phaserLayers managed by Gamemap
Implementation of LayersFlattener Implementation of Setting properties of a layer form script Update show/hide layer form script Update unit test of LayersIteratorTest
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11 changed files with 258 additions and 196 deletions
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@ -10,6 +10,7 @@ import { OpenPopupEvent } from './OpenPopupEvent';
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import { OpenTabEvent } from './OpenTabEvent';
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import { UserInputChatEvent } from './UserInputChatEvent';
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import { LayerEvent } from './LayerEvent';
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import { SetPropertyEvent } from "./setPropertyEvent";
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export interface TypedMessageEvent<T> extends MessageEvent {
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@ -32,6 +33,7 @@ export type IframeEventMap = {
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removeBubble: null
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showLayer: LayerEvent
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hideLayer: LayerEvent
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setProperty: SetPropertyEvent
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}
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export interface IframeEvent<T extends keyof IframeEventMap> {
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type: T;
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12
front/src/Api/Events/setPropertyEvent.ts
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12
front/src/Api/Events/setPropertyEvent.ts
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@ -0,0 +1,12 @@
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import * as tg from "generic-type-guard";
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export const isSetPropertyEvent =
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new tg.IsInterface().withProperties({
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layerName: tg.isString,
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propertyName: tg.isString,
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propertyValue: tg.isUnion(tg.isString, tg.isUnion(tg.isNumber, tg.isUnion(tg.isBoolean, tg.isUndefined)))
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}).get();
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/**
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* A message sent from the iFrame to the game to change the value of the property of the layer
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*/
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export type SetPropertyEvent = tg.GuardedType<typeof isSetPropertyEvent>;
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