Merge branch 'master' into fictive-user-screen-sharing

# Conflicts:
#	front/dist/resources/style/style.css
This commit is contained in:
Gregoire Parant 2020-06-11 20:56:03 +02:00
commit 4a843fea77
125 changed files with 3162 additions and 1143 deletions

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@ -38,16 +38,24 @@ If you want to design your own map, you can use [Tiled](https://www.mapeditor.or
A few things to notice:
- your map can have as many layers as your want
- your map can have as many layers as you want
- your map MUST contain a layer named "floorLayer" of type "objectgroup" that represents the layer on which characters will be drawn.
- the tilesets in your map MUST be embedded. You can refer to an external typeset in a TSX file. Click the "embed tileset" button in the tileset tab to embed tileset data.
- the tilesets in your map MUST be embedded. You cannot refer to an external typeset in a TSX file. Click the "embed tileset" button in the tileset tab to embed tileset data.
- your map MUST be exported in JSON format. You need to use a recent version of Tiled to get JSON format export (1.3+)
- WorkAdventure doesn't support object layers and will ignore them
- If you are starting from a blank map, your map MUST be orthogonal and tiles size should be 32x32.
![](doc/images/tiled_screenshot_1.png)
In order to place an on your scene that leads to another scene:
### Defining a default entry point
In order to define a default start position, you MUST create a layer named "start" on your map.
This layer MUST contain at least one tile. The players will start on the tile of this layer.
If the layer contains many tiles selected, the players will start randomly on one of those tiles.
### Defining exits
In order to place an exit on your scene that leads to another scene:
- You must create a specific layer. When a character reaches ANY tile of that layer, it will exit the scene.
- In layer properties, you MUST add "exitSceneUrl" property. It represents the map URL of the next scene. For example : `/<map folder>/<map>.json`. Be careful, if you want the next map to be correctly loaded, you must check that the map files are in folder `back/src/Assets/Maps/<your map folder>`. The files will be accessible by url `<HOST>/map/files/<your map folder>/...`.
@ -56,6 +64,22 @@ In order to place an on your scene that leads to another scene:
![](doc/images/exit_layer_map.png)
### Defining several entry points
Often your map will have several exits, and therefore, several entry points. For instance, if there
is an exit by a door that leads to the garden map, when you come back from the garden you expect to
come back by the same door. Therefore, a map can have several entry points.
Those entry points are "named" (they have a name).
In order to create a named entry point:
- You must create a specific layer. When a character enters the map by this entry point, it will enter the map randomly on ANY tile of that layer.
- In layer properties, you MUST add a boolean "startLayer" property. It should be set to true.
- The name of the entry point is the name of the layer
- To enter via this entry point, simply add a hash with the entry point name to the URL ("#[*startLayerName*]"). For instance: "https://workadventu.re/_/global/mymap.com/path/map.json#my-entry-point".
- You can of course use the "#" notation in an exit scene URL (so an exit scene URL will point to a given entry scene URL)
### MacOS developers, your environment with Vagrant
If you are using MacOS, you can increase Docker performance using Vagrant. If you want more explanations, you can read [this medium article](https://medium.com/better-programming/vagrant-to-increase-docker-performance-with-macos-25b354b0c65c).

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@ -7,7 +7,8 @@
},
"extends": [
"eslint:recommended",
"plugin:@typescript-eslint/eslint-recommended"
"plugin:@typescript-eslint/eslint-recommended",
"plugin:@typescript-eslint/recommended-requiring-type-checking"
],
"globals": {
"Atomics": "readonly",
@ -16,12 +17,14 @@
"parser": "@typescript-eslint/parser",
"parserOptions": {
"ecmaVersion": 2018,
"sourceType": "module"
"sourceType": "module",
"project": "./tsconfig.json"
},
"plugins": [
"@typescript-eslint"
],
"rules": {
"no-unused-vars": "off"
"no-unused-vars": "off",
"@typescript-eslint/no-explicit-any": "error"
}
}
}

691
back/LICENSE.txt Normal file
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@ -0,0 +1,691 @@
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versions of the GNU Affero General Public License can be used, that
proxy's public statement of acceptance of a version permanently
authorizes you to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If your software can interact with users remotely through a computer
network, you should also make sure that it provides a way for users to
get its source. For example, if your program is a web application, its
interface could display a "Source" link that leads users to an archive
of the code. There are many ways you could offer source, and different
solutions will be better for different programs; see section 13 for the
specific requirements.
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU AGPL, see
<http://www.gnu.org/licenses/>.
"Commons Clause" License Condition
The Software is provided to you by the Licensor under the License, as
defined below, subject to the following condition. Without limiting
other conditions in the License, the grant of rights under the License
will not include, and the License does not grant to you, the right to
Sell the Software. For purposes of the foregoing, "Sell" means
practicing any or all of the rights granted to you under the License
to provide to third parties, for a fee or other consideration,
a product or service that consists, entirely or substantially,
of the Software or the functionality of the Software. Any license
notice or attribution required by the License must also include
this Commons Cause License Condition notice.

View file

@ -16,8 +16,21 @@
"type": "git",
"url": "git+https://github.com/thecodingmachine/workadventure.git"
},
"author": "g.parant@thecodingmachine.com",
"license": "AGPL",
"contributors": [
{
"name": "Grégoire Parant",
"email": "g.parant@thecodingmachine.com"
},
{
"name": "David Négrier",
"email": "d.negrier@thecodingmachine.com"
},
{
"name": "Arthmaël Poly",
"email": "a.poly@thecodingmachine.com"
}
],
"license": "SEE LICENSE IN LICENSE.txt",
"bugs": {
"url": "https://github.com/thecodingmachine/workadventure/issues"
},
@ -30,8 +43,10 @@
"@types/uuidv4": "^5.0.0",
"body-parser": "^1.19.0",
"express": "^4.17.1",
"generic-type-guard": "^3.2.0",
"http-status-codes": "^1.4.0",
"jsonwebtoken": "^8.5.1",
"prom-client": "^12.0.0",
"socket.io": "^2.3.0",
"systeminformation": "^4.26.5",
"ts-node-dev": "^1.0.0-pre.44",

View file

@ -6,6 +6,7 @@ import {Application, Request, Response} from 'express';
import bodyParser = require('body-parser');
import * as http from "http";
import {MapController} from "./Controller/MapController";
import {PrometheusController} from "./Controller/PrometheusController";
class App {
public app: Application;
@ -13,6 +14,7 @@ class App {
public ioSocketController: IoSocketController;
public authenticateController: AuthenticateController;
public mapController: MapController;
public prometheusController: PrometheusController;
constructor() {
this.app = express();
@ -29,6 +31,7 @@ class App {
this.ioSocketController = new IoSocketController(this.server);
this.authenticateController = new AuthenticateController(this.app);
this.mapController = new MapController(this.app);
this.prometheusController = new PrometheusController(this.app, this.ioSocketController);
}
// TODO add session user
@ -49,4 +52,4 @@ class App {
}
}
export default new App().server;
export default new App().server;

File diff suppressed because one or more lines are too long

View file

@ -43,7 +43,7 @@
{
"name":"exitSceneUrl",
"type":"string",
"value":"..\/Floor0\/floor0.json"
"value":"..\/Floor0\/floor0.json#down-the-stairs"
}],
"type":"tilelayer",
"visible":true,

View file

@ -4,6 +4,11 @@ import {BAD_REQUEST, OK} from "http-status-codes";
import {SECRET_KEY, URL_ROOM_STARTED} from "../Enum/EnvironmentVariable"; //TODO fix import by "_Enum/..."
import { uuid } from 'uuidv4';
export interface TokenInterface {
name: string,
userId: string
}
export class AuthenticateController {
App : Application;
@ -16,15 +21,15 @@ export class AuthenticateController {
login(){
// For now, let's completely forget the /login route.
this.App.post("/login", (req: Request, res: Response) => {
let param = req.body;
const param = req.body;
/*if(!param.name){
return res.status(BAD_REQUEST).send({
message: "email parameter is empty"
});
}*/
//TODO check user email for The Coding Machine game
let userId = uuid();
let token = Jwt.sign({name: param.name, userId: userId}, SECRET_KEY, {expiresIn: '24h'});
const userId = uuid();
const token = Jwt.sign({name: param.name, userId: userId} as TokenInterface, SECRET_KEY, {expiresIn: '24h'});
return res.status(OK).send({
token: token,
mapUrlStart: URL_ROOM_STARTED,

