (remoteUser === undefined) {
console.warn("While exchanging a WEBRTC_SCREEN_SHARING signal: client with id ", data.getReceiverid(), " does not exist. This might be a race condition.");
return;
}
const webrtcSignalToClient = new WebRtcSignalToClientMessage();
webrtcSignalToClient.setUserid(socket.userId);
webrtcSignalToClient.setUserid(user.id);
webrtcSignalToClient.setSignal(data.getSignal());
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setWebrtcscreensharingsignaltoclientmessage(webrtcSignalToClient);
if (!client.disconnecting) {
client.send(serverToClientMessage.serializeBinary().buffer, true);
}
//if (!client.disconnecting) {
remoteUser.socket.write(serverToClientMessage);
//}
}
private searchClientByIdOrFail(userId: number): ExSocketInterface {
const client: ExSocketInterface|undefined = this.sockets.get(userId);
if (client === undefined) {
throw new Error("Could not find user with id " + userId);
}
return client;
}
leaveRoom(Client : ExSocketInterface){
leaveRoom(room: GameRoom, user: User){
// leave previous room and world
if(Client.roomId){
try {
//user leave previous world
const world: GameRoom | undefined = this.Worlds.get(Client.roomId);
if (world) {
world.leave(Client);
if (world.isEmpty()) {
this.Worlds.delete(Client.roomId);
}
}
//user leave previous room
//Client.leave(Client.roomId);
} finally {
//delete Client.roomId;
this.sockets.delete(Client.userId);
clientEventsEmitter.emitClientLeave(Client.userUuid, Client.roomId);
console.log('A user left (', this.sockets.size, ' connected users)');
try {
//user leave previous world
room.leave(user);
if (room.isEmpty()) {
this.rooms.delete(room.roomId);
debug('Room is empty. Deleting room "%s"', room.roomId);
}
} finally {
//delete Client.roomId;
//this.sockets.delete(Client.userId);
clientEventsEmitter.emitClientLeave(user.uuid, room.roomId);
console.log('A user left');
}
}
async getOrCreateRoom(roomId: string): Promise<GameRoom> {
//check and create new world for a room
let world = this.Worlds.get(roomId)
let world = this.rooms.get(roomId)
if(world === undefined){
world = new GameRoom(
roomId,
@ -374,134 +364,141 @@ export class SocketManager {
(user: User, group: Group) => this.disConnectedUser(user, group),
MINIMUM_DISTANCE,
GROUP_RADIUS,
(thing: Movable, listener: User) => this.onRoomEnter(thing, listener),
(thing: Movable, position:PositionInterface, listener:User) => this.onClientMove(thing, position, listener),
(thing: Movable, listener:User) => this.onClientLeave(thing, listener)
(thing: Movable, fromZone: Zone|null, listener: ZoneSocket) => this.onZoneEnter(thing, fromZone, listener),
(thing: Movable, position:PositionInterface, listener: ZoneSocket) => this.onClientMove(thing, position, listener),
(thing: Movable, newZone: Zone|null, listener: ZoneSocket) => this.onClientLeave(thing, newZone, listener)
);
if (!world.anonymous) {
const data = await adminApi.fetchMapDetails(world.organizationSlug, world.worldSlug, world.roomSlug)
world.tags = data.tags
world.policyType = Number(data.policy_type)
}
this.Worlds.set(roomId, world);
this.rooms.set(roomId, world);
}
return Promise.resolve(world)
}
private joinRoom(client : ExSocketInterface, position: PointInterface): GameRoom {
private async joinRoom(socket: UserSocket, joinRoomMessage: JoinRoomMessage): Promise<{ room: GameRoom; user: User }> {
const roomId = client.roomId;
client.position = position;
const roomId = joinRoomMessage.getRoomid();
const world = this.Worlds.get(roomId)
if(world === undefined){
throw new Error('Could not find room for ID: '+client.roomId)
}
const world = await socketManager.getOrCreateRoom(roomId);
// Dispatch groups position to newly connected user
world.getGroups().forEach((group: Group) => {
this.emitCreateUpdateGroupEvent(client, group);
});
/*world.getGroups().forEach((group: Group) => {
this.emitCreateUpdateGroupEvent(socket, group);
});*/
//join world
world.join(client, client.position);
clientEventsEmitter.emitClientJoin(client.userUuid, client.roomId);
console.log(new Date().toISOString() + ' A user joined (', this.sockets.size, ' connected users)');
return world;
const user = world.join(socket, joinRoomMessage);
clientEventsEmitter.emitClientJoin(user.uuid, roomId);
//console.log(new Date().toISOString() + ' A user joined (', this.sockets.size, ' connected users)');
