Cleanup: renaming "frame" to "character"

The "frame" variable actually contains a string pointing to the character selected.
It has nothing to do with a frame which is usually a particular image in an animation.

I'm renaming the variable accross the application to avoid confusion.
This commit is contained in:
David Négrier 2020-05-08 15:18:22 +02:00
parent ddbd4f4c06
commit 492196b333
9 changed files with 47 additions and 47 deletions

View file

@ -83,12 +83,12 @@ export class Player extends PlayableCaracter implements CurrentGamerInterface, G
}
if (x !== 0 || y !== 0) {
this.move(x, y);
this.emit(hasMovedEventName, {direction, x: this.x, y: this.y, frame: this.PlayerTexture});
this.emit(hasMovedEventName, {direction, x: this.x, y: this.y, character: this.PlayerTexture});
} else {
if (this.previousMove !== PlayerAnimationNames.None) {
direction = PlayerAnimationNames.None;
this.stop();
this.emit(hasMovedEventName, {direction, x: this.x, y: this.y, frame: this.PlayerTexture});
this.emit(hasMovedEventName, {direction, x: this.x, y: this.y, character: this.PlayerTexture});
}
}