Merge branch 'master' into feature/login-page

# Conflicts:
#	front/src/Phaser/Game/GameScene.ts
#	front/src/Phaser/Login/LogincScene.ts
This commit is contained in:
gparant 2020-05-06 02:20:28 +02:00
commit 3ec167ee44
2 changed files with 7 additions and 7 deletions

View file

@ -42,7 +42,6 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
//hook preload scene
preload(): void {
this.GameManager.setCurrentGameScene(this);
cypressAsserter.preloadStarted();
let mapUrl = 'maps/map.json';
this.load.on('filecomplete-tilemapJSON-'+Textures.Map, (key: string, type: string, data: any) => {
// Triggered when the map is loaded
@ -69,8 +68,6 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
});
this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
cypressAsserter.preloadFinished();
}
//hook initialisation
@ -79,8 +76,6 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
//hook create scene
create(): void {
cypressAsserter.initStarted();
//initalise map
this.Map = this.add.tilemap("map");
this.map.tilesets.forEach((tileset: ITiledTileSet) => {
@ -120,7 +115,6 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
//initialise camera
this.initCamera();
cypressAsserter.initFinished();
}
//todo: in a dedicated class/function?
@ -182,7 +176,7 @@ export class GameScene extends Phaser.Scene implements GameSceneInterface{
this.createCollisionObject();
this.CurrentPlayer.on(hasMovedEventName, this.pushPlayerPosition.bind(this))
}
pushPlayerPosition(event: HasMovedEvent) {
this.GameManager.pushPlayerPosition(event);
}