Merge branch 'master' into fictive-user-screen-sharing
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front/LICENSE.txt
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|
@ -0,0 +1,691 @@
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NOTICE
|
||||
This package contains software licensed under different
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licenses, please refer to the NOTICE.txt file for further
|
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information and LICENSES.txt for full license texts.
|
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|
||||
WorkAdventure Enterprise edition can be licensed independently from
|
||||
the source under separate commercial terms.
|
||||
|
||||
The software ("Software") is developed and owned by TheCodingMachine
|
||||
and is subject to the terms of the GNU AFFERO GENERAL PUBLIC LICENSE
|
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Version 3, with the Commons Clause as follows:
|
||||
|
||||
|
||||
|
||||
GNU AFFERO GENERAL PUBLIC LICENSE
|
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Version 3, 19 November 2007
|
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|
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Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
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Everyone is permitted to copy and distribute verbatim copies
|
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Preamble
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The GNU Affero General Public License is a free, copyleft license
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An older license, called the Affero General Public License and
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The precise terms and conditions for copying, distribution and
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0. Definitions.
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"This License" refers to version 3 of the GNU Affero General Public
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|
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Remote Network Interaction; Use with the GNU General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, if you modify the
|
||||
Program, your modified version must prominently offer all users
|
||||
interacting with it remotely through a computer network (if your version
|
||||
supports such interaction) an opportunity to receive the Corresponding
|
||||
Source of your version by providing access to the Corresponding Source
|
||||
from a network server at no charge, through some standard or customary
|
||||
means of facilitating copying of software. This Corresponding Source
|
||||
shall include the Corresponding Source for any work covered by version 3
|
||||
of the GNU General Public License that is incorporated pursuant to the
|
||||
following paragraph.
|
||||
|
||||
Notwithstanding any other provision of this License, you have permission
|
||||
to link or combine any covered work with a work licensed under version 3
|
||||
of the GNU General Public License into a single combined work, and to
|
||||
convey the resulting work. The terms of this License will continue to
|
||||
apply to the part which is the covered work, but the work with which it is
|
||||
combined will remain governed by version 3 of the GNU General Public
|
||||
License.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU Affero General Public License from time to time. Such new
|
||||
versions will be similar in spirit to the present version, but may differ
|
||||
in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU Affero
|
||||
General Public License "or any later version" applies to it, you have
|
||||
the option of following the terms and conditions either of that
|
||||
numbered version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number
|
||||
of the GNU Affero General Public License, you may choose any version
|
||||
ever published by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU Affero General Public License can be used, that
|
||||
proxy's public statement of acceptance of a version permanently
|
||||
authorizes you to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as
|
||||
published by the Free Software Foundation, either version 3 of the
|
||||
License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If your software can interact with users remotely through a computer
|
||||
network, you should also make sure that it provides a way for users to
|
||||
get its source. For example, if your program is a web application, its
|
||||
interface could display a "Source" link that leads users to an archive
|
||||
of the code. There are many ways you could offer source, and different
|
||||
solutions will be better for different programs; see section 13 for the
|
||||
specific requirements.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU AGPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
|
||||
"Commons Clause" License Condition
|
||||
|
||||
The Software is provided to you by the Licensor under the License, as
|
||||
defined below, subject to the following condition. Without limiting
|
||||
other conditions in the License, the grant of rights under the License
|
||||
will not include, and the License does not grant to you, the right to
|
||||
Sell the Software. For purposes of the foregoing, "Sell" means
|
||||
practicing any or all of the rights granted to you under the License
|
||||
to provide to third parties, for a fee or other consideration,
|
||||
a product or service that consists, entirely or substantially,
|
||||
of the Software or the functionality of the Software. Any license
|
||||
notice or attribution required by the License must also include
|
||||
this Commons Cause License Condition notice.
