Update name map

- Change name in game scene and login scene
This commit is contained in:
gparant 2020-05-09 16:47:55 +02:00
parent b983fff076
commit 4157a12f5d
2 changed files with 30 additions and 13 deletions

View file

@ -11,17 +11,23 @@ import Graphics = Phaser.GameObjects.Graphics;
import Texture = Phaser.Textures.Texture;
import Sprite = Phaser.GameObjects.Sprite;
import CanvasTexture = Phaser.Textures.CanvasTexture;
import {Floor1Name} from "./GameSceneFloor1";
export const GameSceneName = "GameScene";
export enum Textures {
Player = 'male1',
Map = 'map'
Player = "male1",
Map = 'floor0',
MapUrl = 'maps/floor0.json'
}
export const Floor0Name = "Floor0";
export interface GameSceneInterface extends Phaser.Scene {
Map: Phaser.Tilemaps.Tilemap;
createCurrentPlayer(UserId : string) : void;
shareUserPosition(UsersPosition : Array<MessageUserPositionInterface>): void;
shareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface): void;
updateOrCreateMapPlayer(UsersPosition : Array<MessageUserPositionInterface>): void;
deleteGroup(groupId: string): void;
}
export class GameScene extends Phaser.Scene implements GameSceneInterface{
GameManager : GameManager;
@ -39,7 +45,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
constructor() {
super({
key: GameSceneName
key: Floor0Name
});
this.GameManager = gameManager;
this.Terrains = [];
@ -49,7 +55,6 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
//hook preload scene
preload(): void {
this.GameManager.setCurrentGameScene(this);
let mapUrl = 'maps/map.json';
this.load.on('filecomplete-tilemapJSON-'+Textures.Map, (key: string, type: string, data: any) => {
// Triggered when the map is loaded
// Load tiles attached to the map recursively
@ -59,11 +64,11 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
console.warn("Don't know how to handle tileset ", tileset)
return;
}
let path = mapUrl.substr(0, mapUrl.lastIndexOf('/'));
let path = Textures.MapUrl.substr(0, Textures.MapUrl.lastIndexOf('/'));
this.load.image(tileset.name, path + '/' + tileset.image);
})
});
this.load.tilemapTiledJSON(Textures.Map, mapUrl);
this.load.tilemapTiledJSON(Textures.Map, Textures.MapUrl);
//add player png
PLAYER_RESOURCES.forEach((playerResource: any) => {
@ -78,13 +83,12 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
}
//hook initialisation
init() {
}
init() {}
//hook create scene
create(): void {
//initalise map
this.Map = this.add.tilemap("map");
this.Map = this.add.tilemap(Textures.Map);
this.map.tilesets.forEach((tileset: ITiledTileSet) => {
this.Terrains.push(this.Map.addTilesetImage(tileset.name, tileset.name));
});
@ -274,7 +278,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
* Create new player
* @param MessageUserPosition
*/
addPlayer(MessageUserPosition : MessageUserPositionInterface){
addPlayer(MessageUserPosition : MessageUserPositionInterface) : void{
//initialise player
let player = new Player(
MessageUserPosition.userId,