View file

@ -8,10 +8,17 @@ import {SECRET_KEY, MINIMUM_DISTANCE, GROUP_RADIUS} from "../Enum/EnvironmentVar
import {World} from "../Model/World";
import {Group} from "_Model/Group";
import {UserInterface} from "_Model/UserInterface";
import {SetPlayerDetailsMessage} from "_Model/Websocket/SetPlayerDetailsMessage";
import {isSetPlayerDetailsMessage,} from "../Model/Websocket/SetPlayerDetailsMessage";
import {MessageUserJoined} from "../Model/Websocket/MessageUserJoined";
import {MessageUserMoved} from "../Model/Websocket/MessageUserMoved";
import si from "systeminformation";
import {Gauge} from "prom-client";
import os from 'os';
import {TokenInterface} from "../Controller/AuthenticateController";
import {isJoinRoomMessageInterface} from "../Model/Websocket/JoinRoomMessage";
import {isPointInterface, PointInterface} from "../Model/Websocket/PointInterface";
import {isWebRtcSignalMessageInterface} from "../Model/Websocket/WebRtcSignalMessage";
import {UserInGroupInterface} from "../Model/Websocket/UserInGroupInterface";
enum SockerIoEvent {
CONNECTION = "connection",
@ -21,7 +28,6 @@ enum SockerIoEvent {
USER_MOVED = "user-moved", // From server to client
USER_LEFT = "user-left", // From server to client
WEBRTC_SIGNAL = "webrtc-signal",
WEBRTC_OFFER = "webrtc-offer",
WEBRTC_START = "webrtc-start",
WEBRTC_DISCONNECT = "webrtc-disconect",
MESSAGE_ERROR = "message-error",
@ -31,27 +37,47 @@ enum SockerIoEvent {
}
export class IoSocketController {
Io: socketIO.Server;
Worlds: Map<string, World> = new Map<string, World>();
sockets: Map<string, ExSocketInterface> = new Map<string, ExSocketInterface>();
public readonly Io: socketIO.Server;
private Worlds: Map<string, World> = new Map<string, World>();
private sockets: Map<string, ExSocketInterface> = new Map<string, ExSocketInterface>();
private nbClientsGauge: Gauge<string>;
private nbClientsPerRoomGauge: Gauge<string>;
constructor(server: http.Server) {
this.Io = socketIO(server);
this.nbClientsGauge = new Gauge({
name: 'workadventure_nb_sockets',
help: 'Number of connected sockets',
labelNames: [ 'host' ]
});
this.nbClientsPerRoomGauge = new Gauge({
name: 'workadventure_nb_clients_per_room',
help: 'Number of clients per room',
labelNames: [ 'host', 'room' ]
});
// Authentication with token. it will be decoded and stored in the socket.
// Completely commented for now, as we do not use the "/login" route at all.
this.Io.use((socket: Socket, next) => {
if (!socket.handshake.query || !socket.handshake.query.token) {
console.error('An authentication error happened, a user tried to connect without a token.');
return next(new Error('Authentication error'));
}
if(this.searchClientByToken(socket.handshake.query.token)){
console.error('An authentication error happened, a user tried to connect while its token is already connected.');
return next(new Error('Authentication error'));
}
Jwt.verify(socket.handshake.query.token, SECRET_KEY, (err: JsonWebTokenError, tokenDecoded: any) => {
Jwt.verify(socket.handshake.query.token, SECRET_KEY, (err: JsonWebTokenError, tokenDecoded: object) => {
if (err) {
console.error('An authentication error happened, invalid JsonWebToken.', err);
return next(new Error('Authentication error'));
}
(socket as ExSocketInterface).token = tokenDecoded;
if (!this.isValidToken(tokenDecoded)) {
return next(new Error('Authentication error, invalid token structure'));
}
(socket as ExSocketInterface).token = socket.handshake.query.token;
(socket as ExSocketInterface).userId = tokenDecoded.userId;
next();
});
@ -60,14 +86,24 @@ export class IoSocketController {
this.ioConnection();
}
private isValidToken(token: object): token is TokenInterface {
if (typeof((token as TokenInterface).userId) !== 'string') {
return false;
}
if (typeof((token as TokenInterface).name) !== 'string') {
return false;
}
return true;
}
/**
*
* @param token
*/
searchClientByToken(token: string): ExSocketInterface | null {
let clients: Array<any> = Object.values(this.Io.sockets.sockets);
const clients: ExSocketInterface[] = Object.values(this.Io.sockets.sockets) as ExSocketInterface[];
for (let i = 0; i < clients.length; i++) {
let client: ExSocketInterface = clients[i];
const client = clients[i];
if (client.token !== token) {
continue
}
@ -79,9 +115,9 @@ export class IoSocketController {
private sendUpdateGroupEvent(group: Group): void {
// Let's get the room of the group. To do this, let's get anyone in the group and find its room.
// Note: this is suboptimal
let userId = group.getUsers()[0].id;
let client: ExSocketInterface = this.searchClientByIdOrFail(userId);
let roomId = client.roomId;
const userId = group.getUsers()[0].id;
const client: ExSocketInterface = this.searchClientByIdOrFail(userId);
const roomId = client.roomId;
this.Io.in(roomId).emit(SockerIoEvent.GROUP_CREATE_UPDATE, {
position: group.getPosition(),
groupId: group.getId()
@ -90,22 +126,23 @@ export class IoSocketController {
private sendDeleteGroupEvent(uuid: string, lastUser: UserInterface): void {
// Let's get the room of the group. To do this, let's get anyone in the group and find its room.
let userId = lastUser.id;
let client: ExSocketInterface = this.searchClientByIdOrFail(userId);
let roomId = client.roomId;
const userId = lastUser.id;
const client: ExSocketInterface = this.searchClientByIdOrFail(userId);
const roomId = client.roomId;
this.Io.in(roomId).emit(SockerIoEvent.GROUP_DELETE, uuid);
}
ioConnection() {
this.Io.on(SockerIoEvent.CONNECTION, (socket: Socket) => {
let client : ExSocketInterface = socket as ExSocketInterface;
const client : ExSocketInterface = socket as ExSocketInterface;
this.sockets.set(client.userId, client);
// Let's log server load when a user joins
let srvSockets = this.Io.sockets.sockets;
console.log('A user joined (', Object.keys(srvSockets).length, ' connected users)');
si.currentLoad().then(data => console.log('Current load: ', data.avgload));
si.currentLoad().then(data => console.log('CPU: ', data.currentload, '%'));
const srvSockets = this.Io.sockets.sockets;
this.nbClientsGauge.inc({ host: os.hostname() });
console.log(new Date().toISOString() + ' A user joined (', Object.keys(srvSockets).length, ' connected users)');
si.currentLoad().then(data => console.log(' Current load: ', data.avgload));
si.currentLoad().then(data => console.log(' CPU: ', data.currentload, '%'));
// End log server load
/*join-rom event permit to join one room.
@ -116,21 +153,16 @@ export class IoSocketController {
x: user x position on map
y: user y position on map
*/
socket.on(SockerIoEvent.JOIN_ROOM, (message: any, answerFn): void => {
socket.on(SockerIoEvent.JOIN_ROOM, (message: unknown, answerFn): void => {
try {
let roomId = message.roomId;
if (typeof(roomId) !== 'string') {
socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: 'Expected roomId as a string.'});
return;
}
let position = this.hydratePositionReceive(message.position);
if (position instanceof Error) {
socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: position.message});
if (!isJoinRoomMessageInterface(message)) {
socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: 'Invalid JOIN_ROOM message.'});
console.warn('Invalid JOIN_ROOM message received: ', message);
return;
}
const roomId = message.roomId;
let Client = (socket as ExSocketInterface);
const Client = (socket as ExSocketInterface);
if (Client.roomId === roomId) {
return;
@ -140,18 +172,18 @@ export class IoSocketController {
this.leaveRoom(Client);
//join new previous room
let world = this.joinRoom(Client, roomId, position);
const world = this.joinRoom(Client, roomId, message.position);
//add function to refresh position user in real time.
//this.refreshUserPosition(Client);
let messageUserJoined = new MessageUserJoined(Client.userId, Client.name, Client.character, Client.position);
const messageUserJoined = new MessageUserJoined(Client.userId, Client.name, Client.character, Client.position);
socket.to(roomId).emit(SockerIoEvent.JOIN_ROOM, messageUserJoined);
// The answer shall contain the list of all users of the room with their positions:
let listOfUsers = Array.from(world.getUsers(), ([key, user]) => {
let player = this.searchClientByIdOrFail(user.id);
const listOfUsers = Array.from(world.getUsers(), ([key, user]) => {
const player = this.searchClientByIdOrFail(user.id);
return new MessageUserPosition(user.id, player.name, player.character, player.position);
});
answerFn(listOfUsers);
@ -161,21 +193,21 @@ export class IoSocketController {
}
});
socket.on(SockerIoEvent.USER_POSITION, (message: any): void => {
socket.on(SockerIoEvent.USER_POSITION, (position: unknown): void => {
try {
let position = this.hydratePositionReceive(message);
if (position instanceof Error) {
socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: position.message});
if (!isPointInterface(position)) {
socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: 'Invalid USER_POSITION message.'});
console.warn('Invalid USER_POSITION message received: ', position);
return;
}
let Client = (socket as ExSocketInterface);
const Client = (socket as ExSocketInterface);
// sending to all clients in room except sender
Client.position = position;
// update position in the world
let world = this.Worlds.get(Client.roomId);
const world = this.Worlds.get(Client.roomId);
if (!world) {
console.error("Could not find world with id '", Client.roomId, "'");
return;
@ -189,9 +221,14 @@ export class IoSocketController {
}
});
socket.on(SockerIoEvent.WEBRTC_SIGNAL, (data: any) => {
socket.on(SockerIoEvent.WEBRTC_SIGNAL, (data: unknown) => {
if (!isWebRtcSignalMessageInterface(data)) {
socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: 'Invalid WEBRTC_SIGNAL message.'});
console.warn('Invalid WEBRTC_SIGNAL message received: ', data);
return;
}
//send only at user
let client = this.sockets.get(data.receiverId);
const client = this.sockets.get(data.receiverId);
if (client === undefined) {
console.warn("While exchanging a WebRTC signal: client with id ", data.receiverId, " does not exist. This might be a race condition.");
return;
@ -199,18 +236,8 @@ export class IoSocketController {
return client.emit(SockerIoEvent.WEBRTC_SIGNAL, data);
});
socket.on(SockerIoEvent.WEBRTC_OFFER, (data: any) => {
//send only at user
let client = this.sockets.get(data.receiverId);
if (client === undefined) {
console.warn("While exchanging a WebRTC offer: client with id ", data.receiverId, " does not exist. This might be a race condition.");
return;
}
client.emit(SockerIoEvent.WEBRTC_OFFER, data);
});
socket.on(SockerIoEvent.DISCONNECT, () => {
let Client = (socket as ExSocketInterface);
const Client = (socket as ExSocketInterface);
try {
//leave room
this.leaveRoom(Client);
@ -230,7 +257,8 @@ export class IoSocketController {
this.sockets.delete(Client.userId);
// Let's log server load when a user leaves
let srvSockets = this.Io.sockets.sockets;
const srvSockets = this.Io.sockets.sockets;
this.nbClientsGauge.dec({ host: os.hostname() });
console.log('A user left (', Object.keys(srvSockets).length, ' connected users)');
si.currentLoad().then(data => console.log('Current load: ', data.avgload));
si.currentLoad().then(data => console.log('CPU: ', data.currentload, '%'));
@ -238,8 +266,13 @@ export class IoSocketController {
});
// Let's send the user id to the user
socket.on(SockerIoEvent.SET_PLAYER_DETAILS, (playerDetails: SetPlayerDetailsMessage, answerFn) => {
let Client = (socket as ExSocketInterface);
socket.on(SockerIoEvent.SET_PLAYER_DETAILS, (playerDetails: unknown, answerFn) => {
if (!isSetPlayerDetailsMessage(playerDetails)) {
socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: 'Invalid SET_PLAYER_DETAILS message.'});
console.warn('Invalid SET_PLAYER_DETAILS message received: ', playerDetails);
return;
}
const Client = (socket as ExSocketInterface);
Client.name = playerDetails.name;
Client.character = playerDetails.character;
answerFn(Client.userId);
@ -248,7 +281,7 @@ export class IoSocketController {
}
searchClientByIdOrFail(userId: string): ExSocketInterface {
let client: ExSocketInterface|undefined = this.sockets.get(userId);
const client: ExSocketInterface|undefined = this.sockets.get(userId);
if (client === undefined) {
throw new Error("Could not find user with id " + userId);
}
@ -261,19 +294,21 @@ export class IoSocketController {
Client.to(Client.roomId).emit(SockerIoEvent.USER_LEFT, Client.userId);
//user leave previous world
let world : World|undefined = this.Worlds.get(Client.roomId);
const world : World|undefined = this.Worlds.get(Client.roomId);
if(world){
world.leave(Client);
}
//user leave previous room
Client.leave(Client.roomId);
this.nbClientsPerRoomGauge.dec({ host: os.hostname(), room: Client.roomId });
delete Client.roomId;
}
}
private joinRoom(Client : ExSocketInterface, roomId: string, position: Point): World {
private joinRoom(Client : ExSocketInterface, roomId: string, position: PointInterface): World {
//join user in room
Client.join(roomId);
this.nbClientsPerRoomGauge.inc({ host: os.hostname(), room: roomId });
Client.roomId = roomId;
Client.position = position;
@ -319,13 +354,13 @@ export class IoSocketController {
if (this.Io.sockets.adapter.rooms[roomId].length < 2 /*|| this.Io.sockets.adapter.rooms[roomId].length >= 4*/) {
return;
}
let clients: Array<ExSocketInterface> = (Object.values(this.Io.sockets.sockets) as Array<ExSocketInterface>)
const clients: Array<ExSocketInterface> = (Object.values(this.Io.sockets.sockets) as Array<ExSocketInterface>)
.filter((client: ExSocketInterface) => client.webRtcRoomId && client.webRtcRoomId === roomId);
//send start at one client to initialise offer webrtc
//send all users in room to create PeerConnection in front
clients.forEach((client: ExSocketInterface, index: number) => {
let clientsId = clients.reduce((tabs: Array<any>, clientId: ExSocketInterface, indexClientId: number) => {
const clientsId = clients.reduce((tabs: Array<UserInGroupInterface>, clientId: ExSocketInterface, indexClientId: number) => {
if (!clientId.userId || clientId.userId === client.userId) {
return tabs;
}
@ -341,19 +376,6 @@ export class IoSocketController {
});
}
//Hydrate and manage error
hydratePositionReceive(message: any): Point | Error {
try {
if (!message.x || !message.y || !message.direction || message.moving === undefined) {
return new Error("invalid point message sent");
}
return new Point(message.x, message.y, message.direction, message.moving);
} catch (err) {
//TODO log error
return new Error(err);
}
}
/** permit to share user position
** users position will send in event 'user-position'
** The data sent is an array with information for each user :
@ -377,13 +399,13 @@ export class IoSocketController {
if (Client === undefined) {
return;
}*/
let Client = this.searchClientByIdOrFail(userId);
const Client = this.searchClientByIdOrFail(userId);
this.joinWebRtcRoom(Client, group.getId());
}
//disconnect user
disConnectedUser(userId: string, group: Group) {
let Client = this.searchClientByIdOrFail(userId);
const Client = this.searchClientByIdOrFail(userId);
Client.to(group.getId()).emit(SockerIoEvent.WEBRTC_DISCONNECT, {
userId: userId
});
@ -393,7 +415,7 @@ export class IoSocketController {
// However! In the rare case where the WebRTC connection is not yet established, if we close the connection on one of the player,
// the other player will try connecting until a timeout happens (during this time, the connection icon will be displayed for nothing).
// So we also send the disconnect event to the other player.
for (let user of group.getUsers()) {
for (const user of group.getUsers()) {
Client.emit(SockerIoEvent.WEBRTC_DISCONNECT, {
userId: user.id
});