|
29
front/dist/index.html
vendored
|
@ -5,6 +5,35 @@
|
|||
<meta name="viewport"
|
||||
content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
|
||||
<meta http-equiv="X-UA-Compatible" content="ie=edge">
|
||||
|
||||
<!-- Global site tag (gtag.js) - Google Analytics -->
|
||||
<script async src="https://www.googletagmanager.com/gtag/js?id=UA-10196481-11"></script>
|
||||
<script>
|
||||
window.dataLayer = window.dataLayer || [];
|
||||
function gtag(){dataLayer.push(arguments);}
|
||||
gtag('js', new Date());
|
||||
|
||||
gtag('config', 'UA-10196481-11');
|
||||
</script>
|
||||
<link rel="apple-touch-icon" sizes="57x57" href="static/images/favicons/apple-icon-57x57.png">
|
||||
<link rel="apple-touch-icon" sizes="60x60" href="static/images/favicons/apple-icon-60x60.png">
|
||||
<link rel="apple-touch-icon" sizes="72x72" href="static/images/favicons/apple-icon-72x72.png">
|
||||
<link rel="apple-touch-icon" sizes="76x76" href="static/images/favicons/apple-icon-76x76.png">
|
||||
<link rel="apple-touch-icon" sizes="114x114" href="static/images/favicons/apple-icon-114x114.png">
|
||||
<link rel="apple-touch-icon" sizes="120x120" href="static/images/favicons/apple-icon-120x120.png">
|
||||
<link rel="apple-touch-icon" sizes="144x144" href="static/images/favicons/apple-icon-144x144.png">
|
||||
<link rel="apple-touch-icon" sizes="152x152" href="static/images/favicons/apple-icon-152x152.png">
|
||||
<link rel="apple-touch-icon" sizes="180x180" href="static/images/favicons/apple-icon-180x180.png">
|
||||
<link rel="icon" type="image/png" sizes="192x192" href="static/images/favicons/android-icon-192x192.png">
|
||||
<link rel="icon" type="image/png" sizes="32x32" href="static/images/favicons/favicon-32x32.png">
|
||||
<link rel="icon" type="image/png" sizes="96x96" href="static/images/favicons/favicon-96x96.png">
|
||||
<link rel="icon" type="image/png" sizes="16x16" href="static/images/favicons/favicon-16x16.png">
|
||||
<link rel="manifest" href="static/images/favicons/manifest.json">
|
||||
<meta name="msapplication-TileColor" content="#000000">
|
||||
<meta name="msapplication-TileImage" content="static/images/favicons/ms-icon-144x144.png">
|
||||
<meta name="theme-color" content="#000000">
|
||||
|
||||
|
||||
<base href="/">
|
||||
<link rel="stylesheet" href="/resources/style/style.css">
|
||||
<title>WorkAdventure</title>
|
||||
|
|
59
front/dist/resources/style/style.css
vendored
|
@ -154,6 +154,65 @@ video{
|
|||
position: relative;
|
||||
}
|
||||
|
||||
/* Spinner */
|
||||
.connecting-spinner {
|
||||
/*display: inline-block;*/
|
||||
position: absolute;
|
||||
left: calc(50% - 68px);
|
||||
top: calc(50% - 68px);
|
||||
|
||||
|
||||
width: 130px;
|
||||
height: 130px;
|
||||
}
|
||||
.connecting-spinner:after {
|
||||
content: " ";
|
||||
display: block;
|
||||
width: 108px;
|
||||
height: 108px;
|
||||
margin: 8px;
|
||||
border-radius: 50%;
|
||||
border: 6px solid #fff;
|
||||
border-color: #fff transparent #fff transparent;
|
||||
animation: connecting-spinner 1.2s linear infinite;
|
||||
}
|
||||
@keyframes connecting-spinner {
|
||||
0% {
|
||||
transform: rotate(0deg);
|
||||
}
|
||||
100% {
|
||||
transform: rotate(360deg);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
.rtc-error {
|
||||
position: absolute;
|
||||
left: calc(50% - 68px);
|
||||
top: calc(50% - 68px);
|
||||
|
||||
|
||||
width: 130px;
|
||||
height: 130px;
|
||||
}
|
||||
.rtc-error:after {
|
||||
content: " ";
|
||||
display: block;
|
||||
width: 108px;
|
||||
height: 108px;
|
||||
margin: 8px;
|
||||
border-radius: 50%;
|
||||
border: 6px solid #f00;
|
||||
animation: blinker 1s linear infinite;
|
||||
}
|
||||
|
||||
@keyframes blinker {
|
||||
50% {
|
||||
opacity: 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*SCREEN SHARING*/
|
||||
.active-screen-sharing video{
|
||||
transform: scaleX(1);
|
||||
|
|
BIN
front/dist/static/images/Bitmap2.png
vendored
Normal file
After Width: | Height: | Size: 57 KiB |
BIN
front/dist/static/images/Bitmap3.png
vendored
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After Width: | Height: | Size: 158 KiB |
BIN
front/dist/static/images/Logo TCM.png
vendored
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After Width: | Height: | Size: 12 KiB |
BIN
front/dist/static/images/amstrad.png
vendored
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After Width: | Height: | Size: 4.9 KiB |
BIN
front/dist/static/images/atari.png
vendored
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After Width: | Height: | Size: 3.4 KiB |
