Implement typesafe-i18n

This commit is contained in:
Alexis Faizeau 2022-01-21 17:06:03 +01:00
parent 0be77164ec
commit 446b4639c7
97 changed files with 1162 additions and 1341 deletions

View file

@ -76,7 +76,6 @@ import { userIsAdminStore } from "../../Stores/GameStore";
import { contactPageStore } from "../../Stores/MenuStore";
import type { WasCameraUpdatedEvent } from "../../Api/Events/WasCameraUpdatedEvent";
import { audioManagerFileStore, audioManagerVisibilityStore } from "../../Stores/AudioManagerStore";
import { translator } from "../../Translator/Translator";
import EVENT_TYPE = Phaser.Scenes.Events;
import Texture = Phaser.Textures.Texture;
@ -92,6 +91,7 @@ import { MapStore } from "../../Stores/Utils/MapStore";
import { followUsersColorStore } from "../../Stores/FollowStore";
import Camera = Phaser.Cameras.Scene2D.Camera;
import { GameSceneUserInputHandler } from "../UserInput/GameSceneUserInputHandler";
import { locale } from "../../i18n/i18n-svelte";
export interface GameSceneInitInterface {
initPosition: PointInterface | null;
@ -1322,7 +1322,7 @@ ${escapedMessage}
startLayerName: this.startPositionCalculator.startLayerName,
uuid: localUserStore.getLocalUser()?.uuid,
nickname: this.playerName,
language: translator.getStringByLanguage(translator.getCurrentLanguage()),
language: get(locale),
roomId: this.roomUrl,
tags: this.connection ? this.connection.getAllTags() : [],
variables: this.sharedVariablesManager.variables,

View file

@ -4,7 +4,11 @@ import { ErrorScene, ErrorSceneName } from "../Reconnecting/ErrorScene";
import { WAError } from "../Reconnecting/WAError";
import { waScaleManager } from "../Services/WaScaleManager";
import { ReconnectingTextures } from "../Reconnecting/ReconnectingScene";
import { translator, _ } from "../../Translator/Translator";
import LL from "../../i18n/i18n-svelte";
import { get } from "svelte/store";
import { localeDetector } from "../../i18n/locales";
const $LL = get(LL);
export const EntrySceneName = "EntryScene";
@ -25,16 +29,11 @@ export class EntryScene extends Scene {
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
this.load.bitmapFont(ReconnectingTextures.mainFont, "resources/fonts/arcade.png", "resources/fonts/arcade.xml");
this.load.spritesheet("cat", "resources/characters/pipoya/Cat 01-1.png", { frameWidth: 32, frameHeight: 32 });
translator.loadCurrentLanguageFile(this.load);
}
create() {
translator
.loadCurrentLanguageObject(this.cache)
.catch((e: unknown) => {
console.error("Error during language loading!", e);
})
.finally(() => {
localeDetector()
.then(() => {
gameManager
.init(this.scene)
.then((nextSceneName) => {
@ -47,20 +46,20 @@ export class EntryScene extends Scene {
if (err.response && err.response.status == 404) {
ErrorScene.showError(
new WAError(
_("error.access-link.title"),
_("error.access-link.sub-title"),
_("error.access-link.details")
$LL.error.accessLink.title(),
$LL.error.accessLink.subTitle(),
$LL.error.accessLink.details()
),
this.scene
);
} else if (err.response && err.response.status == 403) {
ErrorScene.showError(
new WAError(
_("error.connection-rejected.title"),
_("error.connection-rejected.sub-title", {
$LL.error.connectionRejected.title(),
$LL.error.connectionRejected.subTitle({
error: err.response.data ? ". \n\r \n\r" + `${err.response.data}` : "",
}),
_("error.connection-rejected.details")
$LL.error.connectionRejected.details()
),
this.scene
);
@ -68,6 +67,9 @@ export class EntryScene extends Scene {
ErrorScene.showError(err, this.scene);
}
});
})
.catch(() => {
throw new Error("Cannot load locale!");
});
}
}

View file

@ -1,7 +1,8 @@
import { _ } from "../../Translator/Translator";
import { TextField } from "../Components/TextField";
import Image = Phaser.GameObjects.Image;
import Sprite = Phaser.GameObjects.Sprite;
import LL from "../../i18n/i18n-svelte";
import { get } from "svelte/store";
export const ReconnectingSceneName = "ReconnectingScene";
export enum ReconnectingTextures {
@ -39,7 +40,7 @@ export class ReconnectingScene extends Phaser.Scene {
this,
this.game.renderer.width / 2,
this.game.renderer.height / 2,
_("connection-lost")
get(LL).warning.connectionLost()
);
const cat = this.add.sprite(this.game.renderer.width / 2, this.game.renderer.height / 2 - 32, "cat");