This commit is contained in:
David Négrier 2020-09-16 11:41:03 +02:00
commit 3a9196fb82
37 changed files with 1601 additions and 213 deletions

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@ -0,0 +1,120 @@
/**
* Tracks the position of every player on the map, and sends notifications to the players interested in knowing about the move
* (i.e. players that are looking at the zone the player is currently in)
*
* Internally, the PositionNotifier works with Zones. A zone is a square area of a map.
* Each player is in a given zone, and each player tracks one or many zones (depending on the player viewport)
*
* The PositionNotifier is important for performance. It allows us to send the position of players only to a restricted
* number of players around the current player.
*/
import {UserEntersCallback, UserLeavesCallback, UserMovesCallback, Zone} from "./Zone";
import {PointInterface} from "_Model/Websocket/PointInterface";
import {UserInterface} from "_Model/UserInterface";
import {ViewportInterface} from "_Model/Websocket/ViewportMessage";
interface ZoneDescriptor {
i: number;
j: number;
}
export class PositionNotifier {
// TODO: we need a way to clean the zones if noone is in the zone and noone listening (to free memory!)
private zones: Zone[][] = [];
constructor(private zoneWidth: number, private zoneHeight: number, private onUserEnters: UserEntersCallback, private onUserMoves: UserMovesCallback, private onUserLeaves: UserLeavesCallback) {
}
private getZoneDescriptorFromCoordinates(x: number, y: number): ZoneDescriptor {
return {
i: Math.floor(x / this.zoneWidth),
j: Math.floor(y / this.zoneHeight),
}
}
/**
* Sets the viewport coordinates.
* Returns the list of new users to add
*/
public setViewport(user: UserInterface, viewport: ViewportInterface): UserInterface[] {
if (viewport.left > viewport.right || viewport.top > viewport.bottom) {
console.warn('Invalid viewport received: ', viewport);
return [];
}
const oldZones = user.listenedZones;
const newZones = new Set<Zone>();
const topLeftDesc = this.getZoneDescriptorFromCoordinates(viewport.left, viewport.top);
const bottomRightDesc = this.getZoneDescriptorFromCoordinates(viewport.right, viewport.bottom);
for (let j = topLeftDesc.j; j <= bottomRightDesc.j; j++) {
for (let i = topLeftDesc.i; i <= bottomRightDesc.i; i++) {
newZones.add(this.getZone(i, j));
}
}
const addedZones = [...newZones].filter(x => !oldZones.has(x));
const removedZones = [...oldZones].filter(x => !newZones.has(x));
let users: UserInterface[] = [];
for (const zone of addedZones) {
zone.startListening(user);
users = users.concat(Array.from(zone.getPlayers()))
}
for (const zone of removedZones) {
zone.stopListening(user);
}
return users;
}
public updatePosition(user: UserInterface, userPosition: PointInterface): void {
// Did we change zone?
const oldZoneDesc = this.getZoneDescriptorFromCoordinates(user.position.x, user.position.y);
const newZoneDesc = this.getZoneDescriptorFromCoordinates(userPosition.x, userPosition.y);
if (oldZoneDesc.i != newZoneDesc.i || oldZoneDesc.j != newZoneDesc.j) {
const oldZone = this.getZone(oldZoneDesc.i, oldZoneDesc.j);
const newZone = this.getZone(newZoneDesc.i, newZoneDesc.j);
// Leave old zone
oldZone.leave(user, newZone);
// Enter new zone
newZone.enter(user, oldZone, userPosition);
} else {
const zone = this.getZone(oldZoneDesc.i, oldZoneDesc.j);
zone.move(user, userPosition);
}
}
public leave(user: UserInterface): void {
const oldZoneDesc = this.getZoneDescriptorFromCoordinates(user.position.x, user.position.y);
const oldZone = this.getZone(oldZoneDesc.i, oldZoneDesc.j);
oldZone.leave(user, null);
// Also, let's stop listening on viewports
for (const zone of user.listenedZones) {
zone.stopListening(user);
}
}
private getZone(i: number, j: number): Zone {
let zoneRow = this.zones[j];
if (zoneRow === undefined) {
zoneRow = new Array<Zone>();
this.zones[j] = zoneRow;
}
let zone = this.zones[j][i];
if (zone === undefined) {
zone = new Zone(this.onUserEnters, this.onUserMoves, this.onUserLeaves);
this.zones[j][i] = zone;
}
return zone;
}
}