BIN
front/dist/static/images/bitmap.png
vendored
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After Width: | Height: | Size: 64 KiB |
BIN
front/dist/static/images/check.png
vendored
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After Width: | Height: | Size: 231 B |
BIN
front/dist/static/images/choose_character.png
vendored
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After Width: | Height: | Size: 135 KiB |
BIN
front/dist/static/images/cloud.png
vendored
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After Width: | Height: | Size: 51 KiB |
BIN
front/dist/static/images/desktop.png
vendored
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After Width: | Height: | Size: 87 KiB |
BIN
front/dist/static/images/facebook.png
vendored
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After Width: | Height: | Size: 639 B |
BIN
front/dist/static/images/favicons/android-icon-144x144.png
vendored
Normal file
After Width: | Height: | Size: 4.1 KiB |
BIN
front/dist/static/images/favicons/android-icon-192x192.png
vendored
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After Width: | Height: | Size: 4.4 KiB |
BIN
front/dist/static/images/favicons/android-icon-36x36.png
vendored
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After Width: | Height: | Size: 1.6 KiB |
BIN
front/dist/static/images/favicons/android-icon-48x48.png
vendored
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After Width: | Height: | Size: 2 KiB |
BIN
front/dist/static/images/favicons/android-icon-72x72.png
vendored
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After Width: | Height: | Size: 2.4 KiB |
BIN
front/dist/static/images/favicons/android-icon-96x96.png
vendored
Normal file
After Width: | Height: | Size: 3 KiB |
BIN
front/dist/static/images/favicons/apple-icon-114x114.png
vendored
Normal file
After Width: | Height: | Size: 3.3 KiB |
BIN
front/dist/static/images/favicons/apple-icon-120x120.png
vendored
Normal file
After Width: | Height: | Size: 3.5 KiB |
BIN
front/dist/static/images/favicons/apple-icon-144x144.png
vendored
Normal file
After Width: | Height: | Size: 4.1 KiB |
BIN
front/dist/static/images/favicons/apple-icon-152x152.png
vendored
Normal file
After Width: | Height: | Size: 4.2 KiB |
BIN
front/dist/static/images/favicons/apple-icon-180x180.png
vendored
Normal file
After Width: | Height: | Size: 5 KiB |
BIN
front/dist/static/images/favicons/apple-icon-57x57.png
vendored
Normal file
After Width: | Height: | Size: 2.1 KiB |
BIN
front/dist/static/images/favicons/apple-icon-60x60.png
vendored
Normal file
After Width: | Height: | Size: 2.2 KiB |
BIN
front/dist/static/images/favicons/apple-icon-72x72.png
vendored
Normal file
After Width: | Height: | Size: 2.4 KiB |
BIN
front/dist/static/images/favicons/apple-icon-76x76.png
vendored
Normal file
After Width: | Height: | Size: 2.5 KiB |
BIN
front/dist/static/images/favicons/apple-icon-precomposed.png
vendored
Normal file
After Width: | Height: | Size: 5 KiB |
BIN
front/dist/static/images/favicons/apple-icon.png
vendored
Normal file
After Width: | Height: | Size: 5 KiB |
2
front/dist/static/images/favicons/browserconfig.xml
vendored
Normal file
|
@ -0,0 +1,2 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<browserconfig><msapplication><tile><square70x70logo src="/ms-icon-70x70.png"/><square150x150logo src="/ms-icon-150x150.png"/><square310x310logo src="/ms-icon-310x310.png"/><TileColor>#ffffff</TileColor></tile></msapplication></browserconfig>
|
BIN
front/dist/static/images/favicons/favicon-16x16.png
vendored
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
front/dist/static/images/favicons/favicon-32x32.png
vendored
Normal file
After Width: | Height: | Size: 1.6 KiB |
BIN
front/dist/static/images/favicons/favicon-96x96.png
vendored
Normal file
After Width: | Height: | Size: 3 KiB |
BIN
front/dist/static/images/favicons/favicon.ico
vendored
Normal file
After Width: | Height: | Size: 1.1 KiB |
41
front/dist/static/images/favicons/manifest.json
vendored
Normal file
|
@ -0,0 +1,41 @@
|
|||
{
|
||||
"name": "App",
|
||||
"icons": [
|
||||
{
|
||||
"src": "\/android-icon-36x36.png",
|
||||
"sizes": "36x36",
|
||||
"type": "image\/png",
|
||||
"density": "0.75"
|
||||
},
|
||||
{
|
||||
"src": "\/android-icon-48x48.png",
|
||||
"sizes": "48x48",
|
||||
"type": "image\/png",
|
||||
"density": "1.0"
|
||||
},
|
||||
{
|
||||
"src": "\/android-icon-72x72.png",
|
||||
"sizes": "72x72",
|
||||
"type": "image\/png",
