Changed font from text

Input name can only be 4 characters long
Passing name to next scene
This commit is contained in:
David Négrier 2020-05-01 23:19:51 +02:00
parent 85f84517f6
commit 42ddd8b858
7 changed files with 141 additions and 28 deletions

View file

@ -1,7 +1,7 @@
export class TextField extends Phaser.GameObjects.Text {
export class TextField extends Phaser.GameObjects.BitmapText {
constructor(scene: Phaser.Scene, x: number, y: number, text: string | string[]) {
super(scene, x, y, text, { fontFamily: 'Arial', fontSize: "15px", color: '#ffffff'});
super(scene, x, y, 'main_font', text, 8);
this.scene.add.existing(this)
}
}

View file

@ -1,25 +1,25 @@
export class TextInput extends Phaser.GameObjects.Text {
export class TextInput extends Phaser.GameObjects.BitmapText {
private underLineLength = 10;
private underLine: Phaser.GameObjects.Text;
constructor(scene: Phaser.Scene, x: number, y: number) {
super(scene, x, y, '', { fontFamily: 'Arial', fontSize: "20px", color: '#ffffff'});
constructor(scene: Phaser.Scene, x: number, y: number, maxLength: number) {
super(scene, x, y, 'main_font', '', 32);
this.scene.add.existing(this);
this.underLine = this.scene.add.text(x, y+1, '__________', { fontFamily: 'Arial', fontSize: "20px", color: '#ffffff'})
this.underLine = this.scene.add.text(x, y+1, '_______', { fontFamily: 'Arial', fontSize: "32px", color: '#ffffff'})
let keySpace = this.scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SPACE);
let keyBackspace = this.scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.BACKSPACE);
this.scene.input.keyboard.on('keydown', (event: any) => {
if (event.keyCode === 8 && this.text.length > 0) {
this.deleteLetter();
} else if (event.keyCode === 32 || (event.keyCode >= 48 && event.keyCode < 90)) {
} else if ((event.keyCode === 32 || (event.keyCode >= 48 && event.keyCode <= 90)) && this.text.length < maxLength) {
this.addLetter(event.key);
}
});
}
private deleteLetter() {
this.text = this.text.substr(0, this.text.length - 1);
if (this.underLine.text.length > this.underLineLength) {
@ -40,4 +40,4 @@ export class TextInput extends Phaser.GameObjects.Text {
}
}
}

View file

@ -5,6 +5,7 @@ import {DEBUG_MODE, RESOLUTION, ROOM, ZOOM_LEVEL} from "../../Enum/EnvironmentVa
import Tile = Phaser.Tilemaps.Tile;
import {ITiledMap, ITiledTileSet} from "../Map/ITiledMap";
import {cypressAsserter} from "../../Cypress/CypressAsserter";
import { GameSceneInitDataInterface } from "./GameSceneInitDataInterface";
export const GameSceneName = "GameScene";
export enum Textures {
@ -28,6 +29,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
map: ITiledMap;
startX = (window.innerWidth / 2) / RESOLUTION;
startY = (window.innerHeight / 2) / RESOLUTION;
playerName: string;
constructor() {
@ -65,7 +67,9 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
}
//hook initialisation
init(){}
init(data: GameSceneInitDataInterface) {
this.playerName = data.name;
}
//hook create scene
create(): void {

View file

@ -0,0 +1,3 @@
export interface GameSceneInitDataInterface {
name: string
}

View file

@ -4,19 +4,22 @@ import {TextInput} from "../Components/TextInput";
import {ClickButton} from "../Components/ClickButton";
import {GameSceneName} from "../Game/GameScene";
import Image = Phaser.GameObjects.Image;
import Key = Phaser.Input.Keyboard.Key;
//todo: put this constants in a dedicated file
export const LoginSceneName = "LoginScene";
enum LoginTextures {
playButton = "play_button",
icon = "icon"
//playButton = "play_button",
icon = "icon",
mainFont = "main_font"
}
export class LogincScene extends Phaser.Scene {
private emailInput: TextInput;
private nameInput: TextInput;
private textField: TextField;
private playButton: ClickButton;
private infoTextField: TextField;
private pressReturnField: TextField;
private logo: Image;
constructor() {
@ -26,35 +29,55 @@ export class LogincScene extends Phaser.Scene {
}
preload() {
this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
//this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
this.load.image(LoginTextures.icon, "resources/logos/tcm_full.png");
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
}
create() {
this.textField = new TextField(this, 10, 10, 'Enter your name:');
this.emailInput = new TextInput(this, 10, 50);
this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Enter your name:');
this.textField.setOrigin(0.5).setCenterAlign()
this.nameInput = new TextInput(this, this.game.renderer.width / 2 - 64, 70, 4);
let x = this.game.renderer.width / 2;
let y = this.game.renderer.height / 2;
this.playButton = new ClickButton(this, x, y, LoginTextures.playButton, this.login.bind(this));
this.pressReturnField = new TextField(this, this.game.renderer.width / 2, 130, 'Press enter to start');
this.pressReturnField.setOrigin(0.5).setCenterAlign()
//let x = this.game.renderer.width / 2;
//let y = this.game.renderer.height / 2;
//this.playButton = new ClickButton(this, x, y, LoginTextures.playButton, this.login.bind(this));
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
this.add.existing(this.logo);
let infoText = "Commands: \n - Arrows or Z,Q,S,D to move\n - SHIFT to run";
this.infoTextField = new TextField(this, 10, this.game.renderer.height - 60, infoText);
this.infoTextField = new TextField(this, 10, this.game.renderer.height - 35, infoText);
this.input.keyboard.on('keyup-ENTER', () => {
let name = this.nameInput.getText();
if (name === '') {
return
};
gameManager.connect(name).then(() => {
this.scene.start(GameSceneName, { name });
});
});
}
update(time: number, delta: number): void {
if (this.nameInput.getText() == '') {
this.pressReturnField.setVisible(false);
} else {
this.pressReturnField.setVisible(!!(Math.floor(time / 500) % 2));
}
}
async login() {
let email = this.emailInput.text;
if (!email) return;
gameManager.connect(email).then(() => {
/*async login() {
let name = this.nameInput.text;
if (!name) return;
gameManager.connect(name).then(() => {
this.scene.start(GameSceneName);
});
}
}*/
}