View file

@ -19,7 +19,7 @@ export class MapController {
// Returns a map mapping map name to file name of the map
getStartMap() {
this.App.get("/start-map", (req: Request, res: Response) => {
return res.status(OK).send({
res.status(OK).send({
mapUrlStart: req.headers.host + "/map/files" + URL_ROOM_STARTED,
startInstance: "global"
});

View file

@ -0,0 +1,20 @@
import {Application, Request, Response} from "express";
import {IoSocketController} from "_Controller/IoSocketController";
const register = require('prom-client').register;
const collectDefaultMetrics = require('prom-client').collectDefaultMetrics;
export class PrometheusController {
constructor(private App: Application, private ioSocketController: IoSocketController) {
collectDefaultMetrics({
timeout: 10000,
gcDurationBuckets: [0.001, 0.01, 0.1, 1, 2, 5], // These are the default buckets.
});
this.App.get("/metrics", this.metrics.bind(this));
}
private metrics(req: Request, res: Response): void {
res.set('Content-Type', register.contentType);
res.end(register.metrics());
}
}

View file

@ -68,7 +68,7 @@ export class Group {
isPartOfGroup(user: UserInterface): boolean
{
return this.users.indexOf(user) !== -1;
return this.users.includes(user);
}
/*removeFromGroup(users: UserInterface[]): void

View file

@ -1,9 +1,10 @@
import {Socket} from "socket.io";
import {PointInterface} from "./PointInterface";
import {Identificable} from "./Identificable";
import {TokenInterface} from "../../Controller/AuthenticateController";
export interface ExSocketInterface extends Socket, Identificable {
token: any;
token: string;
roomId: string;
webRtcRoomId: string;
userId: string;