|
||||
"density": "1.5"
|
||||
},
|
||||
{
|
||||
"src": "\/android-icon-96x96.png",
|
||||
"sizes": "96x96",
|
||||
"type": "image\/png",
|
||||
"density": "2.0"
|
||||
},
|
||||
{
|
||||
"src": "\/android-icon-144x144.png",
|
||||
"sizes": "144x144",
|
||||
"type": "image\/png",
|
||||
"density": "3.0"
|
||||
},
|
||||
{
|
||||
"src": "\/android-icon-192x192.png",
|
||||
"sizes": "192x192",
|
||||
"type": "image\/png",
|
||||
"density": "4.0"
|
||||
}
|
||||
]
|
||||
}
|
BIN
front/dist/static/images/favicons/ms-icon-144x144.png
vendored
Normal file
After Width: | Height: | Size: 4.1 KiB |
BIN
front/dist/static/images/favicons/ms-icon-150x150.png
vendored
Normal file
After Width: | Height: | Size: 4.2 KiB |
BIN
front/dist/static/images/favicons/ms-icon-310x310.png
vendored
Normal file
After Width: | Height: | Size: 9.9 KiB |
BIN
front/dist/static/images/favicons/ms-icon-70x70.png
vendored
Normal file
After Width: | Height: | Size: 2.4 KiB |
BIN
front/dist/static/images/female-character.gif
vendored
Normal file
After Width: | Height: | Size: 1.7 KiB |
BIN
front/dist/static/images/floppy.png
vendored
Normal file
After Width: | Height: | Size: 1.7 KiB |
BIN
front/dist/static/images/interact.png
vendored
Normal file
After Width: | Height: | Size: 374 KiB |
BIN
front/dist/static/images/linkedin.png
vendored
Normal file
After Width: | Height: | Size: 622 B |
BIN
front/dist/static/images/logo.png
vendored
Normal file
After Width: | Height: | Size: 16 KiB |
BIN
front/dist/static/images/male-character.gif
vendored
Normal file
After Width: | Height: | Size: 1.8 KiB |
BIN
front/dist/static/images/maps/coders.png
vendored
Normal file
After Width: | Height: | Size: 300 KiB |
BIN
front/dist/static/images/maps/creative.png
vendored
Normal file
After Width: | Height: | Size: 162 KiB |
BIN
front/dist/static/images/maps/dungeon.png
vendored
Normal file
After Width: | Height: | Size: 311 KiB |
BIN
front/dist/static/images/maps/fantasy.png
vendored
Normal file
After Width: | Height: | Size: 410 KiB |
BIN
front/dist/static/images/maps/office.png
vendored
Normal file
After Width: | Height: | Size: 206 KiB |
BIN
front/dist/static/images/maps/pub.png
vendored
Normal file
After Width: | Height: | Size: 36 KiB |
BIN
front/dist/static/images/maps/school.png
vendored
Normal file
After Width: | Height: | Size: 291 KiB |
BIN
front/dist/static/images/maps/street.png
vendored
Normal file
After Width: | Height: | Size: 729 KiB |
BIN
front/dist/static/images/maps/tcm.png
vendored
Normal file
After Width: | Height: | Size: 307 KiB |
BIN
front/dist/static/images/meta-tags-image.jpg
vendored
Normal file
After Width: | Height: | Size: 37 KiB |
BIN
front/dist/static/images/play.png
vendored
Normal file
After Width: | Height: | Size: 182 KiB |
BIN
front/dist/static/images/sinclair-2.png
vendored
Normal file
After Width: | Height: | Size: 9.9 KiB |
BIN
front/dist/static/images/step 1.png
vendored
Normal file
After Width: | Height: | Size: 166 KiB |
BIN
front/dist/static/images/step 2.png
vendored
Normal file
After Width: | Height: | Size: 58 KiB |
BIN
front/dist/static/images/step 3.png
vendored
Normal file
After Width: | Height: | Size: 138 KiB |
BIN
front/dist/static/images/super-nintendo.png
vendored
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
front/dist/static/images/twitter.png
vendored
Normal file
After Width: | Height: | Size: 615 B |
|
@ -2,7 +2,7 @@
|
|||
"name": "workadventurefront",
|
||||
"version": "1.0.0",
|
||||
"main": "index.js",
|
||||
"license": "AGPL",
|
||||
"license": "SEE LICENSE IN LICENSE.txt",
|
||||
"devDependencies": {
|
||||
"@types/jasmine": "^3.5.10",
|
||||
"@typescript-eslint/eslint-plugin": "^2.26.0",
|
||||
|
|
|
@ -158,6 +158,16 @@ export class Connection implements ConnectionInterface {
|
|||
token: this.token
|
||||
}
|
||||
});
|
||||
|
||||
//listen event
|
||||
this.disconnectServer();
|
||||
this.errorMessage();
|
||||
this.groupUpdatedOrCreated();
|
||||
this.groupDeleted();
|
||||
this.onUserJoins();
|
||||
this.onUserMoved();
|
||||
this.onUserLeft();
|
||||
|
||||
return this.connectSocketServer();
|
||||
})
|
||||
.catch((err) => {
|
||||
|
@ -178,15 +188,6 @@ export class Connection implements ConnectionInterface {
|
|||
* @param character
|
||||
*/
|
||||
connectSocketServer(): Promise<ConnectionInterface>{
|
||||
//listen event
|
||||
this.disconnectServer();
|
||||
this.errorMessage();
|
||||
this.groupUpdatedOrCreated();
|
||||
this.groupDeleted();
|
||||
this.onUserJoins();
|
||||
this.onUserMoved();
|
||||
