ran pretty on the front

This commit is contained in:
kharhamel 2021-09-06 14:27:54 +02:00
parent 7743bda3eb
commit 4160235b92
54 changed files with 808 additions and 694 deletions

View file

@ -1,20 +1,20 @@
import Sprite = Phaser.GameObjects.Sprite;
import {DEPTH_UI_INDEX} from "../Game/DepthIndexes";
import {waScaleManager} from "../Services/WaScaleManager";
import { DEPTH_UI_INDEX } from "../Game/DepthIndexes";
import { waScaleManager } from "../Services/WaScaleManager";
export interface RadialMenuItem {
image: string,
name: string,
image: string;
name: string;
}
export const RadialMenuClickEvent = 'radialClick';
export const RadialMenuClickEvent = "radialClick";
export class RadialMenu extends Phaser.GameObjects.Container {
private resizeCallback: OmitThisParameter<() => void>;
constructor(scene: Phaser.Scene, x: number, y: number, private items: RadialMenuItem[]) {
super(scene, x, y);
this.setDepth(DEPTH_UI_INDEX)
this.setDepth(DEPTH_UI_INDEX);
this.scene.add.existing(this);
this.initItems();
@ -22,45 +22,45 @@ export class RadialMenu extends Phaser.GameObjects.Container {
this.resizeCallback = this.resize.bind(this);
this.scene.scale.on(Phaser.Scale.Events.RESIZE, this.resizeCallback);
}
private initItems() {
const itemsNumber = this.items.length;
const menuRadius = 70 + (waScaleManager.uiScalingFactor - 1) * 20;
this.items.forEach((item, index) => this.createRadialElement(item, index, itemsNumber, menuRadius))
this.items.forEach((item, index) => this.createRadialElement(item, index, itemsNumber, menuRadius));
}
private createRadialElement(item: RadialMenuItem, index: number, itemsNumber: number, menuRadius: number) {
const image = new Sprite(this.scene, 0, menuRadius, item.image);
const image = new Sprite(this.scene, 0, menuRadius, item.image);
this.add(image);
this.scene.sys.updateList.add(image);
const scalingFactor = waScaleManager.uiScalingFactor * 0.075;
image.setScale(scalingFactor)
image.setScale(scalingFactor);
image.setInteractive({
useHandCursor: true,
});
image.on('pointerdown', () => this.emit(RadialMenuClickEvent, item));
image.on('pointerover', () => {
image.on("pointerdown", () => this.emit(RadialMenuClickEvent, item));
image.on("pointerover", () => {
this.scene.tweens.add({
targets: image,
props: {
scale: 2 * scalingFactor,
},
duration: 500,
ease: 'Power3',
})
ease: "Power3",
});
});
image.on('pointerout', () => {
image.on("pointerout", () => {
this.scene.tweens.add({
targets: image,
props: {
scale: scalingFactor,
},
duration: 500,
ease: 'Power3',
})
ease: "Power3",
});
});
const angle = 2 * Math.PI * index / itemsNumber;
Phaser.Actions.RotateAroundDistance([image], {x: 0, y: 0}, angle, menuRadius);
const angle = (2 * Math.PI * index) / itemsNumber;
Phaser.Actions.RotateAroundDistance([image], { x: 0, y: 0 }, angle, menuRadius);
}
private resize() {
@ -71,4 +71,4 @@ export class RadialMenu extends Phaser.GameObjects.Container {
this.scene.scale.removeListener(Phaser.Scale.Events.RESIZE, this.resizeCallback);
super.destroy();
}
}
}