View file

@ -0,0 +1,9 @@
import * as tg from "generic-type-guard";
import {isPointInterface} from "./PointInterface";
export const isJoinRoomMessageInterface =
new tg.IsInterface().withProperties({
roomId: tg.isString,
position: isPointInterface,
}).get();
export type JoinRoomMessageInterface = tg.GuardedType<typeof isJoinRoomMessageInterface>;

View file

@ -1,4 +1,3 @@
import {Point} from "./MessageUserPosition";
import {PointInterface} from "_Model/Websocket/PointInterface";
export class MessageUserJoined {

View file

@ -1,5 +1,17 @@
export interface PointInterface {
import * as tg from "generic-type-guard";
/*export interface PointInterface {
readonly x: number;
readonly y: number;
readonly direction: string;
}
readonly moving: boolean;
}*/
export const isPointInterface =
new tg.IsInterface().withProperties({
x: tg.isNumber,
y: tg.isNumber,
direction: tg.isString,
moving: tg.isBoolean
}).get();
export type PointInterface = tg.GuardedType<typeof isPointInterface>;

View file

@ -1,4 +1,8 @@
export interface SetPlayerDetailsMessage {
name: string,
character: string
}
import * as tg from "generic-type-guard";
export const isSetPlayerDetailsMessage =
new tg.IsInterface().withProperties({
name: tg.isString,
character: tg.isString
}).get();
export type SetPlayerDetailsMessage = tg.GuardedType<typeof isSetPlayerDetailsMessage>;

View file

@ -0,0 +1,5 @@
export interface UserInGroupInterface {
userId: string,
name: string,
initiator: boolean
}

View file

@ -0,0 +1,10 @@
import * as tg from "generic-type-guard";
export const isWebRtcSignalMessageInterface =
new tg.IsInterface().withProperties({
userId: tg.isString,
receiverId: tg.isString,
roomId: tg.isString,
signal: tg.isUnknown
}).get();
export type WebRtcSignalMessageInterface = tg.GuardedType<typeof isWebRtcSignalMessageInterface>;

View file

@ -62,7 +62,7 @@ export class World {
}
public leave(user : Identificable){
let userObj = this.users.get(user.userId);
const userObj = this.users.get(user.userId);
if (userObj === undefined) {
console.warn('User ', user.userId, 'does not belong to world! It should!');
}
@ -73,7 +73,7 @@ export class World {
}
public updatePosition(socket : Identificable, userPosition: PointInterface): void {
let user = this.users.get(socket.userId);
const user = this.users.get(socket.userId);
if(typeof user === 'undefined') {
return;
}
@ -83,15 +83,15 @@ export class World {
if (typeof user.group === 'undefined') {
// If the user is not part of a group:
// should he join a group?
let closestItem: UserInterface|Group|null = this.searchClosestAvailableUserOrGroup(user);
const closestItem: UserInterface|Group|null = this.searchClosestAvailableUserOrGroup(user);
if (closestItem !== null) {
if (closestItem instanceof Group) {
// Let's join the group!
closestItem.join(user);
} else {
let closestUser : UserInterface = closestItem;
let group: Group = new Group([
const closestUser : UserInterface = closestItem;
const group: Group = new Group([
user,
closestUser
], this.connectCallback, this.disconnectCallback);
@ -102,7 +102,7 @@ export class World {
} else {
// If the user is part of a group:
// should he leave the group?
let distance = World.computeDistanceBetweenPositions(user.position, user.group.getPosition());
const distance = World.computeDistanceBetweenPositions(user.position, user.group.getPosition());
if (distance > this.groupRadius) {
this.leaveGroup(user);
}
@ -120,7 +120,7 @@ export class World {
* @param user
*/
private leaveGroup(user: UserInterface): void {
let group = user.group;
const group = user.group;
if (typeof group === 'undefined') {
throw new Error("The user is part of no group");
}
@ -158,7 +158,7 @@ export class World {
return;
}
let distance = World.computeDistance(user, currentUser); // compute distance between peers.
const distance = World.computeDistance(user, currentUser); // compute distance between peers.
if(distance <= minimumDistanceFound && distance <= this.minDistance) {
minimumDistanceFound = distance;
@ -204,7 +204,7 @@ export class World {
if (group.isFull()) {
return;
}
let distance = World.computeDistanceBetweenPositions(user.position, group.getPosition());
const distance = World.computeDistanceBetweenPositions(user.position, group.getPosition());
if(distance <= minimumDistanceFound && distance <= this.groupRadius) {
minimumDistanceFound = distance;
matchingItem = group;

View file

@ -6,14 +6,14 @@ import { Group } from "../src/Model/Group";
describe("World", () => {
it("should connect user1 and user2", () => {
let connectCalledNumber: number = 0;
let connect: ConnectCallback = (user: string, group: Group): void => {
const connect: ConnectCallback = (user: string, group: Group): void => {
connectCalledNumber++;
}
let disconnect: DisconnectCallback = (user: string, group: Group): void => {
const disconnect: DisconnectCallback = (user: string, group: Group): void => {
}
let world = new World(connect, disconnect, 160, 160, () => {}, () => {});
const world = new World(connect, disconnect, 160, 160, () => {}, () => {});
world.join({ userId: "foo" }, new Point(100, 100));
@ -33,14 +33,14 @@ describe("World", () => {
it("should connect 3 users", () => {
let connectCalled: boolean = false;
let connect: ConnectCallback = (user: string, group: Group): void => {
const connect: ConnectCallback = (user: string, group: Group): void => {
connectCalled = true;
}
let disconnect: DisconnectCallback = (user: string, group: Group): void => {
const disconnect: DisconnectCallback = (user: string, group: Group): void => {
}
let world = new World(connect, disconnect, 160, 160, () => {}, () => {});
const world = new World(connect, disconnect, 160, 160, () => {}, () => {});
world.join({ userId: "foo" }, new Point(100, 100));
@ -62,14 +62,14 @@ describe("World", () => {
it("should disconnect user1 and user2", () => {
let connectCalled: boolean = false;
let disconnectCallNumber: number = 0;
let connect: ConnectCallback = (user: string, group: Group): void => {
const connect: ConnectCallback = (user: string, group: Group): void => {
connectCalled = true;
}
let disconnect: DisconnectCallback = (user: string, group: Group): void => {
const disconnect: DisconnectCallback = (user: string, group: Group): void => {
disconnectCallNumber++;
}
let world = new World(connect, disconnect, 160, 160, () => {}, () => {});
const world = new World(connect, disconnect, 160, 160, () => {}, () => {});
world.join({ userId: "foo" }, new Point(100, 100));

View file

@ -266,6 +266,11 @@ better-assert@~1.0.0:
dependencies:
callsite "1.0.0"
bintrees@1.0.1:
version "1.0.1"
resolved "https://registry.yarnpkg.com/bintrees/-/bintrees-1.0.1.tgz#0e655c9b9c2435eaab68bf4027226d2b55a34524"
integrity sha1-DmVcm5wkNeqraL9AJyJtK1WjRSQ=
blob@0.0.5:
version "0.0.5"
resolved "https://registry.yarnpkg.com/blob/-/blob-0.0.5.tgz#d680eeef25f8cd91ad533f5b01eed48e64caf683"
@ -785,6 +790,11 @@ functional-red-black-tree@^1.0.1:
version "1.0.1"
resolved "https://registry.yarnpkg.com/functional-red-black-tree/-/functional-red-black-tree-1.0.1.tgz#1b0ab3bd553b2a0d6399d29c0e3ea0b252078327"
generic-type-guard@^3.2.0:
version "3.2.0"
resolved "https://registry.yarnpkg.com/generic-type-guard/-/generic-type-guard-3.2.0.tgz#1fb136f934730c776486526b8a21fe96b067e691"
integrity sha512-EkkrXYbOtJ3VPB+SOrU7EhwY65rZErItGtBg5wAqywaj07BOubwOZqMYaxOWekJ9akioGqXIsw1fYk3wwbWsDQ==
get-stdin@^4.0.1:
version "4.0.1"
resolved "https://registry.yarnpkg.com/get-stdin/-/get-stdin-4.0.1.tgz#b968c6b0a04384324902e8bf1a5df32579a450fe"
@ -1333,6 +1343,13 @@ progress@^2.0.0:
version "2.0.3"
resolved "https://registry.yarnpkg.com/progress/-/progress-2.0.3.tgz#7e8cf8d8f5b8f239c1bc68beb4eb78567d572ef8"
prom-client@^12.0.0:
version "12.0.0"
resolved "https://registry.yarnpkg.com/prom-client/-/prom-client-12.0.0.tgz#9689379b19bd3f6ab88a9866124db9da3d76c6ed"
integrity sha512-JbzzHnw0VDwCvoqf8y1WDtq4wSBAbthMB1pcVI/0lzdqHGJI3KBJDXle70XK+c7Iv93Gihqo0a5LlOn+g8+DrQ==
dependencies:
tdigest "^0.1.1"
proxy-addr@~2.0.5:
version "2.0.6"
resolved "https://registry.yarnpkg.com/proxy-addr/-/proxy-addr-2.0.6.tgz#fdc2336505447d3f2f2c638ed272caf614bbb2bf"
@ -1683,6 +1700,13 @@ table@^5.2.3:
slice-ansi "^2.1.0"
string-width "^3.0.0"
tdigest@^0.1.1:
version "0.1.1"
resolved "https://registry.yarnpkg.com/tdigest/-/tdigest-0.1.1.tgz#2e3cb2c39ea449e55d1e6cd91117accca4588021"
integrity sha1-Ljyyw56kSeVdHmzZEReszKRYgCE=
dependencies:
bintrees "1.0.1"
text-table@^0.2.0:
version "0.2.0"
resolved "https://registry.yarnpkg.com/text-table/-/text-table-0.2.0.tgz#7f5ee823ae805207c00af2df4a84ec3fcfa570b4"