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@ -1,8 +1,11 @@
import { Group } from "./Group";
import { PointInterface } from "./Websocket/PointInterface";
import {Zone} from "_Model/Zone";
export interface UserInterface {
id: string,
group?: Group,
position: PointInterface
}
position: PointInterface,
silent: boolean,
listenedZones: Set<Zone>
}

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@ -2,6 +2,7 @@ import {Socket} from "socket.io";
import {PointInterface} from "./PointInterface";
import {Identificable} from "./Identificable";
import {TokenInterface} from "../../Controller/AuthenticateController";
import {ViewportInterface} from "_Model/Websocket/ViewportMessage";
export interface ExSocketInterface extends Socket, Identificable {
token: string;
@ -11,4 +12,12 @@ export interface ExSocketInterface extends Socket, Identificable {
name: string;
characterLayers: string[];
position: PointInterface;
viewport: ViewportInterface;
isArtillery: boolean; // Whether this socket is opened by Artillery for load testing (hack)
/**
* Pushes an event that will be sent in the next batch of events
*/
emitInBatch: (event: string | symbol, payload: unknown) => void;
batchedMessages: Array<{ event: string | symbol, payload: unknown }>;
batchTimeout: NodeJS.Timeout|null;
}

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@ -1,9 +1,11 @@
import * as tg from "generic-type-guard";
import {isPointInterface} from "./PointInterface";
import {isViewport} from "./ViewportMessage";
export const isJoinRoomMessageInterface =
new tg.IsInterface().withProperties({
roomId: tg.isString,
position: isPointInterface,
viewport: isViewport
}).get();
export type JoinRoomMessageInterface = tg.GuardedType<typeof isJoinRoomMessageInterface>;

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@ -0,0 +1,11 @@
import * as tg from "generic-type-guard";
import {isPointInterface} from "./PointInterface";
import {isViewport} from "./ViewportMessage";
export const isUserMovesInterface =
new tg.IsInterface().withProperties({
position: isPointInterface,
viewport: isViewport,
}).get();
export type UserMovesInterface = tg.GuardedType<typeof isUserMovesInterface>;

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@ -0,0 +1,10 @@
import * as tg from "generic-type-guard";
export const isViewport =
new tg.IsInterface().withProperties({
left: tg.isNumber,
top: tg.isNumber,
right: tg.isNumber,
bottom: tg.isNumber,
}).get();
export type ViewportInterface = tg.GuardedType<typeof isViewport>;

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@ -6,6 +6,9 @@ import {UserInterface} from "./UserInterface";
import {ExSocketInterface} from "_Model/Websocket/ExSocketInterface";
import {PositionInterface} from "_Model/PositionInterface";
import {Identificable} from "_Model/Websocket/Identificable";
import {UserEntersCallback, UserLeavesCallback, UserMovesCallback, Zone} from "_Model/Zone";
import {PositionNotifier} from "./PositionNotifier";
import {ViewportInterface} from "_Model/Websocket/ViewportMessage";
export type ConnectCallback = (user: string, group: Group) => void;
export type DisconnectCallback = (user: string, group: Group) => void;
@ -29,12 +32,17 @@ export class World {
private itemsState: Map<number, unknown> = new Map<number, unknown>();
private readonly positionNotifier: PositionNotifier;
constructor(connectCallback: ConnectCallback,
disconnectCallback: DisconnectCallback,
minDistance: number,
groupRadius: number,
groupUpdatedCallback: GroupUpdatedCallback,
groupDeletedCallback: GroupDeletedCallback)
groupDeletedCallback: GroupDeletedCallback,
onUserEnters: UserEntersCallback,
onUserMoves: UserMovesCallback,
onUserLeaves: UserLeavesCallback)
{
this.users = new Map<string, UserInterface>();
this.groups = new Set<Group>();
@ -44,6 +52,8 @@ export class World {
this.groupRadius = groupRadius;
this.groupUpdatedCallback = groupUpdatedCallback;
this.groupDeletedCallback = groupDeletedCallback;
// A zone is 10 sprites wide.
this.positionNotifier = new PositionNotifier(320, 320, onUserEnters, onUserMoves, onUserLeaves);
}
public getGroups(): Group[] {
@ -57,7 +67,9 @@ export class World {
public join(socket : Identificable, userPosition: PointInterface): void {
this.users.set(socket.userId, {
id: socket.userId,
position: userPosition
position: userPosition,
silent: false, // FIXME: silent should be set at the correct value when joining a room.
listenedZones: new Set<Zone>()
});
// Let's call update position to trigger the join / leave room
this.updatePosition(socket, userPosition);
@ -72,6 +84,10 @@ export class World {
this.leaveGroup(userObj);
}
this.users.delete(user.userId);
if (userObj !== undefined) {
this.positionNotifier.leave(userObj);
}
}
public isEmpty(): boolean {
@ -84,8 +100,14 @@ export class World {
return;
}
this.positionNotifier.updatePosition(user, userPosition);
user.position = userPosition;
if (user.silent) {
return;
}
if (typeof user.group === 'undefined') {
// If the user is not part of a group:
// should he join a group?
@ -120,6 +142,26 @@ export class World {
}
}
setSilent(socket: Identificable, silent: boolean) {
const user = this.users.get(socket.userId);
if(typeof user === 'undefined') {
console.warn('In setSilent, could not find user with ID "'+socket.userId+'" in world.');
return;
}
if (user.silent === silent) {
return;
}
user.silent = silent;
if (silent && user.group !== undefined) {
this.leaveGroup(user);
}
if (!silent) {
// If we are back to life, let's trigger a position update to see if we can join some group.
this.updatePosition(socket, user.position);
}
}
/**
* Makes a user leave a group and closes and destroy the group if the group contains only one remaining person.
*
@ -147,6 +189,7 @@ export class World {
* Looks for the closest user that is:
* - close enough (distance <= minDistance)
* - not in a group
* - not silent
* OR
* - close enough to a group (distance <= groupRadius)
*/
@ -162,6 +205,9 @@ export class World {
if(currentUser === user) {
return;
}
if (currentUser.silent) {
return;
}
const distance = World.computeDistance(user, currentUser); // compute distance between peers.
@ -297,4 +343,12 @@ export class World {
}
return 0;
}*/
setViewport(socket : Identificable, viewport: ViewportInterface): UserInterface[] {
const user = this.users.get(socket.userId);
if(typeof user === 'undefined') {
console.warn('In setViewport, could not find user with ID "'+socket.userId+'" in world.');
return [];
}
return this.positionNotifier.setViewport(user, viewport);
}
}

96
back/src/Model/Zone.ts Normal file
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@ -0,0 +1,96 @@
import {UserInterface} from "./UserInterface";
import {PointInterface} from "_Model/Websocket/PointInterface";
import {PositionInterface} from "_Model/PositionInterface";
export type UserEntersCallback = (user: UserInterface, listener: UserInterface) => void;
export type UserMovesCallback = (user: UserInterface, position: PointInterface, listener: UserInterface) => void;
export type UserLeavesCallback = (user: UserInterface, listener: UserInterface) => void;
export class Zone {
private players: Set<UserInterface> = new Set<UserInterface>();
private listeners: Set<UserInterface> = new Set<UserInterface>();
constructor(private onUserEnters: UserEntersCallback, private onUserMoves: UserMovesCallback, private onUserLeaves: UserLeavesCallback) {
}
/**
* A user leaves the zone
*/
public leave(user: UserInterface, newZone: Zone|null) {
this.players.delete(user);
this.notifyUserLeft(user, newZone);
}
/**
* Notify listeners of this zone that this user left
*/
private notifyUserLeft(user: UserInterface, newZone: Zone|null) {
for (const listener of this.listeners) {
if (listener !== user && (newZone === null || !listener.listenedZones.has(newZone))) {
this.onUserLeaves(user, listener);
}
}
}
public enter(user: UserInterface, oldZone: Zone|null, position: PointInterface) {
this.players.add(user);
this.notifyUserEnter(user, oldZone, position);
}
/**
* Notify listeners of this zone that this user entered
*/
private notifyUserEnter(user: UserInterface, oldZone: Zone|null, position: PointInterface) {
for (const listener of this.listeners) {
if (listener === user) {
continue;
}
if (oldZone === null || !listener.listenedZones.has(oldZone)) {
this.onUserEnters(user, listener);
} else {
this.onUserMoves(user, position, listener);
}
}
}
public move(user: UserInterface, position: PointInterface) {
if (!this.players.has(user)) {
this.players.add(user);
const foo = this.players;
this.notifyUserEnter(user, null, position);
return;
}
for (const listener of this.listeners) {
if (listener !== user) {
this.onUserMoves(user,position, listener);
}
}
}
public startListening(listener: UserInterface): void {
for (const player of this.players) {
if (player !== listener) {
this.onUserEnters(player, listener);
}
}
this.listeners.add(listener);
listener.listenedZones.add(this);
}
public stopListening(listener: UserInterface): void {
for (const player of this.players) {
if (player !== listener) {
this.onUserLeaves(player, listener);
}
}
this.listeners.delete(listener);
listener.listenedZones.delete(this);
}
public getPlayers(): Set<UserInterface> {
return this.players;
}
}