this.onUserLeft();
|
||||
|
||||
return new Promise<ConnectionInterface>((resolve, reject) => {
|
||||
this.getSocket().emit(EventMessage.SET_PLAYER_DETAILS, {
|
||||
name: this.name,
|
||||
|
@ -232,6 +233,8 @@ export class Connection implements ConnectionInterface {
|
|||
}
|
||||
|
||||
joinARoom(roomId: string, startX: number, startY: number, direction: string, moving: boolean): void {
|
||||
let point = new Point(startX, startY, direction, moving);
|
||||
this.lastPositionShared = point;
|
||||
this.getSocket().emit(EventMessage.JOIN_ROOM, { roomId, position: {x: startX, y: startY, direction, moving }}, (userPositions: MessageUserPositionInterface[]) => {
|
||||
this.GameManager.initUsersPosition(userPositions);
|
||||
});
|
||||
|
|
|
@ -117,6 +117,10 @@ export abstract class Character extends Phaser.Physics.Arcade.Sprite {
|
|||
}
|
||||
|
||||
protected playAnimation(direction : string, moving: boolean): void {
|
||||
if (!this.anims) {
|
||||
console.error('ANIMS IS NOT DEFINED!!!');
|
||||
return;
|
||||
}
|
||||
if (moving && (!this.anims.currentAnim || this.anims.currentAnim.key !== direction)) {
|
||||
this.play(this.PlayerTexture+'-'+direction, true);
|
||||
} else if (!moving) {
|
||||
|
|
|
@ -11,7 +11,9 @@ import {
|
|||
} from "../../Connection";
|
||||
import {SimplePeer} from "../../WebRtc/SimplePeer";
|
||||
import {AddPlayerInterface} from "./AddPlayerInterface";
|
||||
import {ReconnectingSceneName} from "../Reconnecting/ReconnectingScene";
|
||||
import {ReconnectingScene, ReconnectingSceneName} from "../Reconnecting/ReconnectingScene";
|
||||
import ScenePlugin = Phaser.Scenes.ScenePlugin;
|
||||
import {Scene} from "phaser";
|
||||
|
||||
/*export enum StatusGameManagerEnum {
|
||||
IN_PROGRESS = 1,
|
||||
|
@ -33,7 +35,7 @@ export interface MapObject {
|
|||
export class GameManager {
|
||||
//status: number;
|
||||
private ConnectionInstance: Connection;
|
||||
private currentGameScene: GameScene;
|
||||
private currentGameScene: GameScene|null = null;
|
||||
private playerName: string;
|
||||
SimplePeer : SimplePeer;
|
||||
private characterUserSelected: string;
|
||||
|
@ -87,15 +89,15 @@ export class GameManager {
|
|||
name: message.name,
|
||||
position: message.position
|
||||
}
|
||||
this.currentGameScene.addPlayer(userMessage);
|
||||
this.getCurrentGameScene().addPlayer(userMessage);
|
||||
}
|
||||
|
||||
onUserMoved(message: MessageUserMovedInterface): void {
|
||||
this.currentGameScene.updatePlayerPosition(message);
|
||||
this.getCurrentGameScene().updatePlayerPosition(message);
|
||||
}
|
||||
|
||||
onUserLeft(userId: string): void {
|
||||
this.currentGameScene.removePlayer(userId);
|
||||
this.getCurrentGameScene().removePlayer(userId);
|
||||
}
|
||||
|
||||
initUsersPosition(usersPosition: MessageUserPositionInterface[]): void {
|
||||
|
@ -104,7 +106,7 @@ export class GameManager {
|
|||
return;
|
||||
}*/
|
||||
try {
|
||||
this.currentGameScene.initUsersPosition(usersPosition)
|
||||
this.getCurrentGameScene().initUsersPosition(usersPosition)
|
||||
} catch (e) {
|
||||
console.error(e);
|
||||
}
|
||||
|
@ -118,7 +120,7 @@ export class GameManager {
|
|||
return;
|
||||
}*/
|
||||
try {
|
||||
this.currentGameScene.shareGroupPosition(groupPositionMessage)
|
||||
this.getCurrentGameScene().shareGroupPosition(groupPositionMessage)
|
||||
} catch (e) {
|
||||
console.error(e);
|
||||
}
|
||||
|
@ -129,7 +131,7 @@ export class GameManager {
|
|||
return;
|
||||
}*/
|
||||
try {
|
||||
this.currentGameScene.deleteGroup(groupId)
|
||||
this.getCurrentGameScene().deleteGroup(groupId)
|
||||
} catch (e) {
|
||||
console.error(e);
|
||||
}
|
||||
|
@ -163,13 +165,61 @@ export class GameManager {
|
|||
}
|
||||
|
||||
private oldSceneKey : string;
|
||||
private oldMapUrlFile : string;
|
||||
private oldInstance : string;
|
||||
private scenePlugin: ScenePlugin;
|
||||
private reconnectScene: Scene|null = null;
|
||||
switchToDisconnectedScene(): void {
|
||||
if (this.currentGameScene === null) {
|
||||
return;
|
||||
}
|
||||
console.log('Switching to disconnected scene');
|
||||
this.oldSceneKey = this.currentGameScene.scene.key;
|
||||
this.oldMapUrlFile = this.currentGameScene.MapUrlFile;
|
||||
this.oldInstance = this.currentGameScene.instance;
|
||||
this.currentGameScene.scene.start(ReconnectingSceneName);
|
||||
this.reconnectScene = this.currentGameScene.scene.get(ReconnectingSceneName);
|
||||
// Let's completely delete an purge the disconnected scene. We will start again from 0.
