GameState is now save in cache
HasPlayerMoved is send when the player is actually moving on the map every 200ms.
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13 changed files with 404 additions and 100 deletions
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@ -1,15 +1,16 @@
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import { GameStateEvent } from './ApiGameStateEvent';
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import { GameStateEvent } from './GameStateEvent';
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import { ButtonClickedEvent } from './ButtonClickedEvent';
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import { ChatEvent } from './ChatEvent';
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import { ClosePopupEvent } from './ClosePopupEvent';
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import { EnterLeaveEvent } from './EnterLeaveEvent';
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import { GoToPageEvent } from './GoToPageEvent';
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import { HasMovedEvent } from './HasMovedEvent';
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import { HasPlayerMovedEvent } from './HasPlayerMovedEvent';
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import { OpenCoWebSiteEvent } from './OpenCoWebSiteEvent';
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import { OpenPopupEvent } from './OpenPopupEvent';
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import { OpenTabEvent } from './OpenTabEvent';
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import { UserInputChatEvent } from './UserInputChatEvent';
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import { HasDataLayerChangedEvent } from "./HasDataLayerChangedEvent";
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export interface TypedMessageEvent<T> extends MessageEvent {
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@ -30,7 +31,8 @@ export type IframeEventMap = {
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restorePlayerControls: null
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displayBubble: null
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removeBubble: null
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enableMoveEvents: undefined
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onPlayerMove: undefined
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onDataLayerChange: undefined
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}
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export interface IframeEvent<T extends keyof IframeEventMap> {
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type: T;
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@ -47,7 +49,8 @@ export interface IframeResponseEventMap {
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leaveEvent: EnterLeaveEvent
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buttonClickedEvent: ButtonClickedEvent
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gameState: GameStateEvent
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hasMovedEvent: HasMovedEvent
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hasPlayerMoved: HasPlayerMovedEvent
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hasDataLayerChanged: HasDataLayerChangedEvent
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}
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export interface IframeResponseEvent<T extends keyof IframeResponseEventMap> {
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type: T;
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