691
front/LICENSE.txt Normal file
View file

@ -0,0 +1,691 @@
NOTICE
This package contains software licensed under different
licenses, please refer to the NOTICE.txt file for further
information and LICENSES.txt for full license texts.
WorkAdventure Enterprise edition can be licensed independently from
the source under separate commercial terms.
The software ("Software") is developed and owned by TheCodingMachine
and is subject to the terms of the GNU AFFERO GENERAL PUBLIC LICENSE
Version 3, with the Commons Clause as follows:
GNU AFFERO GENERAL PUBLIC LICENSE
Version 3, 19 November 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU Affero General Public License is a free, copyleft license
for software and other kinds of works, specifically designed to ensure
cooperation with the community in the case of network server software.
The licenses for most software and other practical works are
designed to take away your freedom to share and change the works. By
contrast, our General Public Licenses are intended to guarantee your
freedom to share and change all versions of a program--to make sure it
remains free software for all its users.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
Developers that use our General Public Licenses protect your rights
with two steps: (1) assert copyright on the software, and (2) offer
you this License which gives you legal permission to copy, distribute
and/or modify the software.
A secondary benefit of defending all users' freedom is that
improvements made in alternate versions of the program, if they
receive widespread use, become available for other developers to
incorporate. Many developers of free software are heartened and
encouraged by the resulting cooperation. However, in the case of
software used on network servers, this result may fail to come about.
The GNU General Public License permits making a modified version and
letting the public access it on a server without ever releasing its
source code to the public.
The GNU Affero General Public License is designed specifically to
ensure that, in such cases, the modified source code becomes available
to the community. It requires the operator of a network server to
provide the source code of the modified version running there to the
users of that server. Therefore, public use of a modified version, on
a publicly accessible server, gives the public access to the source
code of the modified version.
An older license, called the Affero General Public License and
published by Affero, was designed to accomplish similar goals. This is
a different license, not a version of the Affero GPL, but Affero has
released a new version of the Affero GPL which permits relicensing under
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The precise terms and conditions for copying, distribution and
modification follow.
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to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
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10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
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An "entity transaction" is a transaction transferring control of an
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You may not impose any further restrictions on the exercise of the
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rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
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sale, or importing the Program or any portion of it.
11. Patents.
A "contributor" is a copyright holder who authorizes use under this
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work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims
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or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
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12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
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Notwithstanding any other provision of this License, if you modify the
Program, your modified version must prominently offer all users
interacting with it remotely through a computer network (if your version
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Notwithstanding any other provision of this License, you have permission
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14. Revised Versions of this License.
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Each version is given a distinguishing version number. If the
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How to Apply These Terms to Your New Programs
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state the exclusion of warranty; and each file should have at least
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<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
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it under the terms of the GNU Affero General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If your software can interact with users remotely through a computer
network, you should also make sure that it provides a way for users to
get its source. For example, if your program is a web application, its
interface could display a "Source" link that leads users to an archive
of the code. There are many ways you could offer source, and different
solutions will be better for different programs; see section 13 for the
specific requirements.
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU AGPL, see
<http://www.gnu.org/licenses/>.
"Commons Clause" License Condition
The Software is provided to you by the Licensor under the License, as
defined below, subject to the following condition. Without limiting
other conditions in the License, the grant of rights under the License
will not include, and the License does not grant to you, the right to
Sell the Software. For purposes of the foregoing, "Sell" means
practicing any or all of the rights granted to you under the License
to provide to third parties, for a fee or other consideration,
a product or service that consists, entirely or substantially,
of the Software or the functionality of the Software. Any license
notice or attribution required by the License must also include
this Commons Cause License Condition notice.

29
front/dist/index.html vendored
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@ -5,6 +5,35 @@
<meta name="viewport"
content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<!-- Global site tag (gtag.js) - Google Analytics -->
<script async src="https://www.googletagmanager.com/gtag/js?id=UA-10196481-11"></script>
<script>
window.dataLayer = window.dataLayer || [];
function gtag(){dataLayer.push(arguments);}
gtag('js', new Date());
gtag('config', 'UA-10196481-11');
</script>
<link rel="apple-touch-icon" sizes="57x57" href="static/images/favicons/apple-icon-57x57.png">
<link rel="apple-touch-icon" sizes="60x60" href="static/images/favicons/apple-icon-60x60.png">
<link rel="apple-touch-icon" sizes="72x72" href="static/images/favicons/apple-icon-72x72.png">
<link rel="apple-touch-icon" sizes="76x76" href="static/images/favicons/apple-icon-76x76.png">
<link rel="apple-touch-icon" sizes="114x114" href="static/images/favicons/apple-icon-114x114.png">
<link rel="apple-touch-icon" sizes="120x120" href="static/images/favicons/apple-icon-120x120.png">
<link rel="apple-touch-icon" sizes="144x144" href="static/images/favicons/apple-icon-144x144.png">
<link rel="apple-touch-icon" sizes="152x152" href="static/images/favicons/apple-icon-152x152.png">
<link rel="apple-touch-icon" sizes="180x180" href="static/images/favicons/apple-icon-180x180.png">
<link rel="icon" type="image/png" sizes="192x192" href="static/images/favicons/android-icon-192x192.png">
<link rel="icon" type="image/png" sizes="32x32" href="static/images/favicons/favicon-32x32.png">
<link rel="icon" type="image/png" sizes="96x96" href="static/images/favicons/favicon-96x96.png">
<link rel="icon" type="image/png" sizes="16x16" href="static/images/favicons/favicon-16x16.png">
<link rel="manifest" href="static/images/favicons/manifest.json">
<meta name="msapplication-TileColor" content="#000000">
<meta name="msapplication-TileImage" content="static/images/favicons/ms-icon-144x144.png">
<meta name="theme-color" content="#000000">
<base href="/">
<link rel="stylesheet" href="/resources/style/style.css">
<title>WorkAdventure</title>

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@ -154,6 +154,65 @@ video{
position: relative;
}
/* Spinner */
.connecting-spinner {
/*display: inline-block;*/
position: absolute;
left: calc(50% - 68px);
top: calc(50% - 68px);
width: 130px;
height: 130px;
}
.connecting-spinner:after {
content: " ";
display: block;
width: 108px;
height: 108px;
margin: 8px;
border-radius: 50%;
border: 6px solid #fff;
border-color: #fff transparent #fff transparent;
animation: connecting-spinner 1.2s linear infinite;
}
@keyframes connecting-spinner {
0% {
transform: rotate(0deg);
}
100% {
transform: rotate(360deg);
}
}
.rtc-error {
position: absolute;
left: calc(50% - 68px);
top: calc(50% - 68px);
width: 130px;
height: 130px;
}
.rtc-error:after {
content: " ";
display: block;
width: 108px;
height: 108px;
margin: 8px;
border-radius: 50%;
border: 6px solid #f00;
animation: blinker 1s linear infinite;
}
@keyframes blinker {
50% {
opacity: 0;
}
}
/*SCREEN SHARING*/
.active-screen-sharing video{
transform: scaleX(1);

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@ -0,0 +1,2 @@
<?xml version="1.0" encoding="utf-8"?>
<browserconfig><msapplication><tile><square70x70logo src="/ms-icon-70x70.png"/><square150x150logo src="/ms-icon-150x150.png"/><square310x310logo src="/ms-icon-310x310.png"/><TileColor>#ffffff</TileColor></tile></msapplication></browserconfig>