console.log(new Date().toISOString() + ' A user joined');
return {room: world, user};
}
private onRoomEnter(thing: Movable, listener: User) {
const clientListener = this.searchClientByIdOrFail(listener.id);
private onZoneEnter(thing: Movable, fromZone: Zone|null, listener: ZoneSocket) {
if (thing instanceof User) {
const clientUser = this.searchClientByIdOrFail(thing.id);
const userJoinedMessage = new UserJoinedMessage();
if (!Number.isInteger(clientUser.userId)) {
throw new Error('clientUser.userId is not an integer '+clientUser.userId);
const userJoinedZoneMessage = new UserJoinedZoneMessage();
if (!Number.isInteger(thing.id)) {
throw new Error('clientUser.userId is not an integer '+thing.id);
}
userJoinedMessage.setUserid(clientUser.userId);
userJoinedMessage.setName(clientUser.name);
userJoinedMessage.setCharacterlayersList(ProtobufUtils.toCharacterLayerMessages(clientUser.characterLayers));
userJoinedMessage.setPosition(ProtobufUtils.toPositionMessage(clientUser.position));
userJoinedZoneMessage.setUserid(thing.id);
userJoinedZoneMessage.setName(thing.name);
userJoinedZoneMessage.setCharacterlayersList(ProtobufUtils.toCharacterLayerMessages(thing.characterLayers));
userJoinedZoneMessage.setPosition(ProtobufUtils.toPositionMessage(thing.getPosition()));
userJoinedZoneMessage.setFromzone(this.toProtoZone(fromZone));
const subMessage = new SubMessage();
subMessage.setUserjoinedmessage(userJoinedMessage);
const subMessage = new SubToPusherMessage();
subMessage.setUserjoinedzonemessage(userJoinedZoneMessage);
emitInBatch(clientListener, subMessage);
emitZoneMessage(subMessage, listener);
//listener.emitInBatch(subMessage);
} else if (thing instanceof Group) {
this.emitCreateUpdateGroupEvent(clientListener, thing);
this.emitCreateUpdateGroupEvent(listener, fromZone, thing);
} else {
console.error('Unexpected type for Movable.');
}
}
private onClientMove(thing: Movable, position:PositionInterface, listener:User): void {
const clientListener = this.searchClientByIdOrFail(listener.id);
private onClientMove(thing: Movable, position:PositionInterface, listener: ZoneSocket): void {
if (thing instanceof User) {
const clientUser = this.searchClientByIdOrFail(thing.id);
const userMovedMessage = new UserMovedMessage();
userMovedMessage.setUserid(clientUser.userId);
userMovedMessage.setPosition(ProtobufUtils.toPositionMessage(clientUser.position));
userMovedMessage.setUserid(thing.id);
userMovedMessage.setPosition(ProtobufUtils.toPositionMessage(thing.getPosition()));
const subMessage = new SubMessage();
const subMessage = new SubToPusherMessage();
subMessage.setUsermovedmessage(userMovedMessage);
clientListener.emitInBatch(subMessage);
emitZoneMessage(subMessage, listener);
//listener.emitInBatch(subMessage);
//console.log("Sending USER_MOVED event");
} else if (thing instanceof Group) {
this.emitCreateUpdateGroupEvent(clientListener, thing);
this.emitCreateUpdateGroupEvent(listener, null, thing);
} else {
console.error('Unexpected type for Movable.');
}
}
private onClientLeave(thing: Movable, listener:User) {
const clientListener = this.searchClientByIdOrFail(listener.id);
private onClientLeave(thing: Movable, newZone: Zone|null, listener: ZoneSocket) {
if (thing instanceof User) {
const clientUser = this.searchClientByIdOrFail(thing.id);
this.emitUserLeftEvent(clientListener, clientUser.userId);
this.emitUserLeftEvent(listener, thing.id, newZone);
} else if (thing instanceof Group) {
this.emitDeleteGroupEvent(clientListener, thing.getId());
this.emitDeleteGroupEvent(listener, thing.getId(), newZone);
} else {
console.error('Unexpected type for Movable.');
}
}
private emitCreateUpdateGroupEvent(client: ExSocketInterface, group: Group): void {
private emitCreateUpdateGroupEvent(client: ZoneSocket, fromZone: Zone|null, group: Group): void {
const position = group.getPosition();
const pointMessage = new PointMessage();
pointMessage.setX(Math.floor(position.x));
pointMessage.setY(Math.floor(position.y));
const groupUpdateMessage = new GroupUpdateMessage();
const groupUpdateMessage = new GroupUpdateZoneMessage();
groupUpdateMessage.setGroupid(group.getId());
groupUpdateMessage.setPosition(pointMessage);
groupUpdateMessage.setGroupsize(group.getSize);
groupUpdateMessage.setFromzone(this.toProtoZone(fromZone));