|
||||
this.currentGameScene.scene.remove(this.oldSceneKey);
|
||||
this.scenePlugin = this.currentGameScene.scene;
|
||||
this.currentGameScene = null;
|
||||
}
|
||||
|
||||
reconnectToGameScene(lastPositionShared: PointInterface) {
|
||||
this.currentGameScene.scene.start(this.oldSceneKey, { initPosition: lastPositionShared });
|
||||
private timeoutCallback: NodeJS.Timeout|null = null;
|
||||
reconnectToGameScene(lastPositionShared: PointInterface): void {
|
||||
if (this.timeoutCallback !== null) {
|
||||
console.log('Reconnect called but setTimeout in progress for the reconnection');
|
||||
return;
|
||||
}
|
||||
if (this.reconnectScene === null) {
|
||||
console.log('Reconnect called without switchToDisconnectedScene called first');
|
||||
|
||||
if (!this.currentGameScene) {
|
||||
console.error('Reconnect called but we are not on a GameScene');
|
||||
return;
|
||||
}
|
||||
|
||||
// In case we are asked to reconnect even if switchToDisconnectedScene was not triggered (can happen when a laptop goes to sleep)
|
||||
this.switchToDisconnectedScene();
|
||||
// Wait a bit for scene to load. Otherwise, starting ReconnectingSceneName and then starting GameScene one after the other fails for some reason.
|
||||
this.timeoutCallback = setTimeout(() => {
|
||||
console.log('Reconnecting to game scene from setTimeout');
|
||||
this.reconnectToGameScene(lastPositionShared);
|
||||
this.timeoutCallback = null;
|
||||
}, 500);
|
||||
return;
|
||||
}
|
||||
console.log('Reconnecting to game scene');
|
||||
const game : Phaser.Scene = GameScene.createFromUrl(this.oldMapUrlFile, this.oldInstance);
|
||||
this.reconnectScene.scene.add(this.oldSceneKey, game, true, { initPosition: lastPositionShared });
|
||||
this.reconnectScene = null;
|
||||
}
|
||||
|
||||
private getCurrentGameScene(): GameScene {
|
||||
if (this.currentGameScene === null) {
|
||||
throw new Error('No current game scene enabled');
|
||||
}
|
||||
return this.currentGameScene;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -21,8 +21,9 @@ export enum Textures {
|
|||
Player = "male1"
|
||||
}
|
||||
|
||||
interface GameSceneInitInterface {
|
||||
initPosition: PointInterface|null
|
||||
export interface GameSceneInitInterface {
|
||||
initPosition: PointInterface|null,
|
||||
startLayerName: string|undefined
|
||||
}
|
||||
|
||||
export class GameScene extends Phaser.Scene {
|
||||
|
@ -36,8 +37,8 @@ export class GameScene extends Phaser.Scene {
|
|||
Objects : Array<Phaser.Physics.Arcade.Sprite>;
|
||||
mapFile: ITiledMap;
|
||||
groups: Map<string, Sprite>;
|
||||
startX = 704;// 22 case
|
||||
startY = 32; // 1 case
|
||||
startX: number;
|
||||
startY: number;
|
||||
circleTexture: CanvasTexture;
|
||||
private initPosition: PositionInterface|null = null;
|
||||
private playersPositionInterpolator = new PlayersPositionInterpolator();
|
||||
|
@ -57,6 +58,7 @@ export class GameScene extends Phaser.Scene {
|
|||
}
|
||||
|
||||
PositionNextScene: Array<any> = new Array<any>();
|
||||
private startLayerName: string|undefined;
|
||||
|
||||
static createFromUrl(mapUrlFile: string, instance: string): GameScene {
|
||||
let key = GameScene.getMapKeyByUrl(mapUrlFile);
|
||||
|
@ -124,6 +126,8 @@ export class GameScene extends Phaser.Scene {
|
|||
init(initData : GameSceneInitInterface) {
|
||||
if (initData.initPosition !== undefined) {
|
||||
this.initPosition = initData.initPosition;
|
||||
} else if (initData.startLayerName !== undefined) {
|
||||
this.startLayerName = initData.startLayerName;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -141,27 +145,55 @@ export class GameScene extends Phaser.Scene {
|
|||
//add layer on map
|
||||
this.Layers = new Array<Phaser.Tilemaps.StaticTilemapLayer>();
|
||||
let depth = -2;
|
||||
this.mapFile.layers.forEach((layer : ITiledMapLayer) => {
|
||||
for (let layer of this.mapFile.layers) {
|
||||
if (layer.type === 'tilelayer') {
|
||||
this.addLayer(this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
|
||||
}
|
||||
if (layer.type === 'tilelayer' && this.getExitSceneUrl(layer) !== undefined) {
|
||||
this.loadNextGame(layer, this.mapFile.width, this.mapFile.tilewidth, this.mapFile.tileheight);
|
||||
}
|
||||
if (layer.type === 'tilelayer' && layer.name === "start") {
|
||||
let startPosition = this.startUser(layer);
|
||||
this.startX = startPosition.x;
|
||||
this.startY = startPosition.y;
|
||||
}
|
||||
if (layer.type === 'objectgroup' && layer.name === 'floorLayer') {
|
||||
depth = 10000;
|
||||
}
|
||||
});
|
||||
|
||||
}
|
||||
if (depth === -2) {
|
||||
throw new Error('Your map MUST contain a layer of type "objectgroup" whose name is "floorLayer" that represents the layer characters are drawn at.');
|
||||
}
|
||||
|
||||
// If there is an init position passed
|
||||
if (this.initPosition !== null) {
|
||||
this.startX = this.initPosition.x;
|
||||
this.startY = this.initPosition.y;
|
||||
} else {
|
||||
// Now, let's find the start layer
|
||||
if (this.startLayerName) {
|
||||
for (let layer of this.mapFile.layers) {
|
||||
if (this.startLayerName === layer.name && layer.type === 'tilelayer' && this.isStartLayer(layer)) {
|
||||
let startPosition = this.startUser(layer);
|
||||
this.startX = startPosition.x;
|
||||
this.startY = startPosition.y;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (this.startX === undefined) {
|
||||
// If we have no start layer specified or if the hash passed does not exist, let's go with the default start position.