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@ -0,0 +1,41 @@
{
"name": "App",
"icons": [
{
"src": "\/android-icon-36x36.png",
"sizes": "36x36",
"type": "image\/png",
"density": "0.75"
},
{
"src": "\/android-icon-48x48.png",
"sizes": "48x48",
"type": "image\/png",
"density": "1.0"
},
{
"src": "\/android-icon-72x72.png",
"sizes": "72x72",
"type": "image\/png",
"density": "1.5"
},
{
"src": "\/android-icon-96x96.png",
"sizes": "96x96",
"type": "image\/png",
"density": "2.0"
},
{
"src": "\/android-icon-144x144.png",
"sizes": "144x144",
"type": "image\/png",
"density": "3.0"
},
{
"src": "\/android-icon-192x192.png",
"sizes": "192x192",
"type": "image\/png",
"density": "4.0"
}
]
}

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@ -2,7 +2,7 @@
"name": "workadventurefront",
"version": "1.0.0",
"main": "index.js",
"license": "AGPL",
"license": "SEE LICENSE IN LICENSE.txt",
"devDependencies": {
"@types/jasmine": "^3.5.10",
"@typescript-eslint/eslint-plugin": "^2.26.0",

View file

@ -158,6 +158,16 @@ export class Connection implements ConnectionInterface {
token: this.token
}
});
//listen event
this.disconnectServer();
this.errorMessage();
this.groupUpdatedOrCreated();
this.groupDeleted();
this.onUserJoins();
this.onUserMoved();
this.onUserLeft();
return this.connectSocketServer();
})
.catch((err) => {
@ -178,15 +188,6 @@ export class Connection implements ConnectionInterface {
* @param character
*/
connectSocketServer(): Promise<ConnectionInterface>{
//listen event
this.disconnectServer();
this.errorMessage();
this.groupUpdatedOrCreated();
this.groupDeleted();
this.onUserJoins();
this.onUserMoved();
this.onUserLeft();
return new Promise<ConnectionInterface>((resolve, reject) => {
this.getSocket().emit(EventMessage.SET_PLAYER_DETAILS, {
name: this.name,
@ -232,6 +233,8 @@ export class Connection implements ConnectionInterface {
}
joinARoom(roomId: string, startX: number, startY: number, direction: string, moving: boolean): void {
let point = new Point(startX, startY, direction, moving);
this.lastPositionShared = point;
this.getSocket().emit(EventMessage.JOIN_ROOM, { roomId, position: {x: startX, y: startY, direction, moving }}, (userPositions: MessageUserPositionInterface[]) => {
this.GameManager.initUsersPosition(userPositions);
});

View file

@ -117,6 +117,10 @@ export abstract class Character extends Phaser.Physics.Arcade.Sprite {
}
protected playAnimation(direction : string, moving: boolean): void {
if (!this.anims) {
console.error('ANIMS IS NOT DEFINED!!!');
return;
}
if (moving && (!this.anims.currentAnim || this.anims.currentAnim.key !== direction)) {
this.play(this.PlayerTexture+'-'+direction, true);
} else if (!moving) {

View file

@ -11,7 +11,9 @@ import {
} from "../../Connection";
import {SimplePeer} from "../../WebRtc/SimplePeer";
import {AddPlayerInterface} from "./AddPlayerInterface";
import {ReconnectingSceneName} from "../Reconnecting/ReconnectingScene";
import {ReconnectingScene, ReconnectingSceneName} from "../Reconnecting/ReconnectingScene";
import ScenePlugin = Phaser.Scenes.ScenePlugin;
import {Scene} from "phaser";
/*export enum StatusGameManagerEnum {
IN_PROGRESS = 1,
@ -33,7 +35,7 @@ export interface MapObject {
export class GameManager {
//status: number;
private ConnectionInstance: Connection;
private currentGameScene: GameScene;
private currentGameScene: GameScene|null = null;
private playerName: string;
SimplePeer : SimplePeer;
private characterUserSelected: string;
@ -87,15 +89,15 @@ export class GameManager {
name: message.name,
position: message.position
}
this.currentGameScene.addPlayer(userMessage);
this.getCurrentGameScene().addPlayer(userMessage);
}
onUserMoved(message: MessageUserMovedInterface): void {
this.currentGameScene.updatePlayerPosition(message);
this.getCurrentGameScene().updatePlayerPosition(message);
}
onUserLeft(userId: string): void {
this.currentGameScene.removePlayer(userId);
this.getCurrentGameScene().removePlayer(userId);
}
initUsersPosition(usersPosition: MessageUserPositionInterface[]): void {
@ -104,7 +106,7 @@ export class GameManager {
return;
}*/
try {
this.currentGameScene.initUsersPosition(usersPosition)
this.getCurrentGameScene().initUsersPosition(usersPosition)
} catch (e) {
console.error(e);
}
@ -118,7 +120,7 @@ export class GameManager {
return;
}*/
try {
this.currentGameScene.shareGroupPosition(groupPositionMessage)
this.getCurrentGameScene().shareGroupPosition(groupPositionMessage)
} catch (e) {
console.error(e);
}
@ -129,7 +131,7 @@ export class GameManager {
return;
}*/
try {
this.currentGameScene.deleteGroup(groupId)
this.getCurrentGameScene().deleteGroup(groupId)
} catch (e) {
console.error(e);
}
@ -163,13 +165,61 @@ export class GameManager {
}
private oldSceneKey : string;
private oldMapUrlFile : string;
private oldInstance : string;
private scenePlugin: ScenePlugin;
private reconnectScene: Scene|null = null;
switchToDisconnectedScene(): void {
if (this.currentGameScene === null) {
return;
}
console.log('Switching to disconnected scene');
this.oldSceneKey = this.currentGameScene.scene.key;
this.oldMapUrlFile = this.currentGameScene.MapUrlFile;
this.oldInstance = this.currentGameScene.instance;
this.currentGameScene.scene.start(ReconnectingSceneName);
this.reconnectScene = this.currentGameScene.scene.get(ReconnectingSceneName);
// Let's completely delete an purge the disconnected scene. We will start again from 0.
this.currentGameScene.scene.remove(this.oldSceneKey);
this.scenePlugin = this.currentGameScene.scene;
this.currentGameScene = null;
}
reconnectToGameScene(lastPositionShared: PointInterface) {
this.currentGameScene.scene.start(this.oldSceneKey, { initPosition: lastPositionShared });
private timeoutCallback: NodeJS.Timeout|null = null;
reconnectToGameScene(lastPositionShared: PointInterface): void {
if (this.timeoutCallback !== null) {
console.log('Reconnect called but setTimeout in progress for the reconnection');
return;
}
if (this.reconnectScene === null) {
console.log('Reconnect called without switchToDisconnectedScene called first');
if (!this.currentGameScene) {
console.error('Reconnect called but we are not on a GameScene');
return;
}
// In case we are asked to reconnect even if switchToDisconnectedScene was not triggered (can happen when a laptop goes to sleep)
this.switchToDisconnectedScene();
// Wait a bit for scene to load. Otherwise, starting ReconnectingSceneName and then starting GameScene one after the other fails for some reason.
this.timeoutCallback = setTimeout(() => {
console.log('Reconnecting to game scene from setTimeout');
this.reconnectToGameScene(lastPositionShared);
this.timeoutCallback = null;
}, 500);
return;
}
console.log('Reconnecting to game scene');
const game : Phaser.Scene = GameScene.createFromUrl(this.oldMapUrlFile, this.oldInstance);
this.reconnectScene.scene.add(this.oldSceneKey, game, true, { initPosition: lastPositionShared });
this.reconnectScene = null;
}
private getCurrentGameScene(): GameScene {
if (this.currentGameScene === null) {
throw new Error('No current game scene enabled');
}
return this.currentGameScene;
}
}

