Add feature to move bubble
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01dbff7aee
commit
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3 changed files with 82 additions and 19 deletions
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@ -5,7 +5,13 @@ export class SpeechBubble {
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private bubble: Phaser.GameObjects.Graphics;
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private content: Phaser.GameObjects.Text;
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constructor(scene: Scene, player: PlayableCaracter, text: string) {
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/**
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*
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* @param scene
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* @param player
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* @param text
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*/
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constructor(scene: Scene, player: PlayableCaracter, text: string = "") {
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let bubbleHeight = 50;
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let bubblePadding = 10;
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@ -49,14 +55,34 @@ export class SpeechBubble {
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this.content = scene.add.text(0, 0, text, { fontFamily: 'Arial', fontSize: 20, color: '#000000', align: 'center', wordWrap: { width: bubbleWidth - (bubblePadding * 2) } });
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let bounds = this.content.getBounds();
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this.content.setPosition(this.bubble.x + (bubbleWidth / 2) - (bounds.width / 2), this.bubble.y + (bubbleHeight / 2) - (bounds.height / 2));
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}
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/**
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*
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* @param x
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* @param y
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*/
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moveBubble(x : number, y : number) {
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if (this.bubble) {
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this.bubble.setPosition((x + 16), (y - 80));
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}
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if (this.content) {
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let bubbleHeight = 50;
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let bubblePadding = 10;
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let bubbleWidth = bubblePadding * 2 + this.content.text.length * 10;
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let bounds = this.content.getBounds();
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//this.content.setPosition(x, y);
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this.content.setPosition(this.bubble.x + (bubbleWidth / 2) - (bounds.width / 2), this.bubble.y + (bubbleHeight / 2) - (bounds.height / 2));
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}
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}
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destroy(): void {
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this.bubble.setVisible(false) //todo find a better way
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this.content.destroy()
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this.bubble.destroy();
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this.bubble = null;
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this.content.destroy();
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this.content = null;
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}
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}
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