Adds the camera to available APIs with retrieving of the worldView

This commit is contained in:
Benedicte Quimbert 2021-11-23 16:51:39 +01:00
parent d672a2dead
commit 4356767739
9 changed files with 86 additions and 7 deletions

View file

@ -93,6 +93,8 @@ import { MapStore } from "../../Stores/Utils/MapStore";
import { SetPlayerDetailsMessage } from "../../Messages/generated/messages_pb";
import { followUsersColorStore, followUsersStore } from "../../Stores/FollowStore";
import { getColorRgbFromHue } from "../../WebRtc/ColorGenerator";
import Camera = Phaser.Cameras.Scene2D.Camera;
import type { HasCameraMovedEvent } from "../../Api/Events/HasCameraMovedEvent";
export interface GameSceneInitInterface {
initPosition: PointInterface | null;
@ -783,6 +785,17 @@ export class GameScene extends DirtyScene {
this.gameMap.setPosition(event.x, event.y);
});
//listen event to share the actual worldView when the camera is updated
this.cameras.main.on("followupdate", (camera: Camera) => {
const worldView: HasCameraMovedEvent = {
x: camera.worldView.x,
y: camera.worldView.y,
width: camera.worldView.width,
height: camera.worldView.height,
};
iframeListener.hasCameraMoved(worldView);
});
// Set up variables manager
this.sharedVariablesManager = new SharedVariablesManager(
this.connection,