const subMessage = new SubMessage();
subMessage.setGroupupdatemessage(groupUpdateMessage);
const subMessage = new SubToPusherMessage();
subMessage.setGroupupdatezonemessage(groupUpdateMessage);
emitInBatch(client, subMessage);
//socket.emit(SocketIoEvent.GROUP_CREATE_UPDATE, groupUpdateMessage.serializeBinary().buffer);
emitZoneMessage(subMessage, client);
//client.emitInBatch(subMessage);
}
private emitDeleteGroupEvent(client: ExSocketInterface, groupId: number): void {
const groupDeleteMessage = new GroupDeleteMessage();
private emitDeleteGroupEvent(client: ZoneSocket, groupId: number, newZone: Zone|null): void {
const groupDeleteMessage = new GroupLeftZoneMessage();
groupDeleteMessage.setGroupid(groupId);
groupDeleteMessage.setTozone(this.toProtoZone(newZone));
const subMessage = new SubMessage();
subMessage.setGroupdeletemessage(groupDeleteMessage);
const subMessage = new SubToPusherMessage();
subMessage.setGroupleftzonemessage(groupDeleteMessage);
emitInBatch(client, subMessage);
emitZoneMessage(subMessage, client);
//user.emitInBatch(subMessage);
}
private emitUserLeftEvent(client: ExSocketInterface, userId: number): void {
const userLeftMessage = new UserLeftMessage();
private emitUserLeftEvent(client: ZoneSocket, userId: number, newZone: Zone|null): void {
const userLeftMessage = new UserLeftZoneMessage();
userLeftMessage.setUserid(userId);
userLeftMessage.setTozone(this.toProtoZone(newZone));
const subMessage = new SubMessage();
subMessage.setUserleftmessage(userLeftMessage);
const subMessage = new SubToPusherMessage();
subMessage.setUserleftzonemessage(userLeftMessage);
emitInBatch(client, subMessage);
emitZoneMessage(subMessage, client);
}
private toProtoZone(zone: Zone|null): ProtoZone|undefined {
if (zone !== null) {
const zoneMessage = new ProtoZone();
zoneMessage.setX(zone.x);
zoneMessage.setY(zone.y);
return zoneMessage;
}
return undefined;
}
private joinWebRtcRoom(user: User, group: Group) {
@ -518,29 +515,29 @@ export class SocketManager {
// Let's send 2 messages: one to the user joining the group and one to the other user
const webrtcStartMessage1 = new WebRtcStartMessage();
webrtcStartMessage1.setUserid(otherUser.id);
webrtcStartMessage1.setName(otherUser.socket.name);
webrtcStartMessage1.setName(otherUser.name);
webrtcStartMessage1.setInitiator(true);
const serverToClientMessage1 = new ServerToClientMessage();
serverToClientMessage1.setWebrtcstartmessage(webrtcStartMessage1);
if (!user.socket.disconnecting) {
user.socket.send(serverToClientMessage1.serializeBinary().buffer, true);
//if (!user.socket.disconnecting) {
user.socket.write(serverToClientMessage1);
//console.log('Sending webrtcstart initiator to '+user.socket.userId)
}
//}
const webrtcStartMessage2 = new WebRtcStartMessage();
webrtcStartMessage2.setUserid(user.id);
webrtcStartMessage2.setName(user.socket.name);
webrtcStartMessage2.setName(user.name);
webrtcStartMessage2.setInitiator(false);
const serverToClientMessage2 = new ServerToClientMessage();
serverToClientMessage2.setWebrtcstartmessage(webrtcStartMessage2);
if (!otherUser.socket.disconnecting) {
otherUser.socket.send(serverToClientMessage2.serializeBinary().buffer, true);
//if (!otherUser.socket.disconnecting) {
otherUser.socket.write(serverToClientMessage2);
//console.log('Sending webrtcstart to '+otherUser.socket.userId)
}
//}
}
}
@ -563,9 +560,9 @@ export class SocketManager {
const serverToClientMessage1 = new ServerToClientMessage();
serverToClientMessage1.setWebrtcdisconnectmessage(webrtcDisconnectMessage1);
if (!otherUser.socket.disconnecting) {
otherUser.socket.send(serverToClientMessage1.serializeBinary().buffer, true);
}
//if (!otherUser.socket.disconnecting) {
otherUser.socket.write(serverToClientMessage1);
//}
const webrtcDisconnectMessage2 = new WebRtcDisconnectMessage();
@ -574,25 +571,19 @@ export class SocketManager {
const serverToClientMessage2 = new ServerToClientMessage();
serverToClientMessage2.setWebrtcdisconnectmessage(webrtcDisconnectMessage2);
if (!user.socket.disconnecting) {
user.socket.send(serverToClientMessage2.serializeBinary().buffer, true);
}
//if (!user.socket.disconnecting) {
user.socket.write(serverToClientMessage2);
//}
}
}
emitPlayGlobalMessage(client: ExSocketInterface, playglobalmessage: PlayGlobalMessage) {