|
||||
for (let layer of this.mapFile.layers) {
|
||||
if (layer.type === 'tilelayer' && layer.name === "start") {
|
||||
let startPosition = this.startUser(layer);
|
||||
this.startX = startPosition.x;
|
||||
this.startY = startPosition.y;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// Still no start position? Something is wrong with the map, we need a "start" layer.
|
||||
if (this.startX === undefined) {
|
||||
console.warn('This map is missing a layer named "start" that contains the available default start positions.');
|
||||
// Let's start in the middle of the map
|
||||
this.startX = this.mapFile.width * 16;
|
||||
this.startY = this.mapFile.height * 16;
|
||||
}
|
||||
|
||||
//add entities
|
||||
this.Objects = new Array<Phaser.Physics.Arcade.Sprite>();
|
||||
|
||||
|
@ -195,31 +227,30 @@ export class GameScene extends Phaser.Scene {
|
|||
// Let's alter browser history
|
||||
let url = new URL(this.MapUrlFile);
|
||||
let path = '/_/'+this.instance+'/'+url.host+url.pathname;
|
||||
if (url.hash) {
|
||||
// FIXME: entry should be dictated by a property passed to init()
|
||||
path += '#'+url.hash;
|
||||
if (this.startLayerName) {
|
||||
path += '#'+this.startLayerName;
|
||||
}
|
||||
window.history.pushState({}, 'WorkAdventure', path);
|
||||
}
|
||||
|
||||
private getExitSceneUrl(layer: ITiledMapLayer): string|undefined {
|
||||
let properties : any = layer.properties;
|
||||
if (!properties) {
|
||||
return undefined;
|
||||
}
|
||||
let obj = properties.find((property:any) => property.name === "exitSceneUrl");
|
||||
if (obj === undefined) {
|
||||
return undefined;
|
||||
}
|
||||
return obj.value;
|
||||
return this.getProperty(layer, "exitSceneUrl") as string|undefined;
|
||||
}
|
||||
|
||||
private getExitSceneInstance(layer: ITiledMapLayer): string|undefined {
|
||||
return this.getProperty(layer, "exitInstance") as string|undefined;
|
||||
}
|
||||
|
||||
private isStartLayer(layer: ITiledMapLayer): boolean {
|
||||
return this.getProperty(layer, "startLayer") == true;
|
||||
}
|
||||
|
||||
private getProperty(layer: ITiledMapLayer, name: string): string|boolean|number|undefined {
|
||||
let properties : any = layer.properties;
|
||||
if (!properties) {
|
||||
return undefined;
|
||||
}
|
||||
let obj = properties.find((property:any) => property.name === "exitInstance");
|
||||
let obj = properties.find((property:any) => property.name === name);
|
||||
if (obj === undefined) {
|
||||
return undefined;
|
||||
}
|
||||
|
@ -247,14 +278,21 @@ export class GameScene extends Phaser.Scene {
|
|||
let absoluteExitSceneUrl = new URL(exitSceneUrl, this.MapUrlFile).href;
|
||||
let exitSceneKey = gameManager.loadMap(absoluteExitSceneUrl, this.scene, instance);
|
||||
|
||||
let tiles : any = layer.data;
|
||||
tiles.forEach((objectKey : number, key: number) => {
|
||||
let tiles : number[] = layer.data as number[];
|
||||
for (let key=0; key < tiles.length; key++) {
|
||||
let objectKey = tiles[key];
|
||||
if(objectKey === 0){
|
||||
return;
|
||||
continue;
|
||||
}
|
||||
//key + 1 because the start x = 0;
|
||||
let y : number = parseInt(((key + 1) / mapWidth).toString());
|
||||
let x : number = key - (y * mapWidth);
|
||||
|
||||
let hash = new URL(exitSceneUrl, this.MapUrlFile).hash;
|
||||
if (hash) {
|
||||
hash = hash.substr(1);
|
||||
}
|
||||
|
||||
//push and save switching case
|
||||
// TODO: this is not efficient. We should refactor that to enable a search by key. For instance: this.PositionNextScene[y][x] = exitSceneKey
|
||||
this.PositionNextScene.push({
|
||||
|
@ -262,24 +300,16 @@ export class GameScene extends Phaser.Scene {
|
|||
yStart: (y * tileWidth),
|
||||
xEnd: ((x +1) * tileHeight),
|
||||
yEnd: ((y + 1) * tileHeight),
|
||||
key: exitSceneKey
|
||||
key: exitSceneKey,
|
||||
hash
|
||||
})
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @param layer
|
||||
*/
|
||||
private startUser(layer: ITiledMapLayer): PositionInterface {
|
||||
if (this.initPosition !== null) {
|
||||
this.startX = this.initPosition.x;
|
||||
this.startY = this.initPosition.y;
|
||||
return {
|
||||
x: this.initPosition.x,
|
||||
y: this.initPosition.y
|
||||
};
|
||||
}
|
||||
|
||||
let tiles : any = layer.data;
|
||||
let possibleStartPositions : PositionInterface[] = [];
|
||||
tiles.forEach((objectKey : number, key: number) => {
|
||||
|
@ -429,7 +459,9 @@ export class GameScene extends Phaser.Scene {
|
|||
if(nextSceneKey){
|
||||
// We are completely destroying the current scene to avoid using a half-backed instance when coming back to the same map.
