Merge branch 'develop' of github.com:thecodingmachine/workadventure into menuInSvelte
This commit is contained in:
commit
49eb28dacf
32 changed files with 110 additions and 88 deletions
|
@ -288,57 +288,67 @@ class IframeListener {
|
|||
this.iframes.delete(iframe);
|
||||
}
|
||||
|
||||
registerScript(scriptUrl: string): void {
|
||||
console.log("Loading map related script at ", scriptUrl);
|
||||
registerScript(scriptUrl: string): Promise<void> {
|
||||
return new Promise<void>((resolve, reject) => {
|
||||
console.log("Loading map related script at ", scriptUrl);
|
||||
|
||||
if (!process.env.NODE_ENV || process.env.NODE_ENV === "development") {
|
||||
// Using external iframe mode (
|
||||
const iframe = document.createElement("iframe");
|
||||
iframe.id = IframeListener.getIFrameId(scriptUrl);
|
||||
iframe.style.display = "none";
|
||||
iframe.src = "/iframe.html?script=" + encodeURIComponent(scriptUrl);
|
||||
if (!process.env.NODE_ENV || process.env.NODE_ENV === "development") {
|
||||
// Using external iframe mode (
|
||||
const iframe = document.createElement("iframe");
|
||||
iframe.id = IframeListener.getIFrameId(scriptUrl);
|
||||
iframe.style.display = "none";
|
||||
iframe.src = "/iframe.html?script=" + encodeURIComponent(scriptUrl);
|
||||
|
||||
// We are putting a sandbox on this script because it will run in the same domain as the main website.
|
||||
iframe.sandbox.add("allow-scripts");
|
||||
iframe.sandbox.add("allow-top-navigation-by-user-activation");
|
||||
// We are putting a sandbox on this script because it will run in the same domain as the main website.
|
||||
iframe.sandbox.add("allow-scripts");
|
||||
iframe.sandbox.add("allow-top-navigation-by-user-activation");
|
||||
|
||||
document.body.prepend(iframe);
|
||||
iframe.addEventListener("load", () => {
|
||||
resolve();
|
||||
});
|
||||
|
||||
this.scripts.set(scriptUrl, iframe);
|
||||
this.registerIframe(iframe);
|
||||
} else {
|
||||
// production code
|
||||
const iframe = document.createElement("iframe");
|
||||
iframe.id = IframeListener.getIFrameId(scriptUrl);
|
||||
iframe.style.display = "none";
|
||||
document.body.prepend(iframe);
|
||||
|
||||
// We are putting a sandbox on this script because it will run in the same domain as the main website.
|
||||
iframe.sandbox.add("allow-scripts");
|
||||
iframe.sandbox.add("allow-top-navigation-by-user-activation");
|
||||
this.scripts.set(scriptUrl, iframe);
|
||||
this.registerIframe(iframe);
|
||||
} else {
|
||||
// production code
|
||||
const iframe = document.createElement("iframe");
|
||||
iframe.id = IframeListener.getIFrameId(scriptUrl);
|
||||
iframe.style.display = "none";
|
||||
|
||||
//iframe.src = "data:text/html;charset=utf-8," + escape(html);
|
||||
iframe.srcdoc =
|
||||
"<!doctype html>\n" +
|
||||
"\n" +
|
||||
'<html lang="en">\n' +
|
||||
"<head>\n" +
|
||||
'<script src="' +
|
||||
window.location.protocol +
|
||||
"//" +
|
||||
window.location.host +
|
||||
'/iframe_api.js" ></script>\n' +
|
||||
'<script src="' +
|
||||
scriptUrl +
|
||||
'" ></script>\n' +
|
||||
"<title></title>\n" +
|
||||
"</head>\n" +
|
||||
"</html>\n";
|
||||
// We are putting a sandbox on this script because it will run in the same domain as the main website.
|
||||
iframe.sandbox.add("allow-scripts");
|
||||
iframe.sandbox.add("allow-top-navigation-by-user-activation");
|
||||
|
||||
document.body.prepend(iframe);
|
||||
//iframe.src = "data:text/html;charset=utf-8," + escape(html);
|
||||
iframe.srcdoc =
|
||||
"<!doctype html>\n" +
|
||||
"\n" +
|
||||
'<html lang="en">\n' +
|
||||
"<head>\n" +
|
||||
'<script src="' +
|
||||
window.location.protocol +
|
||||
"//" +
|
||||
window.location.host +
|
||||
'/iframe_api.js" ></script>\n' +
|
||||
'<script src="' +
|
||||
scriptUrl +
|
||||
'" ></script>\n' +
|
||||
"<title></title>\n" +
|
||||
"</head>\n" +
|
||||
"</html>\n";
|
||||
|
||||
this.scripts.set(scriptUrl, iframe);
|
||||
this.registerIframe(iframe);
|
||||
}
|
||||
iframe.addEventListener("load", () => {
|
||||
resolve();
|
||||
});
|
||||
|
||||
document.body.prepend(iframe);
|
||||
|
||||
this.scripts.set(scriptUrl, iframe);
|
||||
this.registerIframe(iframe);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private getBaseUrl(src: string, source: MessageEventSource | null): string {
|
||||
|
|
|
@ -107,7 +107,7 @@ export class GameManager {
|
|||
if (this.currentGameSceneName === null) throw "No current scene id set!";
|
||||
const gameScene: GameScene = this.scenePlugin.get(this.currentGameSceneName) as GameScene;
|
||||
gameScene.cleanupClosingScene();
