Sharing outline color changes in real time

This commit is contained in:
David Négrier 2021-12-22 18:30:23 +01:00
parent 90f7287860
commit 482ba9690a
15 changed files with 268 additions and 56 deletions

View file

@ -33,6 +33,8 @@ import {
VariableMessage,
BatchToPusherRoomMessage,
SubToPusherRoomMessage,
SetPlayerDetailsMessage,
PlayerDetailsUpdatedMessage,
} from "../Messages/generated/messages_pb";
import { User, UserSocket } from "../Model/User";
import { ProtobufUtils } from "../Model/Websocket/ProtobufUtils";
@ -151,20 +153,9 @@ export class SocketManager {
//room.setViewport(client, client.viewport);
}
// Useless now, will be useful again if we allow editing details in game
/*handleSetPlayerDetails(client: UserSocket, playerDetailsMessage: SetPlayerDetailsMessage) {
const playerDetails = {
name: playerDetailsMessage.getName(),
characterLayers: playerDetailsMessage.getCharacterlayersList()
};
//console.log(SocketIoEvent.SET_PLAYER_DETAILS, playerDetails);
if (!isSetPlayerDetailsMessage(playerDetails)) {
emitError(client, 'Invalid SET_PLAYER_DETAILS message received: ');
return;
}
client.name = playerDetails.name;
client.characterLayers = SocketManager.mergeCharacterLayersAndCustomTextures(playerDetails.characterLayers, client.textures);
}*/
handleSetPlayerDetails(room: GameRoom, user: User, playerDetailsMessage: SetPlayerDetailsMessage) {
room.updatePlayerDetails(user, playerDetailsMessage);
}
handleSilentMessage(room: GameRoom, user: User, silentMessage: SilentMessage) {
room.setSilent(user, silentMessage.getSilent());
@ -282,7 +273,9 @@ export class SocketManager {
(thing: Movable, newZone: Zone | null, listener: ZoneSocket) =>
this.onClientLeave(thing, newZone, listener),
(emoteEventMessage: EmoteEventMessage, listener: ZoneSocket) =>
this.onEmote(emoteEventMessage, listener)
this.onEmote(emoteEventMessage, listener),
(playerDetailsUpdatedMessage: PlayerDetailsUpdatedMessage, listener: ZoneSocket) =>
this.onPlayerDetailsUpdated(playerDetailsUpdatedMessage, listener)
)
.then((gameRoom) => {
gaugeManager.incNbRoomGauge();
@ -378,6 +371,13 @@ export class SocketManager {
emitZoneMessage(subMessage, client);
}
private onPlayerDetailsUpdated(playerDetailsUpdatedMessage: PlayerDetailsUpdatedMessage, client: ZoneSocket) {
const subMessage = new SubToPusherMessage();
subMessage.setPlayerdetailsupdatedmessage(playerDetailsUpdatedMessage);
emitZoneMessage(subMessage, client);
}
private emitCreateUpdateGroupEvent(client: ZoneSocket, fromZone: Zone | null, group: Group): void {
const position = group.getPosition();
const pointMessage = new PointMessage();
@ -572,7 +572,7 @@ export class SocketManager {
user.socket.write(serverToClientMessage);
}
public handlerSendUserMessage(user: User, sendUserMessageToSend: SendUserMessage) {
public handleSendUserMessage(user: User, sendUserMessageToSend: SendUserMessage) {
const sendUserMessage = new SendUserMessage();
sendUserMessage.setMessage(sendUserMessageToSend.getMessage());
sendUserMessage.setType(sendUserMessageToSend.getType());