ran pretty on the front
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54 changed files with 808 additions and 694 deletions
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@ -1,10 +1,9 @@
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import {HdpiManager} from "./HdpiManager";
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import { HdpiManager } from "./HdpiManager";
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import ScaleManager = Phaser.Scale.ScaleManager;
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import {coWebsiteManager} from "../../WebRtc/CoWebsiteManager";
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import type {Game} from "../Game/Game";
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import {ResizableScene} from "../Login/ResizableScene";
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import {HtmlUtils} from "../../WebRtc/HtmlUtils";
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import { coWebsiteManager } from "../../WebRtc/CoWebsiteManager";
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import type { Game } from "../Game/Game";
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import { ResizableScene } from "../Login/ResizableScene";
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import { HtmlUtils } from "../../WebRtc/HtmlUtils";
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class WaScaleManager {
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private hdpiManager: HdpiManager;
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@ -23,26 +22,29 @@ class WaScaleManager {
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}
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public applyNewSize() {
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const {width, height} = coWebsiteManager.getGameSize();
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const { width, height } = coWebsiteManager.getGameSize();
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let devicePixelRatio = 1;
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if (window.devicePixelRatio) {
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devicePixelRatio = window.devicePixelRatio;
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}
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const { game: gameSize, real: realSize } = this.hdpiManager.getOptimalGameSize({width: width * devicePixelRatio, height: height * devicePixelRatio});
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const { game: gameSize, real: realSize } = this.hdpiManager.getOptimalGameSize({
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width: width * devicePixelRatio,
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height: height * devicePixelRatio,
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});
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this.actualZoom = realSize.width / gameSize.width / devicePixelRatio;
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this.scaleManager.setZoom(realSize.width / gameSize.width / devicePixelRatio)
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this.scaleManager.setZoom(realSize.width / gameSize.width / devicePixelRatio);
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this.scaleManager.resize(gameSize.width, gameSize.height);
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// Override bug in canvas resizing in Phaser. Let's resize the canvas ourselves
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const style = this.scaleManager.canvas.style;
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style.width = Math.ceil(realSize.width / devicePixelRatio) + 'px';
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style.height = Math.ceil(realSize.height / devicePixelRatio) + 'px';
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style.width = Math.ceil(realSize.width / devicePixelRatio) + "px";
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style.height = Math.ceil(realSize.height / devicePixelRatio) + "px";
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// Resize the game element at the same size at the canvas
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const gameStyle = HtmlUtils.getElementByIdOrFail<HTMLDivElement>('game').style;
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const gameStyle = HtmlUtils.getElementByIdOrFail<HTMLDivElement>("game").style;
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gameStyle.width = style.width;
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gameStyle.height = style.height;
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@ -70,7 +72,7 @@ class WaScaleManager {
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this._saveZoom = this.hdpiManager.zoomModifier;
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}
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public restoreZoom(): void{
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public restoreZoom(): void {
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this.hdpiManager.zoomModifier = this._saveZoom;
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this.applyNewSize();
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}
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@ -81,7 +83,6 @@ class WaScaleManager {
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public get uiScalingFactor(): number {
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return this.actualZoom > 1 ? 1 : 1.2;
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}
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}
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export const waScaleManager = new WaScaleManager(640*480, 196*196);
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export const waScaleManager = new WaScaleManager(640 * 480, 196 * 196);
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