View file

@ -21,8 +21,9 @@ export enum Textures {
Player = "male1"
}
interface GameSceneInitInterface {
initPosition: PointInterface|null
export interface GameSceneInitInterface {
initPosition: PointInterface|null,
startLayerName: string|undefined
}
export class GameScene extends Phaser.Scene {
@ -36,8 +37,8 @@ export class GameScene extends Phaser.Scene {
Objects : Array<Phaser.Physics.Arcade.Sprite>;
mapFile: ITiledMap;
groups: Map<string, Sprite>;
startX = 704;// 22 case
startY = 32; // 1 case
startX: number;
startY: number;
circleTexture: CanvasTexture;
private initPosition: PositionInterface|null = null;
private playersPositionInterpolator = new PlayersPositionInterpolator();
@ -57,6 +58,7 @@ export class GameScene extends Phaser.Scene {
}
PositionNextScene: Array<any> = new Array<any>();
private startLayerName: string|undefined;
static createFromUrl(mapUrlFile: string, instance: string): GameScene {
let key = GameScene.getMapKeyByUrl(mapUrlFile);
@ -124,6 +126,8 @@ export class GameScene extends Phaser.Scene {
init(initData : GameSceneInitInterface) {
if (initData.initPosition !== undefined) {
this.initPosition = initData.initPosition;
} else if (initData.startLayerName !== undefined) {
this.startLayerName = initData.startLayerName;
}
}
@ -141,27 +145,55 @@ export class GameScene extends Phaser.Scene {
//add layer on map
this.Layers = new Array<Phaser.Tilemaps.StaticTilemapLayer>();
let depth = -2;
this.mapFile.layers.forEach((layer : ITiledMapLayer) => {
for (let layer of this.mapFile.layers) {
if (layer.type === 'tilelayer') {
this.addLayer(this.Map.createStaticLayer(layer.name, this.Terrains, 0, 0).setDepth(depth));
}
if (layer.type === 'tilelayer' && this.getExitSceneUrl(layer) !== undefined) {
this.loadNextGame(layer, this.mapFile.width, this.mapFile.tilewidth, this.mapFile.tileheight);
}
if (layer.type === 'tilelayer' && layer.name === "start") {
let startPosition = this.startUser(layer);
this.startX = startPosition.x;
this.startY = startPosition.y;
}
if (layer.type === 'objectgroup' && layer.name === 'floorLayer') {
depth = 10000;
}
});
}
if (depth === -2) {
throw new Error('Your map MUST contain a layer of type "objectgroup" whose name is "floorLayer" that represents the layer characters are drawn at.');
}
// If there is an init position passed
if (this.initPosition !== null) {
this.startX = this.initPosition.x;
this.startY = this.initPosition.y;
} else {
// Now, let's find the start layer
if (this.startLayerName) {
for (let layer of this.mapFile.layers) {
if (this.startLayerName === layer.name && layer.type === 'tilelayer' && this.isStartLayer(layer)) {
let startPosition = this.startUser(layer);
this.startX = startPosition.x;
this.startY = startPosition.y;
}
}
}
if (this.startX === undefined) {
// If we have no start layer specified or if the hash passed does not exist, let's go with the default start position.
for (let layer of this.mapFile.layers) {
if (layer.type === 'tilelayer' && layer.name === "start") {
let startPosition = this.startUser(layer);
this.startX = startPosition.x;
this.startY = startPosition.y;
}
}
}
}
// Still no start position? Something is wrong with the map, we need a "start" layer.
if (this.startX === undefined) {
console.warn('This map is missing a layer named "start" that contains the available default start positions.');
// Let's start in the middle of the map
this.startX = this.mapFile.width * 16;
this.startY = this.mapFile.height * 16;
}
//add entities
this.Objects = new Array<Phaser.Physics.Arcade.Sprite>();
@ -195,31 +227,30 @@ export class GameScene extends Phaser.Scene {
// Let's alter browser history
let url = new URL(this.MapUrlFile);
let path = '/_/'+this.instance+'/'+url.host+url.pathname;
if (url.hash) {
// FIXME: entry should be dictated by a property passed to init()
path += '#'+url.hash;
if (this.startLayerName) {
path += '#'+this.startLayerName;
}
window.history.pushState({}, 'WorkAdventure', path);
}
private getExitSceneUrl(layer: ITiledMapLayer): string|undefined {
let properties : any = layer.properties;
if (!properties) {
return undefined;
}
let obj = properties.find((property:any) => property.name === "exitSceneUrl");
if (obj === undefined) {
return undefined;
}
return obj.value;
return this.getProperty(layer, "exitSceneUrl") as string|undefined;
}
private getExitSceneInstance(layer: ITiledMapLayer): string|undefined {
return this.getProperty(layer, "exitInstance") as string|undefined;
}
private isStartLayer(layer: ITiledMapLayer): boolean {
return this.getProperty(layer, "startLayer") == true;
}
private getProperty(layer: ITiledMapLayer, name: string): string|boolean|number|undefined {
let properties : any = layer.properties;
if (!properties) {
return undefined;
}
let obj = properties.find((property:any) => property.name === "exitInstance");
let obj = properties.find((property:any) => property.name === name);
if (obj === undefined) {
return undefined;
}
@ -247,14 +278,21 @@ export class GameScene extends Phaser.Scene {
let absoluteExitSceneUrl = new URL(exitSceneUrl, this.MapUrlFile).href;
let exitSceneKey = gameManager.loadMap(absoluteExitSceneUrl, this.scene, instance);
let tiles : any = layer.data;
tiles.forEach((objectKey : number, key: number) => {
let tiles : number[] = layer.data as number[];
for (let key=0; key < tiles.length; key++) {
let objectKey = tiles[key];
if(objectKey === 0){
return;
continue;
}
//key + 1 because the start x = 0;
let y : number = parseInt(((key + 1) / mapWidth).toString());
let x : number = key - (y * mapWidth);
let hash = new URL(exitSceneUrl, this.MapUrlFile).hash;
if (hash) {
hash = hash.substr(1);
}
//push and save switching case
// TODO: this is not efficient. We should refactor that to enable a search by key. For instance: this.PositionNextScene[y][x] = exitSceneKey
this.PositionNextScene.push({
@ -262,24 +300,16 @@ export class GameScene extends Phaser.Scene {
yStart: (y * tileWidth),
xEnd: ((x +1) * tileHeight),
yEnd: ((y + 1) * tileHeight),
key: exitSceneKey
key: exitSceneKey,
hash
})
});
}
}
/**
* @param layer
*/
private startUser(layer: ITiledMapLayer): PositionInterface {
if (this.initPosition !== null) {
this.startX = this.initPosition.x;
this.startY = this.initPosition.y;
return {
x: this.initPosition.x,
y: this.initPosition.y
};
}
let tiles : any = layer.data;
let possibleStartPositions : PositionInterface[] = [];
tiles.forEach((objectKey : number, key: number) => {
@ -429,7 +459,9 @@ export class GameScene extends Phaser.Scene {
if(nextSceneKey){
// We are completely destroying the current scene to avoid using a half-backed instance when coming back to the same map.
this.scene.remove(this.scene.key);
this.scene.start(nextSceneKey.key);
this.scene.start(nextSceneKey.key, {
startLayerName: nextSceneKey.hash
});
}
}

View file

@ -4,6 +4,7 @@ import {ClickButton} from "../Components/ClickButton";
import Image = Phaser.GameObjects.Image;
import Rectangle = Phaser.GameObjects.Rectangle;
import {PLAYER_RESOURCES} from "../Entity/Character";
import {GameSceneInitInterface} from "../Game/GameScene";
//todo: put this constants in a dedicated file
export const SelectCharacterSceneName = "SelectCharacterScene";
@ -121,7 +122,9 @@ export class SelectCharacterScene extends Phaser.Scene {
if (instanceAndMapUrl !== null) {
let [mapUrl, instance] = instanceAndMapUrl;
let key = gameManager.loadMap(mapUrl, this.scene, instance);
this.scene.start(key);
this.scene.start(key, {
startLayerName: window.location.hash ? window.location.hash.substr(1) : undefined
} as GameSceneInitInterface);
return mapUrl;
} else {
// If we do not have a map address in the URL, let's ask the server for a start map.

View file

@ -223,6 +223,8 @@ export class MediaManager {
let color = this.getColorByString(userName);
elementRemoteVideo.insertAdjacentHTML('beforeend', `
<div id="div-${userId}" class="video-container" style="border-color: ${color};">
<div class="connecting-spinner"></div>
<div class="rtc-error" style="display: none"></div>
<i style="background-color: ${color};">${userName}</i>
<img id="microphone-${userId}" src="resources/logos/microphone-close.svg">
<video id="${userId}" autoplay></video>
@ -333,6 +335,43 @@ export class MediaManager {
element.remove();
}
isConnecting(userId : string): void {
let connectingSpinnerDiv = this.getSpinner(userId);
if (connectingSpinnerDiv === null) {
return;
}
connectingSpinnerDiv.style.display = 'block';
}
isConnected(userId : string): void {
let connectingSpinnerDiv = this.getSpinner(userId);
if (connectingSpinnerDiv === null) {
return;
}
connectingSpinnerDiv.style.display = 'none';
}
isError(userId : string): void {
let element = document.getElementById(`div-${userId}`);
if(!element){
return;
}
let errorDiv = element.getElementsByClassName('rtc-error').item(0) as HTMLDivElement|null;
if (errorDiv === null) {
return;
}
errorDiv.style.display = 'block';
}
private getSpinner(userId : string): HTMLDivElement|null {
let element = document.getElementById(`div-${userId}`);
if(!element){
return null;
}
let connnectingSpinnerDiv = element.getElementsByClassName('connecting-spinner').item(0) as HTMLDivElement|null;
return connnectingSpinnerDiv;
}
/**
*
* @param str