emitPlayGlobalMessage(room: GameRoom, playGlobalMessage: PlayGlobalMessage) {
try {
const world = this.Worlds.get(client.roomId);
if (!world) {
console.error("In emitPlayGlobalMessage, could not find world with id '", client.roomId, "'");
return;
}
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setPlayglobalmessage(playglobalmessage);
serverToClientMessage.setPlayglobalmessage(playGlobalMessage);
for (const [id, user] of world.getUsers().entries()) {
user.socket.send(serverToClientMessage.serializeBinary().buffer, true);
for (const [id, user] of room.getUsers().entries()) {
user.socket.write(serverToClientMessage);
}
} catch (e) {
console.error('An error occurred on "emitPlayGlobalMessage" event');
@ -602,24 +593,24 @@ export class SocketManager {
}
public getWorlds(): Map<string, GameRoom> {
return this.Worlds;
return this.rooms;
}
/**
*
* @param token
*/
searchClientByUuid(uuid: string): ExSocketInterface | null {
/*searchClientByUuid(uuid: string): ExSocketInterface | null {
for(const socket of this.sockets.values()){
if(socket.userUuid === uuid){
return socket;
}
}
return null;
}
}*/
public handleQueryJitsiJwtMessage(client: ExSocketInterface, queryJitsiJwtMessage: QueryJitsiJwtMessage) {
public handleQueryJitsiJwtMessage(user: User, queryJitsiJwtMessage: QueryJitsiJwtMessage) {
const room = queryJitsiJwtMessage.getJitsiroom();
const tag = queryJitsiJwtMessage.getTag(); // FIXME: this is not secure. We should load the JSON for the current room and check rights associated to room instead.
@ -628,7 +619,7 @@ export class SocketManager {
}
// Let's see if the current client has
const isAdmin = client.tags.includes(tag);
const isAdmin = user.tags.includes(tag);
const jwt = Jwt.sign({
"aud": "jitsi",
@ -653,11 +644,13 @@ export class SocketManager {
const serverToClientMessage = new ServerToClientMessage();
serverToClientMessage.setSendjitsijwtmessage(sendJitsiJwtMessage);
client.send(serverToClientMessage.serializeBinary().buffer, true);
user.socket.write(serverToClientMessage);
}
public emitSendUserMessage(messageToSend: {userUuid: string, message: string, type: string}): ExSocketInterface {
const socket = this.searchClientByUuid(messageToSend.userUuid);
// TODO: move this to room (findByUuid)
throw new Error("Not yet reimplemented");
/*const socket = this.searchClientByUuid(messageToSend.userUuid);
if(!socket){
throw 'socket was not found';
}
@ -672,7 +665,7 @@ export class SocketManager {
if (!socket.disconnecting) {
socket.send(serverToClientMessage.serializeBinary().buffer, true);
}
return socket;
return socket;*/
}
/**
@ -701,6 +694,56 @@ export class SocketManager {
}
return characterLayerObjs;
}
public addZoneListener(call: ZoneSocket, roomId: string, x: number, y: number): void {
const room = this.rooms.get(roomId);
if (!room) {
console.error("In addZoneListener, could not find room with id '" + roomId + "'");
return;
}
const things = room.addZoneListener(call, x, y);
const batchMessage = new BatchToPusherMessage();
for (const thing of things) {
if (thing instanceof User) {
const userJoinedMessage = new UserJoinedZoneMessage();
userJoinedMessage.setUserid(thing.id);
userJoinedMessage.setName(thing.name);
userJoinedMessage.setCharacterlayersList(ProtobufUtils.toCharacterLayerMessages(thing.characterLayers));
userJoinedMessage.setPosition(ProtobufUtils.toPositionMessage(thing.getPosition()));
const subMessage = new SubToPusherMessage();
subMessage.setUserjoinedzonemessage(userJoinedMessage);
batchMessage.addPayload(subMessage);
} else if (thing instanceof Group) {
const groupUpdateMessage = new GroupUpdateZoneMessage();
groupUpdateMessage.setGroupid(thing.getId());
groupUpdateMessage.setPosition(ProtobufUtils.toPointMessage(thing.getPosition()));
const subMessage = new SubToPusherMessage();
subMessage.setGroupupdatezonemessage(groupUpdateMessage);
batchMessage.addPayload(subMessage);
} else {
console.error("Unexpected type for Movable returned by setViewport");
}
}
call.write(batchMessage);
}
removeZoneListener(call: ZoneSocket, roomId: string, x: number, y: number) {
const room = this.rooms.get(roomId);
if (!room) {
console.error("In removeZoneListener, could not find room with id '" + roomId + "'");
return;
}
room.removeZoneListener(call, x, y);
}
}
export const socketManager = new SocketManager();