All player textures are now lazy-loaded
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c2d0cda441
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15 changed files with 470 additions and 502 deletions
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@ -2,11 +2,13 @@ import {gameManager} from "../Game/GameManager";
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import {TextField} from "../Components/TextField";
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import Image = Phaser.GameObjects.Image;
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import Rectangle = Phaser.GameObjects.Rectangle;
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import {PLAYER_RESOURCES, PlayerResourceDescriptionInterface} from "../Entity/Character";
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import {EnableCameraSceneName} from "./EnableCameraScene";
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import {CustomizeSceneName} from "./CustomizeScene";
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import {ResizableScene} from "./ResizableScene";
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import {localUserStore} from "../../Connexion/LocalUserStore";
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import {loadAllDefaultModels} from "../Entity/PlayerTexturesLoadingManager";
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import {addLoader} from "../Components/Loader";
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import {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
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//todo: put this constants in a dedicated file
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@ -32,6 +34,7 @@ export class SelectCharacterScene extends ResizableScene {
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private selectedRectangleYPos = 0; // Number of the character selected in the columns
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private selectedPlayer!: Phaser.Physics.Arcade.Sprite|null; // null if we are selecting the "customize" option
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private players: Array<Phaser.Physics.Arcade.Sprite> = new Array<Phaser.Physics.Arcade.Sprite>();
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private playerModels!: BodyResourceDescriptionInterface[];
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constructor() {
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super({
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@ -40,18 +43,12 @@ export class SelectCharacterScene extends ResizableScene {
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}
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preload() {
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addLoader(this);
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this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
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this.load.image(LoginTextures.icon, "resources/logos/tcm_full.png");
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// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
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this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
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//add player png
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PLAYER_RESOURCES.forEach((playerResource: PlayerResourceDescriptionInterface) => {
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this.load.spritesheet(
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playerResource.name,
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playerResource.img,
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{frameWidth: 32, frameHeight: 32}
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);
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});
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this.playerModels = loadAllDefaultModels(this.load);
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this.load.image(LoginTextures.customizeButton, 'resources/objects/customize.png');
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this.load.image(LoginTextures.customizeButtonSelected, 'resources/objects/customize_selected.png');
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}
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@ -85,7 +82,7 @@ export class SelectCharacterScene extends ResizableScene {
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this.updateSelectedPlayer();
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});
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this.input.keyboard.on('keydown-DOWN', () => {
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if (this.selectedRectangleYPos < Math.ceil(PLAYER_RESOURCES.length / this.nbCharactersPerRow)) {
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if (this.selectedRectangleYPos < Math.ceil(this.playerModels.length / this.nbCharactersPerRow)) {
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this.selectedRectangleYPos++;
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}
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this.updateSelectedPlayer();
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@ -106,7 +103,7 @@ export class SelectCharacterScene extends ResizableScene {
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this.selectedRectangleYPos = Math.floor(playerNumber / this.nbCharactersPerRow);
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this.updateSelectedPlayer();
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} else if (playerNumber === -1) {
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this.selectedRectangleYPos = Math.ceil(PLAYER_RESOURCES.length / this.nbCharactersPerRow);
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this.selectedRectangleYPos = Math.ceil(this.playerModels.length / this.nbCharactersPerRow);
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this.updateSelectedPlayer();
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}
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}
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@ -127,8 +124,8 @@ export class SelectCharacterScene extends ResizableScene {
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}
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createCurrentPlayer(): void {
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for (let i = 0; i <PLAYER_RESOURCES.length; i++) {
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const playerResource = PLAYER_RESOURCES[i];
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for (let i = 0; i <this.playerModels.length; i++) {
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const playerResource = this.playerModels[i];
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const col = i % this.nbCharactersPerRow;
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const row = Math.floor(i / this.nbCharactersPerRow);
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@ -160,12 +157,12 @@ export class SelectCharacterScene extends ResizableScene {
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this.add.existing(this.customizeButtonSelected);
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this.customizeButton.setInteractive().on("pointerdown", () => {
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this.selectedRectangleYPos = Math.ceil(PLAYER_RESOURCES.length / this.nbCharactersPerRow);
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this.selectedRectangleYPos = Math.ceil(this.playerModels.length / this.nbCharactersPerRow);
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this.updateSelectedPlayer();
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});
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this.selectedPlayer = this.players[0];
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this.selectedPlayer.play(PLAYER_RESOURCES[0].name);
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this.selectedPlayer.play(this.playerModels[0].name);
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}
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/**
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@ -181,7 +178,7 @@ export class SelectCharacterScene extends ResizableScene {
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private updateSelectedPlayer(): void {
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this.selectedPlayer?.anims.pause();
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// If we selected the customize button
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if (this.selectedRectangleYPos === Math.ceil(PLAYER_RESOURCES.length / this.nbCharactersPerRow)) {
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if (this.selectedRectangleYPos === Math.ceil(this.playerModels.length / this.nbCharactersPerRow)) {
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this.selectedPlayer = null;
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this.selectedRectangle.setVisible(false);
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this.customizeButtonSelected.setVisible(true);
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@ -198,7 +195,7 @@ export class SelectCharacterScene extends ResizableScene {
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this.selectedRectangle.setSize(32, 32);
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const playerNumber = this.selectedRectangleXPos + this.selectedRectangleYPos * this.nbCharactersPerRow;
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const player = this.players[playerNumber];
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player.play(PLAYER_RESOURCES[playerNumber].name);
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player.play(this.playerModels[playerNumber].name);
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this.selectedPlayer = player;
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localUserStore.setPlayerCharacterIndex(playerNumber);
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}
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@ -211,7 +208,7 @@ export class SelectCharacterScene extends ResizableScene {
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this.customizeButton.x = this.game.renderer.width / 2;
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this.customizeButtonSelected.x = this.game.renderer.width / 2;
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for (let i = 0; i <PLAYER_RESOURCES.length; i++) {
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for (let i = 0; i <this.playerModels.length; i++) {
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const player = this.players[i];
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const col = i % this.nbCharactersPerRow;
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