Merge branch 'master' into develop
This commit is contained in:
commit
4b4356e7ff
7 changed files with 66 additions and 27 deletions
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@ -104,6 +104,15 @@ export class GameRoom {
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public getUserById(id: number): User | undefined {
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return this.users.get(id);
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}
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public getUsersByUuid(uuid: string): User[] {
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const userList: User[] = [];
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for (const user of this.users.values()) {
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if (user.uuid === uuid) {
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userList.push(user);
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}
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}
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return userList;
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}
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public join(socket: UserSocket, joinRoomMessage: JoinRoomMessage): User {
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const positionMessage = joinRoomMessage.getPositionmessage();
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@ -701,8 +701,8 @@ export class SocketManager {
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return;
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}
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const recipient = room.getUserByUuid(recipientUuid);
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if (recipient === undefined) {
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const recipients = room.getUsersByUuid(recipientUuid);
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if (recipients.length === 0) {
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console.error(
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"In sendAdminMessage, could not find user with id '" +
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recipientUuid +
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@ -711,14 +711,16 @@ export class SocketManager {
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return;
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}
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const sendUserMessage = new SendUserMessage();
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sendUserMessage.setMessage(message);
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sendUserMessage.setType("ban"); //todo: is the type correct?
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for (const recipient of recipients) {
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const sendUserMessage = new SendUserMessage();
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sendUserMessage.setMessage(message);
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sendUserMessage.setType("ban"); //todo: is the type correct?
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const serverToClientMessage = new ServerToClientMessage();
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serverToClientMessage.setSendusermessage(sendUserMessage);
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const serverToClientMessage = new ServerToClientMessage();
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serverToClientMessage.setSendusermessage(sendUserMessage);
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recipient.socket.write(serverToClientMessage);
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recipient.socket.write(serverToClientMessage);
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}
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}
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public async banUser(roomId: string, recipientUuid: string, message: string): Promise<void> {
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@ -732,8 +734,8 @@ export class SocketManager {
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return;
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}
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const recipient = room.getUserByUuid(recipientUuid);
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if (recipient === undefined) {
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const recipients = room.getUsersByUuid(recipientUuid);
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if (recipients.length === 0) {
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console.error(
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"In banUser, could not find user with id '" +
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recipientUuid +
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@ -742,19 +744,21 @@ export class SocketManager {
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return;
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}
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// Let's leave the room now.
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room.leave(recipient);
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for (const recipient of recipients) {
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// Let's leave the room now.
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room.leave(recipient);
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const banUserMessage = new BanUserMessage();
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banUserMessage.setMessage(message);
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banUserMessage.setType("banned");
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const banUserMessage = new BanUserMessage();
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banUserMessage.setMessage(message);
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banUserMessage.setType("banned");
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const serverToClientMessage = new ServerToClientMessage();
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serverToClientMessage.setBanusermessage(banUserMessage);
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const serverToClientMessage = new ServerToClientMessage();
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serverToClientMessage.setBanusermessage(banUserMessage);
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// Let's close the connection when the user is banned.
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recipient.socket.write(serverToClientMessage);
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recipient.socket.end();
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// Let's close the connection when the user is banned.
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recipient.socket.write(serverToClientMessage);
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recipient.socket.end();
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}
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}
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async sendAdminRoomMessage(roomId: string, message: string) {
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