|
||||
this.scene.remove(this.scene.key);
|
||||
this.scene.start(nextSceneKey.key);
|
||||
this.scene.start(nextSceneKey.key, {
|
||||
startLayerName: nextSceneKey.hash
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -4,6 +4,7 @@ import {ClickButton} from "../Components/ClickButton";
|
|||
import Image = Phaser.GameObjects.Image;
|
||||
import Rectangle = Phaser.GameObjects.Rectangle;
|
||||
import {PLAYER_RESOURCES} from "../Entity/Character";
|
||||
import {GameSceneInitInterface} from "../Game/GameScene";
|
||||
|
||||
//todo: put this constants in a dedicated file
|
||||
export const SelectCharacterSceneName = "SelectCharacterScene";
|
||||
|
@ -121,7 +122,9 @@ export class SelectCharacterScene extends Phaser.Scene {
|
|||
if (instanceAndMapUrl !== null) {
|
||||
let [mapUrl, instance] = instanceAndMapUrl;
|
||||
let key = gameManager.loadMap(mapUrl, this.scene, instance);
|
||||
this.scene.start(key);
|
||||
this.scene.start(key, {
|
||||
startLayerName: window.location.hash ? window.location.hash.substr(1) : undefined
|
||||
} as GameSceneInitInterface);
|
||||
return mapUrl;
|
||||
} else {
|
||||
// If we do not have a map address in the URL, let's ask the server for a start map.
|
||||
|
|
|
@ -223,6 +223,8 @@ export class MediaManager {
|
|||
let color = this.getColorByString(userName);
|
||||
elementRemoteVideo.insertAdjacentHTML('beforeend', `
|
||||
<div id="div-${userId}" class="video-container" style="border-color: ${color};">
|
||||
<div class="connecting-spinner"></div>
|
||||
<div class="rtc-error" style="display: none"></div>
|
||||
<i style="background-color: ${color};">${userName}</i>
|
||||
<img id="microphone-${userId}" src="resources/logos/microphone-close.svg">
|
||||
<video id="${userId}" autoplay></video>
|
||||
|
@ -333,6 +335,43 @@ export class MediaManager {
|
|||
element.remove();
|
||||
}
|
||||
|
||||
isConnecting(userId : string): void {
|
||||
let connectingSpinnerDiv = this.getSpinner(userId);
|
||||
if (connectingSpinnerDiv === null) {
|
||||
return;
|
||||
}
|
||||
connectingSpinnerDiv.style.display = 'block';
|
||||
}
|
||||
|
||||
isConnected(userId : string): void {
|
||||
let connectingSpinnerDiv = this.getSpinner(userId);
|
||||
if (connectingSpinnerDiv === null) {
|
||||
return;
|
||||
}
|
||||
connectingSpinnerDiv.style.display = 'none';
|
||||
}
|
||||
|
||||
isError(userId : string): void {
|
||||
let element = document.getElementById(`div-${userId}`);
|
||||
if(!element){
|
||||
return;
|
||||
}
|
||||
let errorDiv = element.getElementsByClassName('rtc-error').item(0) as HTMLDivElement|null;
|
||||
if (errorDiv === null) {
|
||||
return;
|
||||
}
|
||||
errorDiv.style.display = 'block';
|
||||
}
|
||||
|
||||
private getSpinner(userId : string): HTMLDivElement|null {
|
||||
let element = document.getElementById(`div-${userId}`);
|
||||
if(!element){
|
||||
return null;
|
||||
}
|
||||
let connnectingSpinnerDiv = element.getElementsByClassName('connecting-spinner').item(0) as HTMLDivElement|null;
|
||||
return connnectingSpinnerDiv;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param str
|
||||
|
|
|
@ -148,9 +148,11 @@ export class SimplePeer {
|
|||
|
||||
peer.on('error', (err: any) => {
|
||||
console.error(`error => ${user.userId} => ${err.code}`, err);
|
||||
this.MediaManager.isError(user.userId);
|
||||
});
|
||||
|
||||
peer.on('connect', () => {
|
||||
this.MediaManager.isConnected(user.userId);
|
||||
console.info(`connect => ${user.userId}`);
|
||||
});
|
||||
|
||||
|
|