Update name map

- Change name in game scene and login scene
This commit is contained in:
gparant 2020-05-09 16:47:55 +02:00
parent b983fff076
commit 4157a12f5d
2 changed files with 30 additions and 13 deletions

View file

@ -2,13 +2,14 @@ import {gameManager} from "../Game/GameManager";
import {TextField} from "../Components/TextField";
import {TextInput} from "../Components/TextInput";
import {ClickButton} from "../Components/ClickButton";
import {GameSceneInterface, GameSceneName, Textures} from "../Game/GameScene";
import {GameSceneInterface, Floor0Name, Textures} from "../Game/GameScene";
import Image = Phaser.GameObjects.Image;
import {Player} from "../Player/Player";
import {getPlayerAnimations, PlayerAnimationNames} from "../Player/Animation";
import Rectangle = Phaser.GameObjects.Rectangle;
import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
import {cypressAsserter} from "../../Cypress/CypressAsserter";
import {GroupCreatedUpdatedMessageInterface, MessageUserPositionInterface} from "../../Connexion";
//todo: put this constants in a dedicated file
export const LoginSceneName = "LoginScene";
@ -94,7 +95,7 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
private async login(name: string) {
gameManager.connect(name, this.selectedPlayer.texture.key).then(() => {
this.scene.start(GameSceneName);
this.scene.start(Floor0Name);
});
}
@ -132,4 +133,16 @@ export class LogincScene extends Phaser.Scene implements GameSceneInterface {
shareUserPosition(UsersPosition: import("../../Connexion").MessageUserPositionInterface[]): void {
throw new Error("Method not implemented.");
}
deleteGroup(groupId: string): void {
throw new Error("Method not implemented.");
}
shareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface): void {
throw new Error("Method not implemented.");
}
updateOrCreateMapPlayer(UsersPosition: Array<MessageUserPositionInterface>): void {
throw new Error("Method not implemented.");
}
}