ran pretty on the front
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parent
7743bda3eb
commit
4160235b92
54 changed files with 808 additions and 694 deletions
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@ -16,7 +16,7 @@ export class Companion extends Container {
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private delta: number;
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private invisible: boolean;
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private updateListener: Function;
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private target: { x: number, y: number, direction: PlayerAnimationDirections };
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private target: { x: number; y: number; direction: PlayerAnimationDirections };
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private companionName: string;
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private direction: PlayerAnimationDirections;
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@ -36,10 +36,10 @@ export class Companion extends Container {
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this.companionName = name;
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texturePromise.then(resource => {
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texturePromise.then((resource) => {
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this.addResource(resource);
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this.invisible = false;
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})
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});
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this.scene.physics.world.enableBody(this);
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@ -52,7 +52,7 @@ export class Companion extends Container {
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this.setDepth(-1);
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this.updateListener = this.step.bind(this);
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this.scene.events.addListener('update', this.updateListener);
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this.scene.events.addListener("update", this.updateListener);
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this.scene.add.existing(this);
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}
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@ -62,7 +62,7 @@ export class Companion extends Container {
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}
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public step(time: number, delta: number) {
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if (typeof this.target === 'undefined') return;
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if (typeof this.target === "undefined") return;
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this.delta += delta;
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if (this.delta < 128) {
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@ -87,7 +87,10 @@ export class Companion extends Container {
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const yDir = yDist / Math.max(Math.abs(yDist), 1);
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const speed = 256;
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this.getBody().setVelocity(Math.min(Math.abs(xDist * 2.5), speed) * xDir, Math.min(Math.abs(yDist * 2.5), speed) * yDir);
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this.getBody().setVelocity(
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Math.min(Math.abs(xDist * 2.5), speed) * xDir,
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Math.min(Math.abs(yDist * 2.5), speed) * yDir
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);
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if (Math.abs(xDist) > Math.abs(yDist)) {
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if (xDist < 0) {
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@ -116,8 +119,8 @@ export class Companion extends Container {
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y,
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direction,
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moving: animationType === PlayerAnimationTypes.Walk,
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name: companionName
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}
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name: companionName,
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};
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}
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private playAnimation(direction: PlayerAnimationDirections, type: PlayerAnimationTypes): void {
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@ -133,7 +136,7 @@ export class Companion extends Container {
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this.add(sprite);
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this.getAnimations(resource).forEach(animation => {
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this.getAnimations(resource).forEach((animation) => {
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this.scene.anims.create(animation);
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});
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@ -145,60 +148,60 @@ export class Companion extends Container {
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return [
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{
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key: `${resource}-${PlayerAnimationDirections.Down}-${PlayerAnimationTypes.Idle}`,
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frames: this.scene.anims.generateFrameNumbers(resource, {frames: [1]}),
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frames: this.scene.anims.generateFrameNumbers(resource, { frames: [1] }),
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frameRate: 10,
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repeat: 1
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repeat: 1,
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},
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{
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key: `${resource}-${PlayerAnimationDirections.Left}-${PlayerAnimationTypes.Idle}`,
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frames: this.scene.anims.generateFrameNumbers(resource, {frames: [4]}),
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frames: this.scene.anims.generateFrameNumbers(resource, { frames: [4] }),
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frameRate: 10,
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repeat: 1
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repeat: 1,
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},
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{
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key: `${resource}-${PlayerAnimationDirections.Right}-${PlayerAnimationTypes.Idle}`,
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frames: this.scene.anims.generateFrameNumbers(resource, {frames: [7]}),
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frames: this.scene.anims.generateFrameNumbers(resource, { frames: [7] }),
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frameRate: 10,
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repeat: 1
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repeat: 1,
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},
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{
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key: `${resource}-${PlayerAnimationDirections.Up}-${PlayerAnimationTypes.Idle}`,
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frames: this.scene.anims.generateFrameNumbers(resource, {frames: [10]}),
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frames: this.scene.anims.generateFrameNumbers(resource, { frames: [10] }),
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frameRate: 10,
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repeat: 1
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repeat: 1,
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},
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{
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key: `${resource}-${PlayerAnimationDirections.Down}-${PlayerAnimationTypes.Walk}`,
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frames: this.scene.anims.generateFrameNumbers(resource, {frames: [0, 1, 2]}),
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frames: this.scene.anims.generateFrameNumbers(resource, { frames: [0, 1, 2] }),
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frameRate: 15,
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repeat: -1
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repeat: -1,
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},
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{
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key: `${resource}-${PlayerAnimationDirections.Left}-${PlayerAnimationTypes.Walk}`,
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frames: this.scene.anims.generateFrameNumbers(resource, {frames: [3, 4, 5]}),
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frames: this.scene.anims.generateFrameNumbers(resource, { frames: [3, 4, 5] }),
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frameRate: 15,
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repeat: -1
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repeat: -1,
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},
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{
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key: `${resource}-${PlayerAnimationDirections.Right}-${PlayerAnimationTypes.Walk}`,
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frames: this.scene.anims.generateFrameNumbers(resource, {frames: [6, 7, 8]}),
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frames: this.scene.anims.generateFrameNumbers(resource, { frames: [6, 7, 8] }),
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frameRate: 15,
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repeat: -1
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repeat: -1,
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},
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{
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key: `${resource}-${PlayerAnimationDirections.Up}-${PlayerAnimationTypes.Walk}`,
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frames: this.scene.anims.generateFrameNumbers(resource, {frames: [9, 10, 11]}),
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frames: this.scene.anims.generateFrameNumbers(resource, { frames: [9, 10, 11] }),
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frameRate: 15,
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repeat: -1
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}
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]
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repeat: -1,
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},
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];
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}
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private getBody(): Phaser.Physics.Arcade.Body {
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const body = this.body;
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if (!(body instanceof Phaser.Physics.Arcade.Body)) {
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throw new Error('Container does not have arcade body');
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throw new Error("Container does not have arcade body");
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}
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return body;
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@ -212,7 +215,7 @@ export class Companion extends Container {
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}
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if (this.scene) {
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this.scene.events.removeListener('update', this.updateListener);
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this.scene.events.removeListener("update", this.updateListener);
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}
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super.destroy();
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