View file

@ -148,9 +148,11 @@ export class SimplePeer {
peer.on('error', (err: any) => {
console.error(`error => ${user.userId} => ${err.code}`, err);
this.MediaManager.isError(user.userId);
});
peer.on('connect', () => {
this.MediaManager.isConnected(user.userId);
console.info(`connect => ${user.userId}`);
});

View file

@ -2,6 +2,32 @@
<html class="no-js" lang="">
<head>
<!-- Global site tag (gtag.js) - Google Analytics -->
<script async src="https://www.googletagmanager.com/gtag/js?id=UA-10196481-11"></script>
<script>
window.dataLayer = window.dataLayer || [];
function gtag(){dataLayer.push(arguments);}
gtag('js', new Date());
gtag('config', 'UA-10196481-11');
</script>
<link rel="apple-touch-icon" sizes="57x57" href="static/images/favicons/apple-icon-57x57.png">
<link rel="apple-touch-icon" sizes="60x60" href="static/images/favicons/apple-icon-60x60.png">
<link rel="apple-touch-icon" sizes="72x72" href="static/images/favicons/apple-icon-72x72.png">
<link rel="apple-touch-icon" sizes="76x76" href="static/images/favicons/apple-icon-76x76.png">
<link rel="apple-touch-icon" sizes="114x114" href="static/images/favicons/apple-icon-114x114.png">
<link rel="apple-touch-icon" sizes="120x120" href="static/images/favicons/apple-icon-120x120.png">
<link rel="apple-touch-icon" sizes="144x144" href="static/images/favicons/apple-icon-144x144.png">
<link rel="apple-touch-icon" sizes="152x152" href="static/images/favicons/apple-icon-152x152.png">
<link rel="apple-touch-icon" sizes="180x180" href="static/images/favicons/apple-icon-180x180.png">
<link rel="icon" type="image/png" sizes="192x192" href="static/images/favicons/android-icon-192x192.png">
<link rel="icon" type="image/png" sizes="32x32" href="static/images/favicons/favicon-32x32.png">
<link rel="icon" type="image/png" sizes="96x96" href="static/images/favicons/favicon-96x96.png">
<link rel="icon" type="image/png" sizes="16x16" href="static/images/favicons/favicon-16x16.png">
<link rel="manifest" href="static/images/favicons/manifest.json">
<meta name="msapplication-TileColor" content="#000000">
<meta name="msapplication-TileImage" content="static/images/favicons/ms-icon-144x144.png">
<meta name="theme-color" content="#000000">
<meta charset="utf-8">
<title>Choose map - WorkAdventu.re</title>

View file

@ -2,6 +2,32 @@
<html class="no-js" lang="">
<head>
<!-- Global site tag (gtag.js) - Google Analytics -->
<script async src="https://www.googletagmanager.com/gtag/js?id=UA-10196481-11"></script>
<script>
window.dataLayer = window.dataLayer || [];
function gtag(){dataLayer.push(arguments);}
gtag('js', new Date());
gtag('config', 'UA-10196481-11');
</script>
<link rel="apple-touch-icon" sizes="57x57" href="static/images/favicons/apple-icon-57x57.png">
<link rel="apple-touch-icon" sizes="60x60" href="static/images/favicons/apple-icon-60x60.png">
<link rel="apple-touch-icon" sizes="72x72" href="static/images/favicons/apple-icon-72x72.png">
<link rel="apple-touch-icon" sizes="76x76" href="static/images/favicons/apple-icon-76x76.png">
<link rel="apple-touch-icon" sizes="114x114" href="static/images/favicons/apple-icon-114x114.png">
<link rel="apple-touch-icon" sizes="120x120" href="static/images/favicons/apple-icon-120x120.png">
<link rel="apple-touch-icon" sizes="144x144" href="static/images/favicons/apple-icon-144x144.png">
<link rel="apple-touch-icon" sizes="152x152" href="static/images/favicons/apple-icon-152x152.png">
<link rel="apple-touch-icon" sizes="180x180" href="static/images/favicons/apple-icon-180x180.png">
<link rel="icon" type="image/png" sizes="192x192" href="static/images/favicons/android-icon-192x192.png">
<link rel="icon" type="image/png" sizes="32x32" href="static/images/favicons/favicon-32x32.png">
<link rel="icon" type="image/png" sizes="96x96" href="static/images/favicons/favicon-96x96.png">
<link rel="icon" type="image/png" sizes="16x16" href="static/images/favicons/favicon-16x16.png">
<link rel="manifest" href="static/images/favicons/manifest.json">
<meta name="msapplication-TileColor" content="#000000">
<meta name="msapplication-TileImage" content="static/images/favicons/ms-icon-144x144.png">
<meta name="theme-color" content="#000000">
<title>WorkAdventu.re</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0" />
@ -27,8 +53,17 @@
<script>
function startGame() {
let playUrl = window.location.protocol + "//play."+window.location.host+"/_/global/npeguin.github.io/office-map/map.json";
window.location.assign(playUrl);
window.open(playUrl, '_blank');
}
function shareFB() {
window.open('https://www.facebook.com/sharer/sharer.php?u=https://workadventu.re/', '_blank', 'width=500,height=500');
}
function shareLI() {
window.open('https://www.linkedin.com/shareArticle?mini=true&url=https://workadventu.re/&title=&summary=Your workplace but better!&source=TheCodingMachine', '_blank', 'width=500,height=500');
}
function shareTW() {
window.open('https://twitter.com/share?text=Your workplace but better!&url=https://workadventu.re/&hashtags=thecodingmachine', '_blank', 'width=500,height=500');
}
</script>
</head>
@ -37,21 +72,21 @@
<div class="container-lg section">
<div class="over-image">
<div class="row">
<div class="col-6 col-md-6 my-3 my-md-0">
<div class="col-10 col-md-6">
<div class="logo">
<img src="static/images/logo.png">
</div>
</div>
<div class="col-6 col-md-6 my-3 my-md-0">
<div class="col-2 col-md-6">
<div class="social-links">
Share your experience
<a href="https://www.facebook.com/sharer/sharer.php?u=https://workadventu.re/" target="_BLANK">
<span class="share-title">Share your experience</span>
<a onclick="shareFB()">
<img class="social-image" src="static/images/facebook.png" />
</a>
<a href="https://www.linkedin.com/shareArticle?mini=true&url=https://workadventu.re/&title=&summary=Discover a pixelated new world and start a casual conversation !&source=TheCodingMachine" target="_BLANK">
<a onclick="shareLI()">
<img class="social-image" src="static/images/linkedin.png" />
</a>
<a href="https://twitter.com/home?status=https://workadventu.re/ Discover a pixelated new world and start a casual conversation !" target="_BLANK">
<a onclick="shareTW()">
<img class="social-image" src="static/images/twitter.png" />
</a>
</div>
@ -61,9 +96,9 @@
<h1>Your workplace<br/>but better</h1>
<h3>You are impatient to discover this new world? Click on "Play online" and meet new people or share this adventure with your colleagues and friends by clicking on "Private mode"</h3>
</div>
<div class="row justify-content-md-center pt-5" style="margin-top: 65px;">
<div class="row justify-content-md-center pt-5">
<div class="col col-lg-3">
<a class="custom-link play" target="_BLANK" onclick="startGame()" title="PLAY ONLINE">
<a class="custom-link play" onclick="startGame()" title="PLAY ONLINE">
PLAY ONLINE
</a>
</div>
@ -83,6 +118,11 @@
</div>
</header>
<div class="section bg-white how-to">
<div class="desktop-only text-center d-block d-md-none d-lg-none d-xl-none">
<img src="static/images/desktop.png" width="64" /><br />
Unfortunately, it's not mobile friendly yet. But we are happy to invite you to try it on your desktop. Enjoy!
</div>
<div class="container-fluid container-lg">
<div class="row justify-content-md-center">
<div class="col-12 col-md-12 text-center">
@ -171,10 +211,10 @@
<div class="bg-white footer">
<div class="container-fluid container-lg">
<div class="row">
<div class="col-6 col-md-6 my-3 my-md-0">
<div class="col-12 col-md-6 my-3 my-md-0">
<a href="https://www.thecodingmachine.com/" target="_blank"><img src="static/images/Logo TCM.png"></a>
</div>
<div class="col-6 col-md-6 my-3 my-md-0 floppy">
<div class="col-12 col-md-6 my-3 my-md-0 floppy">
<img src="static/images/floppy.png" />
<div>Soon available on floppy !<br/><span>otherwise, available on <a href="https://github.com/thecodingmachine/workadventure" target="_BLANK">GitHub</a></span></div>
</div>

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