ran pretty on the front

This commit is contained in:
kharhamel 2021-09-06 14:27:54 +02:00
parent 7743bda3eb
commit 4160235b92
54 changed files with 808 additions and 694 deletions

View file

@ -1,14 +1,13 @@
import { SelectCharacterScene } from "./SelectCharacterScene";
export class SelectCharacterMobileScene extends SelectCharacterScene {
create(){
create() {
super.create();
this.onResize();
this.selectedRectangle.destroy();
}
protected defineSetupPlayer(num: number){
protected defineSetupPlayer(num: number) {
const deltaX = 30;
const deltaY = 2;
let [playerX, playerY] = this.getCharacterPosition();
@ -16,48 +15,44 @@ export class SelectCharacterMobileScene extends SelectCharacterScene {
let playerScale = 1.5;
let playerOpacity = 1;
if( this.currentSelectUser !== num ){
if (this.currentSelectUser !== num) {
playerVisible = false;
}
if( num === (this.currentSelectUser + 1) ){
if (num === this.currentSelectUser + 1) {
playerY -= deltaY;
playerX += deltaX;
playerScale = 0.8;
playerOpacity = 0.6;
playerVisible = true;
}
if( num === (this.currentSelectUser + 2) ){
if (num === this.currentSelectUser + 2) {
playerY -= deltaY;
playerX += (deltaX * 2);
playerX += deltaX * 2;
playerScale = 0.8;
playerOpacity = 0.6;
playerVisible = true;
}
if( num === (this.currentSelectUser - 1) ){
if (num === this.currentSelectUser - 1) {
playerY -= deltaY;
playerX -= deltaX;
playerScale = 0.8;
playerOpacity = 0.6;
playerVisible = true;
}
if( num === (this.currentSelectUser - 2) ){
if (num === this.currentSelectUser - 2) {
playerY -= deltaY;
playerX -= (deltaX * 2);
playerX -= deltaX * 2;
playerScale = 0.8;
playerOpacity = 0.6;
playerVisible = true;
}
return {playerX, playerY, playerScale, playerOpacity, playerVisible}
return { playerX, playerY, playerScale, playerOpacity, playerVisible };
}
/**
/**
* Returns pixel position by on column and row number
*/
protected getCharacterPosition(): [number, number] {
return [
this.game.renderer.width / 2,
this.game.renderer.height / 3
];
}
protected getCharacterPosition(): [number, number] {
return [this.game.renderer.width / 2, this.game.renderer.height / 3];
}
}