diff --git a/front/dist/index.html b/front/dist/index.html
index 6e9735f0..a680c59a 100644
--- a/front/dist/index.html
+++ b/front/dist/index.html
@@ -59,6 +59,10 @@
-->
+
+

+
+
diff --git a/front/dist/resources/objects/arrow_right.png b/front/dist/resources/objects/arrow_right.png
new file mode 100644
index 00000000..58df21bb
Binary files /dev/null and b/front/dist/resources/objects/arrow_right.png differ
diff --git a/front/dist/resources/objects/arrow_up.png b/front/dist/resources/objects/arrow_up.png
new file mode 100644
index 00000000..b9f81ebc
Binary files /dev/null and b/front/dist/resources/objects/arrow_up.png differ
diff --git a/front/dist/resources/style/style.css b/front/dist/resources/style/style.css
index 458dde9c..eef6216f 100644
--- a/front/dist/resources/style/style.css
+++ b/front/dist/resources/style/style.css
@@ -207,3 +207,29 @@ video{
opacity: 0;
}
}
+
+.webrtcsetup{
+ display: none;
+ position: absolute;
+ top: 230px;
+ left: 0;
+ right: 0;
+ margin-left: auto;
+ margin-right: auto;
+ height: 50%;
+ width: 50%;
+}
+.webrtcsetup .background-img {
+ position: relative;
+ display: block;
+ width: 40%;
+ height: 60%;
+ margin-left: auto;
+ margin-right: auto;
+}
+#myCamVideoSetup {
+ width: 100%;
+}
+.webrtcsetup.active{
+ display: block;
+}
diff --git a/front/src/Phaser/Components/SoundMeter.ts b/front/src/Phaser/Components/SoundMeter.ts
new file mode 100644
index 00000000..af75940e
--- /dev/null
+++ b/front/src/Phaser/Components/SoundMeter.ts
@@ -0,0 +1,138 @@
+/**
+ * Class to measure the sound volume of a media stream
+ */
+export class SoundMeter {
+ private instant: number;
+ private clip: number;
+ //private script: ScriptProcessorNode;
+ private analyser: AnalyserNode|undefined;
+ private dataArray: Uint8Array|undefined;
+ private context: AudioContext|undefined;
+ private source: MediaStreamAudioSourceNode|undefined;
+
+ constructor() {
+ this.instant = 0.0;
+ this.clip = 0.0;
+ //this.script = context.createScriptProcessor(2048, 1, 1);
+ }
+
+ private init(context: AudioContext) {
+ if (this.context === undefined) {
+ this.context = context;
+ this.analyser = this.context.createAnalyser();
+
+ this.analyser.fftSize = 2048;
+ const bufferLength = this.analyser.fftSize;
+ this.dataArray = new Uint8Array(bufferLength);
+ }
+ }
+
+ public connectToSource(stream: MediaStream, context: AudioContext): void
+ {
+ this.init(context);
+
+ this.source = this.context?.createMediaStreamSource(stream);
+ if (this.analyser !== undefined) {
+ this.source?.connect(this.analyser);
+ }
+ //analyser.connect(distortion);
+ //distortion.connect(this.context.destination);
+ //this.analyser.connect(this.context.destination);
+
+
+ }
+
+ public getVolume(): number {
+ if (this.context === undefined || this.dataArray === undefined || this.analyser === undefined) {
+ return 0;
+ }
+ this.analyser.getByteFrequencyData(this.dataArray);
+
+
+ const input = this.dataArray;
+ let i;
+ let sum = 0.0;
+ //let clipcount = 0;
+ for (i = 0; i < input.length; ++i) {
+ sum += input[i] * input[i];
+ // if (Math.abs(input[i]) > 0.99) {
+ // clipcount += 1;
+ // }
+ }
+ this.instant = Math.sqrt(sum / input.length);
+ //this.slow = 0.95 * that.slow + 0.05 * that.instant;
+ //this.clip = clipcount / input.length;
+
+ //console.log('instant', this.instant, 'clip', this.clip);
+
+ return this.instant;
+ }
+
+ public stop(): void {
+ if (this.context === undefined) {
+ return;
+ }
+ if (this.source !== undefined) {
+ this.source.disconnect();
+ }
+ this.context = undefined;
+ this.analyser = undefined;
+ this.dataArray = undefined;
+ this.source = undefined;
+ }
+
+}
+
+
+// Meter class that generates a number correlated to audio volume.
+// The meter class itself displays nothing, but it makes the
+// instantaneous and time-decaying volumes available for inspection.
+// It also reports on the fraction of samples that were at or near
+// the top of the measurement range.
+/*function SoundMeter(context) {
+ this.context = context;
+ this.instant = 0.0;
+ this.slow = 0.0;
+ this.clip = 0.0;
+ this.script = context.createScriptProcessor(2048, 1, 1);
+ const that = this;
+ this.script.onaudioprocess = function(event) {
+ const input = event.inputBuffer.getChannelData(0);
+ let i;
+ let sum = 0.0;
+ let clipcount = 0;
+ for (i = 0; i < input.length; ++i) {
+ sum += input[i] * input[i];
+ if (Math.abs(input[i]) > 0.99) {
+ clipcount += 1;
+ }
+ }
+ that.instant = Math.sqrt(sum / input.length);
+ that.slow = 0.95 * that.slow + 0.05 * that.instant;
+ that.clip = clipcount / input.length;
+ };
+}
+
+SoundMeter.prototype.connectToSource = function(stream, callback) {
+ console.log('SoundMeter connecting');
+ try {
+ this.mic = this.context.createMediaStreamSource(stream);
+ this.mic.connect(this.script);
+ // necessary to make sample run, but should not be.
+ this.script.connect(this.context.destination);
+ if (typeof callback !== 'undefined') {
+ callback(null);
+ }
+ } catch (e) {
+ console.error(e);
+ if (typeof callback !== 'undefined') {
+ callback(e);
+ }
+ }
+};
+
+SoundMeter.prototype.stop = function() {
+ this.mic.disconnect();
+ this.script.disconnect();
+};
+*/
diff --git a/front/src/Phaser/Components/SoundMeterSprite.ts b/front/src/Phaser/Components/SoundMeterSprite.ts
new file mode 100644
index 00000000..2787059d
--- /dev/null
+++ b/front/src/Phaser/Components/SoundMeterSprite.ts
@@ -0,0 +1,44 @@
+import Container = Phaser.GameObjects.Container;
+import {Scene} from "phaser";
+import GameObject = Phaser.GameObjects.GameObject;
+import Rectangle = Phaser.GameObjects.Rectangle;
+
+
+export class SoundMeterSprite extends Container {
+ private rectangles: Rectangle[] = new Array();
+ private static readonly NB_BARS = 20;
+
+ constructor(scene: Scene, x?: number, y?: number, children?: GameObject[]) {
+ super(scene, x, y, children);
+
+ for (let i = 0; i < SoundMeterSprite.NB_BARS; i++) {
+ const rectangle = new Rectangle(scene, i * 13, 0, 10, 20, (Math.round(255 - i * 255 / SoundMeterSprite.NB_BARS) << 8) + (Math.round(i * 255 / SoundMeterSprite.NB_BARS) << 16));
+ this.add(rectangle);
+ this.rectangles.push(rectangle);
+ }
+ }
+
+ /**
+ * A number between 0 and 100
+ *
+ * @param volume
+ */
+ public setVolume(volume: number): void {
+
+ const normalizedVolume = volume / 100 * SoundMeterSprite.NB_BARS;
+ for (let i = 0; i < SoundMeterSprite.NB_BARS; i++) {
+ if (normalizedVolume < i) {
+ this.rectangles[i].alpha = 0.5;
+ } else {
+ this.rectangles[i].alpha = 1;
+ }
+ }
+ }
+
+ public getWidth(): number {
+ return SoundMeterSprite.NB_BARS * 13;
+ }
+
+
+
+}
diff --git a/front/src/Phaser/Login/EnableCameraScene.ts b/front/src/Phaser/Login/EnableCameraScene.ts
new file mode 100644
index 00000000..64145804
--- /dev/null
+++ b/front/src/Phaser/Login/EnableCameraScene.ts
@@ -0,0 +1,294 @@
+import {gameManager} from "../Game/GameManager";
+import {TextField} from "../Components/TextField";
+import {ClickButton} from "../Components/ClickButton";
+import Image = Phaser.GameObjects.Image;
+import Rectangle = Phaser.GameObjects.Rectangle;
+import {PLAYER_RESOURCES, PlayerResourceDescriptionInterface} from "../Entity/Character";
+import {GameSceneInitInterface} from "../Game/GameScene";
+import {StartMapInterface} from "../../Connection";
+import {mediaManager, MediaManager} from "../../WebRtc/MediaManager";
+import {RESOLUTION} from "../../Enum/EnvironmentVariable";
+import {SoundMeter} from "../Components/SoundMeter";
+import {SoundMeterSprite} from "../Components/SoundMeterSprite";
+
+export const EnableCameraSceneName = "EnableCameraScene";
+enum LoginTextures {
+ playButton = "play_button",
+ icon = "icon",
+ mainFont = "main_font",
+ arrowRight = "arrow_right",
+ arrowUp = "arrow_up"
+}
+
+export class EnableCameraScene extends Phaser.Scene {
+ private textField: TextField;
+ private pressReturnField: TextField;
+ private cameraNameField: TextField;
+ private logo: Image;
+ private arrowLeft: Image;
+ private arrowRight: Image;
+ private arrowDown: Image;
+ private arrowUp: Image;
+ private microphonesList: InputDeviceInfo[] = new Array();
+ private camerasList: InputDeviceInfo[] = new Array();
+ private cameraSelected: number = 0;
+ private microphoneSelected: number = 0;
+ private soundMeter: SoundMeter;
+ private soundMeterSprite: SoundMeterSprite;
+ private microphoneNameField: TextField;
+
+ constructor() {
+ super({
+ key: EnableCameraSceneName
+ });
+ this.soundMeter = new SoundMeter();
+ }
+
+ preload() {
+ this.load.image(LoginTextures.playButton, "resources/objects/play_button.png");
+ this.load.image(LoginTextures.icon, "resources/logos/tcm_full.png");
+ this.load.image(LoginTextures.arrowRight, "resources/objects/arrow_right.png");
+ this.load.image(LoginTextures.arrowUp, "resources/objects/arrow_up.png");
+ // Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
+ this.load.bitmapFont(LoginTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
+ }
+
+ create() {
+ this.textField = new TextField(this, this.game.renderer.width / 2, 50, 'Turn on your camera and microphone');
+ this.textField.setOrigin(0.5).setCenterAlign();
+
+ this.pressReturnField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height - 30, 'Press enter to start');
+ this.pressReturnField.setOrigin(0.5).setCenterAlign();
+
+ this.cameraNameField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height - 60, '');
+ this.cameraNameField.setOrigin(0.5).setCenterAlign();
+
+ this.microphoneNameField = new TextField(this, this.game.renderer.width / 2, this.game.renderer.height - 40, '');
+ this.microphoneNameField.setOrigin(0.5).setCenterAlign();
+
+ this.arrowRight = new Image(this, 0, 0, LoginTextures.arrowRight);
+ this.arrowRight.setOrigin(0.5, 0.5);
+ this.arrowRight.setVisible(false);
+ this.add.existing(this.arrowRight);
+
+ this.arrowLeft = new Image(this, 0, 0, LoginTextures.arrowRight);
+ this.arrowLeft.setOrigin(0.5, 0.5);
+ this.arrowLeft.setVisible(false);
+ this.arrowLeft.flipX = true;
+ this.add.existing(this.arrowLeft);
+
+ this.arrowUp = new Image(this, 0, 0, LoginTextures.arrowUp);
+ this.arrowUp.setOrigin(0.5, 0.5);
+ this.arrowUp.setVisible(false);
+ this.add.existing(this.arrowUp);
+
+ this.arrowDown = new Image(this, 0, 0, LoginTextures.arrowUp);
+ this.arrowDown.setOrigin(0.5, 0.5);
+ this.arrowDown.setVisible(false);
+ this.arrowDown.flipY = true;
+ this.add.existing(this.arrowDown);
+
+ this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, LoginTextures.icon);
+ this.add.existing(this.logo);
+
+ this.input.keyboard.on('keyup-ENTER', () => {
+ return this.login();
+ });
+
+ this.getElementByIdOrFail('webRtcSetup').classList.add('active');
+
+ const mediaPromise = mediaManager.getCamera();
+ mediaPromise.then(this.getDevices.bind(this));
+ mediaPromise.then(this.setupStream.bind(this));
+
+ this.input.keyboard.on('keydown-RIGHT', () => {
+ if (this.cameraSelected === this.camerasList.length - 1) {
+ return;
+ }
+ this.cameraSelected++;
+ // TODO: the change of camera should be OBSERVED (reactive)
+ mediaManager.setCamera(this.camerasList[this.cameraSelected].deviceId).then(this.setupStream.bind(this));
+ });
+ this.input.keyboard.on('keydown-LEFT', () => {
+ if (this.cameraSelected === 0) {
+ return;
+ }
+ this.cameraSelected--;
+ mediaManager.setCamera(this.camerasList[this.cameraSelected].deviceId).then(this.setupStream.bind(this));
+ });
+ this.input.keyboard.on('keydown-DOWN', () => {
+ if (this.microphoneSelected === this.microphonesList.length - 1) {
+ return;
+ }
+ this.microphoneSelected++;
+ // TODO: the change of camera should be OBSERVED (reactive)
+ mediaManager.setMicrophone(this.microphonesList[this.microphoneSelected].deviceId).then(this.setupStream.bind(this));
+ });
+ this.input.keyboard.on('keydown-UP', () => {
+ if (this.microphoneSelected === 0) {
+ return;
+ }
+ this.microphoneSelected--;
+ mediaManager.setMicrophone(this.microphonesList[this.microphoneSelected].deviceId).then(this.setupStream.bind(this));
+ });
+
+ this.soundMeterSprite = new SoundMeterSprite(this, 50, 50);
+ this.soundMeterSprite.setVisible(false);
+ this.add.existing(this.soundMeterSprite);
+ }
+
+ /**
+ * Function called each time a camera is changed
+ */
+ private setupStream(stream: MediaStream): void {
+ const img = this.getElementByIdOrFail('webRtcSetupNoVideo');
+ img.style.display = 'none';
+
+ const div = this.getElementByIdOrFail('myCamVideoSetup');
+ div.srcObject = stream;
+
+ this.soundMeter.connectToSource(stream, new window.AudioContext());
+
+ const bounds = div.getBoundingClientRect();
+ this.soundMeterSprite.x = this.game.renderer.width / 2 - this.soundMeterSprite.getWidth() / 2;
+ this.soundMeterSprite.y = bounds.bottom / RESOLUTION + 64;
+ this.soundMeterSprite.setVisible(true);
+
+ this.updateWebCamName();
+ }
+
+ private updateWebCamName(): void {
+ if (this.camerasList.length > 1) {
+ const div = this.getElementByIdOrFail('myCamVideoSetup');
+ const bounds = div.getBoundingClientRect();
+
+ let label = this.camerasList[this.cameraSelected].label;
+ // remove text in parenthesis
+ label = label.replace(/\([^()]*\)/g, '').trim();
+ // remove accents
+ label = label.normalize("NFD").replace(/[\u0300-\u036f]/g, "");
+ this.cameraNameField.text = label;
+ this.cameraNameField.y = bounds.bottom / RESOLUTION + 30;
+
+ if (this.cameraSelected < this.camerasList.length - 1) {
+ this.arrowRight.x = bounds.right / RESOLUTION + 16;
+ this.arrowRight.y = (bounds.top + bounds.height / 2) / RESOLUTION;
+ this.arrowRight.setVisible(true);
+ } else {
+ this.arrowRight.setVisible(false);
+ }
+
+ if (this.cameraSelected > 0) {
+ this.arrowLeft.x = bounds.left / RESOLUTION - 16;
+ this.arrowLeft.y = (bounds.top + bounds.height / 2) / RESOLUTION;
+ this.arrowLeft.setVisible(true);
+ } else {
+ this.arrowLeft.setVisible(false);
+ }
+ }
+
+ if (this.microphonesList.length > 1) {
+ let label = this.microphonesList[this.microphoneSelected].label;
+ // remove text in parenthesis
+ label = label.replace(/\([^()]*\)/g, '').trim();
+ // remove accents
+ label = label.normalize("NFD").replace(/[\u0300-\u036f]/g, "");
+
+ this.microphoneNameField.text = label;
+ this.microphoneNameField.y = this.soundMeterSprite.y + 22;
+
+ if (this.microphoneSelected < this.microphonesList.length - 1) {
+ this.arrowDown.x = this.microphoneNameField.x + this.microphoneNameField.width / 2 + 16;
+ this.arrowDown.y = this.microphoneNameField.y;
+ this.arrowDown.setVisible(true);
+ } else {
+ this.arrowDown.setVisible(false);
+ }
+
+ if (this.microphoneSelected > 0) {
+ this.arrowUp.x = this.microphoneNameField.x - this.microphoneNameField.width / 2 - 16;
+ this.arrowUp.y = this.microphoneNameField.y;
+ this.arrowUp.setVisible(true);
+ } else {
+ this.arrowUp.setVisible(false);
+ }
+
+ }
+ }
+
+ update(time: number, delta: number): void {
+ this.pressReturnField.setVisible(!!(Math.floor(time / 500) % 2));
+
+ console.log(this.soundMeter.getVolume());
+ this.soundMeterSprite.setVolume(this.soundMeter.getVolume());
+ }
+
+ private async login(): Promise {
+ this.getElementByIdOrFail('webRtcSetup').style.display = 'none';
+ this.soundMeter.stop();
+
+ // Do we have a start URL in the address bar? If so, let's redirect to this address
+ const instanceAndMapUrl = this.findMapUrl();
+ if (instanceAndMapUrl !== null) {
+ const [mapUrl, instance] = instanceAndMapUrl;
+ const key = gameManager.loadMap(mapUrl, this.scene, instance);
+ this.scene.start(key, {
+ startLayerName: window.location.hash ? window.location.hash.substr(1) : undefined
+ } as GameSceneInitInterface);
+ return {
+ mapUrlStart: mapUrl,
+ startInstance: instance
+ };
+ } else {
+ // If we do not have a map address in the URL, let's ask the server for a start map.
+ return gameManager.loadStartMap().then((startMap: StartMapInterface) => {
+ const key = gameManager.loadMap(window.location.protocol + "//" + startMap.mapUrlStart, this.scene, startMap.startInstance);
+ this.scene.start(key);
+ return startMap;
+ }).catch((err) => {
+ console.error(err);
+ throw err;
+ });
+ }
+ }
+
+ /**
+ * Returns the map URL and the instance from the current URL
+ */
+ private findMapUrl(): [string, string]|null {
+ const path = window.location.pathname;
+ if (!path.startsWith('/_/')) {
+ return null;
+ }
+ const instanceAndMap = path.substr(3);
+ const firstSlash = instanceAndMap.indexOf('/');
+ if (firstSlash === -1) {
+ return null;
+ }
+ const instance = instanceAndMap.substr(0, firstSlash);
+ return [window.location.protocol+'//'+instanceAndMap.substr(firstSlash+1), instance];
+ }
+
+ private async getDevices() {
+ const mediaDeviceInfos = await navigator.mediaDevices.enumerateDevices();
+ for (const mediaDeviceInfo of mediaDeviceInfos) {
+ if (mediaDeviceInfo instanceof InputDeviceInfo) {
+ if (mediaDeviceInfo.kind === 'audioinput') {
+ this.microphonesList.push(mediaDeviceInfo);
+ } else if (mediaDeviceInfo.kind === 'videoinput') {
+ this.camerasList.push(mediaDeviceInfo);
+ }
+ }
+ }
+ this.updateWebCamName();
+ }
+
+ private getElementByIdOrFail(id: string): T {
+ const elem = document.getElementById(id);
+ if (elem === null) {
+ throw new Error("Cannot find HTML element with id '"+id+"'");
+ }
+ // FIXME: does not check the type of the returned type
+ return elem as T;
+ }
+}
diff --git a/front/src/Phaser/Login/SelectCharacterScene.ts b/front/src/Phaser/Login/SelectCharacterScene.ts
index 5175a7b8..ddfd5c3b 100644
--- a/front/src/Phaser/Login/SelectCharacterScene.ts
+++ b/front/src/Phaser/Login/SelectCharacterScene.ts
@@ -6,6 +6,7 @@ import Rectangle = Phaser.GameObjects.Rectangle;
import {PLAYER_RESOURCES, PlayerResourceDescriptionInterface} from "../Entity/Character";
import {GameSceneInitInterface} from "../Game/GameScene";
import {StartMapInterface} from "../../Connection";
+import {EnableCameraSceneName} from "./EnableCameraScene";
//todo: put this constants in a dedicated file
export const SelectCharacterSceneName = "SelectCharacterScene";
@@ -116,11 +117,13 @@ export class SelectCharacterScene extends Phaser.Scene {
this.pressReturnField.setVisible(!!(Math.floor(time / 500) % 2));
}
- private async login(name: string): Promise {
+ private login(name: string): void {
gameManager.storePlayerDetails(name, this.selectedPlayer.texture.key);
+ this.scene.start(EnableCameraSceneName);
+
// Do we have a start URL in the address bar? If so, let's redirect to this address
- const instanceAndMapUrl = this.findMapUrl();
+ /*const instanceAndMapUrl = this.findMapUrl();
if (instanceAndMapUrl !== null) {
const [mapUrl, instance] = instanceAndMapUrl;
const key = gameManager.loadMap(mapUrl, this.scene, instance);
@@ -141,7 +144,7 @@ export class SelectCharacterScene extends Phaser.Scene {
console.error(err);
throw err;
});
- }
+ }*/
}
/**
diff --git a/front/src/WebRtc/MediaManager.ts b/front/src/WebRtc/MediaManager.ts
index 8be141ec..a56e0c3c 100644
--- a/front/src/WebRtc/MediaManager.ts
+++ b/front/src/WebRtc/MediaManager.ts
@@ -6,7 +6,9 @@ const videoConstraint: boolean|MediaTrackConstraints = {
type UpdatedLocalStreamCallback = (media: MediaStream) => void;
-class MediaManager {
+// TODO: Split MediaManager in 2 classes: MediaManagerUI (in charge of HTML) and MediaManager (singleton in charge of the camera only)
+// TODO: verify that microphone event listeners are not triggered plenty of time NOW (since MediaManager is created many times!!!!)
+export class MediaManager {
localStream: MediaStream|null = null;
private remoteVideo: Map = new Map();
myCamVideo: HTMLVideoElement;
@@ -154,6 +156,26 @@ class MediaManager {
return promise;
}
+ setCamera(id: string): Promise {
+ let video = this.constraintsMedia.video;
+ if (typeof(video) === 'boolean' || video === undefined) {
+ video = {}
+ }
+ video.deviceId = id;
+
+ return this.getCamera();
+ }
+
+ setMicrophone(id: string): Promise {
+ let audio = this.constraintsMedia.audio;
+ if (typeof(audio) === 'boolean' || audio === undefined) {
+ audio = {}
+ }
+ audio.deviceId = id;
+
+ return this.getCamera();
+ }
+
/**
*
* @param userId
diff --git a/front/src/index.ts b/front/src/index.ts
index 6221d3ad..15c2e0e8 100644
--- a/front/src/index.ts
+++ b/front/src/index.ts
@@ -6,13 +6,14 @@ import {LoginScene} from "./Phaser/Login/LoginScene";
import {ReconnectingScene} from "./Phaser/Reconnecting/ReconnectingScene";
import {gameManager} from "./Phaser/Game/GameManager";
import {SelectCharacterScene} from "./Phaser/Login/SelectCharacterScene";
+import {EnableCameraScene} from "./Phaser/Login/EnableCameraScene";
const config: GameConfig = {
title: "Office game",
width: window.innerWidth / RESOLUTION,
height: window.innerHeight / RESOLUTION,
parent: "game",
- scene: [LoginScene, SelectCharacterScene, ReconnectingScene],
+ scene: [LoginScene, SelectCharacterScene, EnableCameraScene, ReconnectingScene],
zoom: RESOLUTION,
physics: {
default: "arcade",