Cleanup: renaming "frame" to "character"
The "frame" variable actually contains a string pointing to the character selected. It has nothing to do with a frame which is usually a particular image in an animation. I'm renaming the variable accross the application to avoid confusion.
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9 changed files with 47 additions and 47 deletions
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@ -167,7 +167,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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this.startX,
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this.startY,
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this.GameManager.getPlayerName(),
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this.GameManager.getFrameSelected()
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this.GameManager.getCharacterSelected()
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);
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this.CurrentPlayer.initAnimation();
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@ -261,15 +261,15 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
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MessageUserPosition.position.x,
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MessageUserPosition.position.y,
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MessageUserPosition.name,
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MessageUserPosition.frame
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MessageUserPosition.character
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);
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player.initAnimation();
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this.MapPlayers.add(player);
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player.updatePosition(MessageUserPosition);
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//init colision
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this.physics.add.collider(this.CurrentPlayer, player, (CurrentPlayer: CurrentGamerInterface, MapPlayer: GamerInterface) => {
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//init collision
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/*this.physics.add.collider(this.CurrentPlayer, player, (CurrentPlayer: CurrentGamerInterface, MapPlayer: GamerInterface) => {
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CurrentPlayer.say("Hello, how are you ? ");
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});
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});*/
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}
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}
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