|
||||
this.scenePlugin.stop(this.currentGameSceneName);
|
||||
gameScene.createSuccessorGameScene(false, false);
|
||||
menuIconVisiblilityStore.set(false);
|
||||
if (!this.scenePlugin.get(targetSceneName)) {
|
||||
this.scenePlugin.add(targetSceneName, sceneClass, false);
|
||||
|
|
|
@ -91,9 +91,7 @@ import { PropertyUtils } from "../Map/PropertyUtils";
|
|||
import Tileset = Phaser.Tilemaps.Tileset;
|
||||
import { userIsAdminStore } from "../../Stores/GameStore";
|
||||
import { layoutManagerActionStore } from "../../Stores/LayoutManagerStore";
|
||||
import { get } from "svelte/store";
|
||||
import { EmbeddedWebsiteManager } from "./EmbeddedWebsiteManager";
|
||||
import { helpCameraSettingsVisibleStore } from "../../Stores/HelpCameraSettingsStore";
|
||||
|
||||
export interface GameSceneInitInterface {
|
||||
initPosition: PointInterface | null;
|
||||
|
@ -404,12 +402,6 @@ export class GameScene extends DirtyScene {
|
|||
});
|
||||
});
|
||||
}
|
||||
|
||||
// Now, let's load the script, if any
|
||||
const scripts = this.getScriptUrls(this.mapFile);
|
||||
for (const script of scripts) {
|
||||
iframeListener.registerScript(script);
|
||||
}
|
||||
}
|
||||
|
||||
//hook initialisation
|
||||
|
@ -568,6 +560,12 @@ export class GameScene extends DirtyScene {
|
|||
}
|
||||
|
||||
this.createPromiseResolve();
|
||||
// Now, let's load the script, if any
|
||||
const scripts = this.getScriptUrls(this.mapFile);
|
||||
const scriptPromises = [];
|
||||
for (const script of scripts) {
|
||||
scriptPromises.push(iframeListener.registerScript(script));
|
||||
}
|
||||
|
||||
this.userInputManager.spaceEvent(() => {
|
||||
this.outlinedItem?.activate();
|
||||
|
@ -585,6 +583,7 @@ export class GameScene extends DirtyScene {
|
|||
this.triggerOnMapLayerPropertyChange();
|
||||
|
||||
if (!this.room.isDisconnected()) {
|
||||
this.scene.sleep();
|
||||
this.connect();
|
||||
}
|
||||
|
||||
|
@ -608,6 +607,10 @@ export class GameScene extends DirtyScene {
|
|||
this.chatVisibilityUnsubscribe = chatVisibilityStore.subscribe((v) => {
|
||||
this.openChatIcon.setVisible(!v);
|
||||
});
|
||||
|
||||
Promise.all([this.connectionAnswerPromise as Promise<unknown>, ...scriptPromises]).then(() => {
|
||||
this.scene.wake();
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -685,19 +688,7 @@ export class GameScene extends DirtyScene {
|
|||
this.connection.onServerDisconnected(() => {
|
||||
console.log("Player disconnected from server. Reloading scene.");
|
||||
this.cleanupClosingScene();
|
||||
|
||||
const gameSceneKey = "somekey" + Math.round(Math.random() * 10000);
|
||||
const game: Phaser.Scene = new GameScene(this.room, this.MapUrlFile, gameSceneKey);
|
||||
this.scene.add(gameSceneKey, game, true, {
|
||||
initPosition: {
|
||||
x: this.CurrentPlayer.x,
|
||||
y: this.CurrentPlayer.y,
|
||||
},
|
||||
reconnecting: true,
|
||||
});
|
||||
|
||||
this.scene.stop(this.scene.key);
|
||||
this.scene.remove(this.scene.key);
|
||||
this.createSuccessorGameScene(true, true);
|
||||
});
|
||||
|
||||
this.connection.onActionableEvent((message) => {
|
||||
|
@ -759,8 +750,9 @@ export class GameScene extends DirtyScene {
|
|||
this.connectionAnswerPromiseResolve(onConnect.room);
|
||||
// Analyze tags to find if we are admin. If yes, show console.
|
||||
|
||||
this.scene.wake();
|
||||
this.scene.stop(ReconnectingSceneName);
|
||||
if (this.scene.isSleeping()) {
|
||||
this.scene.stop(ReconnectingSceneName);
|
||||
}
|
||||
|
||||
//init user position and play trigger to check layers properties
|
||||
this.gameMap.setPosition(this.CurrentPlayer.x, this.CurrentPlayer.y);
|
||||
|
@ -1924,4 +1916,24 @@ ${escapedMessage}
|
|||
waScaleManager.zoomModifier *= zoomFactor;
|
||||
biggestAvailableAreaStore.recompute();
|
||||
}
|
||||
|
||||
public createSuccessorGameScene(autostart: boolean, reconnecting: boolean) {
|
||||
const gameSceneKey = "somekey" + Math.round(Math.random() * 10000);
|
||||
const game = new GameScene(this.room, this.MapUrlFile, gameSceneKey);
|
||||
this.scene.add(gameSceneKey, game, autostart, {
|
||||
initPosition: {
|
||||
x: this.CurrentPlayer.x,
|
||||
y: this.CurrentPlayer.y,
|
||||
},
|
||||
reconnecting: reconnecting,
|
||||
});
|
||||
|
||||
//If new gameScene doesn't start automatically then we change the gameScene in gameManager so that it can start the new gameScene
|
||||
if (!autostart) {
|
||||
gameManager.gameSceneIsCreated(game);
|
||||
}
|
||||
|
||||
this.scene.stop(this.scene.key);
|
||||
this.scene.remove(this.scene.key);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue