Merge
This commit is contained in:
commit
3a9196fb82
37 changed files with 1601 additions and 213 deletions
120
back/src/Model/PositionNotifier.ts
Normal file
120
back/src/Model/PositionNotifier.ts
Normal file
|
@ -0,0 +1,120 @@
|
|||
/**
|
||||
* Tracks the position of every player on the map, and sends notifications to the players interested in knowing about the move
|
||||
* (i.e. players that are looking at the zone the player is currently in)
|
||||
*
|
||||
* Internally, the PositionNotifier works with Zones. A zone is a square area of a map.
|
||||
* Each player is in a given zone, and each player tracks one or many zones (depending on the player viewport)
|
||||
*
|
||||
* The PositionNotifier is important for performance. It allows us to send the position of players only to a restricted
|
||||
* number of players around the current player.
|
||||
*/
|
||||
import {UserEntersCallback, UserLeavesCallback, UserMovesCallback, Zone} from "./Zone";
|
||||
import {PointInterface} from "_Model/Websocket/PointInterface";
|
||||
import {UserInterface} from "_Model/UserInterface";
|
||||
import {ViewportInterface} from "_Model/Websocket/ViewportMessage";
|
||||
|
||||
interface ZoneDescriptor {
|
||||
i: number;
|
||||
j: number;
|
||||
}
|
||||
|
||||
export class PositionNotifier {
|
||||
|
||||
// TODO: we need a way to clean the zones if noone is in the zone and noone listening (to free memory!)
|
||||
|
||||
private zones: Zone[][] = [];
|
||||
|
||||
constructor(private zoneWidth: number, private zoneHeight: number, private onUserEnters: UserEntersCallback, private onUserMoves: UserMovesCallback, private onUserLeaves: UserLeavesCallback) {
|
||||
}
|
||||
|
||||
private getZoneDescriptorFromCoordinates(x: number, y: number): ZoneDescriptor {
|
||||
return {
|
||||
i: Math.floor(x / this.zoneWidth),
|
||||
j: Math.floor(y / this.zoneHeight),
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the viewport coordinates.
|
||||
* Returns the list of new users to add
|
||||
*/
|
||||
public setViewport(user: UserInterface, viewport: ViewportInterface): UserInterface[] {
|
||||
if (viewport.left > viewport.right || viewport.top > viewport.bottom) {
|
||||
console.warn('Invalid viewport received: ', viewport);
|
||||
return [];
|
||||
}
|
||||
|
||||
const oldZones = user.listenedZones;
|
||||
const newZones = new Set<Zone>();
|
||||
|
||||
const topLeftDesc = this.getZoneDescriptorFromCoordinates(viewport.left, viewport.top);
|
||||
const bottomRightDesc = this.getZoneDescriptorFromCoordinates(viewport.right, viewport.bottom);
|
||||
|
||||
for (let j = topLeftDesc.j; j <= bottomRightDesc.j; j++) {
|
||||
for (let i = topLeftDesc.i; i <= bottomRightDesc.i; i++) {
|
||||
newZones.add(this.getZone(i, j));
|
||||
}
|
||||
}
|
||||
|
||||
const addedZones = [...newZones].filter(x => !oldZones.has(x));
|
||||
const removedZones = [...oldZones].filter(x => !newZones.has(x));
|
||||
|
||||
|
||||
let users: UserInterface[] = [];
|
||||
for (const zone of addedZones) {
|
||||
zone.startListening(user);
|
||||
users = users.concat(Array.from(zone.getPlayers()))
|
||||
}
|
||||
for (const zone of removedZones) {
|
||||
zone.stopListening(user);
|
||||
}
|
||||
|
||||
return users;
|
||||
}
|
||||
|
||||
public updatePosition(user: UserInterface, userPosition: PointInterface): void {
|
||||
// Did we change zone?
|
||||
const oldZoneDesc = this.getZoneDescriptorFromCoordinates(user.position.x, user.position.y);
|
||||
const newZoneDesc = this.getZoneDescriptorFromCoordinates(userPosition.x, userPosition.y);
|
||||
|
||||
if (oldZoneDesc.i != newZoneDesc.i || oldZoneDesc.j != newZoneDesc.j) {
|
||||
const oldZone = this.getZone(oldZoneDesc.i, oldZoneDesc.j);
|
||||
const newZone = this.getZone(newZoneDesc.i, newZoneDesc.j);
|
||||
|
||||
// Leave old zone
|
||||
oldZone.leave(user, newZone);
|
||||
|
||||
// Enter new zone
|
||||
newZone.enter(user, oldZone, userPosition);
|
||||
} else {
|
||||
const zone = this.getZone(oldZoneDesc.i, oldZoneDesc.j);
|
||||
zone.move(user, userPosition);
|
||||
}
|
||||
}
|
||||
|
||||
public leave(user: UserInterface): void {
|
||||
const oldZoneDesc = this.getZoneDescriptorFromCoordinates(user.position.x, user.position.y);
|
||||
const oldZone = this.getZone(oldZoneDesc.i, oldZoneDesc.j);
|
||||
oldZone.leave(user, null);
|
||||
|
||||
// Also, let's stop listening on viewports
|
||||
for (const zone of user.listenedZones) {
|
||||
zone.stopListening(user);
|
||||
}
|
||||
}
|
||||
|
||||
private getZone(i: number, j: number): Zone {
|
||||
let zoneRow = this.zones[j];
|
||||
if (zoneRow === undefined) {
|
||||
zoneRow = new Array<Zone>();
|
||||
this.zones[j] = zoneRow;
|
||||
}
|
||||
|
||||
let zone = this.zones[j][i];
|
||||
if (zone === undefined) {
|
||||
zone = new Zone(this.onUserEnters, this.onUserMoves, this.onUserLeaves);
|
||||
this.zones[j][i] = zone;
|
||||
}
|
||||
return zone;
|
||||
}
|
||||
}
|
|
@ -1,8 +1,11 @@
|
|||
import { Group } from "./Group";
|
||||
import { PointInterface } from "./Websocket/PointInterface";
|
||||
import {Zone} from "_Model/Zone";
|
||||
|
||||
export interface UserInterface {
|
||||
id: string,
|
||||
group?: Group,
|
||||
position: PointInterface
|
||||
}
|
||||
position: PointInterface,
|
||||
silent: boolean,
|
||||
listenedZones: Set<Zone>
|
||||
}
|
||||
|
|
|
@ -2,6 +2,7 @@ import {Socket} from "socket.io";
|
|||
import {PointInterface} from "./PointInterface";
|
||||
import {Identificable} from "./Identificable";
|
||||
import {TokenInterface} from "../../Controller/AuthenticateController";
|
||||
import {ViewportInterface} from "_Model/Websocket/ViewportMessage";
|
||||
|
||||
export interface ExSocketInterface extends Socket, Identificable {
|
||||
token: string;
|
||||
|
@ -11,4 +12,12 @@ export interface ExSocketInterface extends Socket, Identificable {
|
|||
name: string;
|
||||
characterLayers: string[];
|
||||
position: PointInterface;
|
||||
viewport: ViewportInterface;
|
||||
isArtillery: boolean; // Whether this socket is opened by Artillery for load testing (hack)
|
||||
/**
|
||||
* Pushes an event that will be sent in the next batch of events
|
||||
*/
|
||||
emitInBatch: (event: string | symbol, payload: unknown) => void;
|
||||
batchedMessages: Array<{ event: string | symbol, payload: unknown }>;
|
||||
batchTimeout: NodeJS.Timeout|null;
|
||||
}
|
||||
|
|
|
@ -1,9 +1,11 @@
|
|||
import * as tg from "generic-type-guard";
|
||||
import {isPointInterface} from "./PointInterface";
|
||||
import {isViewport} from "./ViewportMessage";
|
||||
|
||||
export const isJoinRoomMessageInterface =
|
||||
new tg.IsInterface().withProperties({
|
||||
roomId: tg.isString,
|
||||
position: isPointInterface,
|
||||
viewport: isViewport
|
||||
}).get();
|
||||
export type JoinRoomMessageInterface = tg.GuardedType<typeof isJoinRoomMessageInterface>;
|
||||
|
|
11
back/src/Model/Websocket/UserMovesMessage.ts
Normal file
11
back/src/Model/Websocket/UserMovesMessage.ts
Normal file
|
@ -0,0 +1,11 @@
|
|||
import * as tg from "generic-type-guard";
|
||||
import {isPointInterface} from "./PointInterface";
|
||||
import {isViewport} from "./ViewportMessage";
|
||||
|
||||
|
||||
export const isUserMovesInterface =
|
||||
new tg.IsInterface().withProperties({
|
||||
position: isPointInterface,
|
||||
viewport: isViewport,
|
||||
}).get();
|
||||
export type UserMovesInterface = tg.GuardedType<typeof isUserMovesInterface>;
|
10
back/src/Model/Websocket/ViewportMessage.ts
Normal file
10
back/src/Model/Websocket/ViewportMessage.ts
Normal file
|
@ -0,0 +1,10 @@
|
|||
import * as tg from "generic-type-guard";
|
||||
|
||||
export const isViewport =
|
||||
new tg.IsInterface().withProperties({
|
||||
left: tg.isNumber,
|
||||
top: tg.isNumber,
|
||||
right: tg.isNumber,
|
||||
bottom: tg.isNumber,
|
||||
}).get();
|
||||
export type ViewportInterface = tg.GuardedType<typeof isViewport>;
|
|
@ -6,6 +6,9 @@ import {UserInterface} from "./UserInterface";
|
|||
import {ExSocketInterface} from "_Model/Websocket/ExSocketInterface";
|
||||
import {PositionInterface} from "_Model/PositionInterface";
|
||||
import {Identificable} from "_Model/Websocket/Identificable";
|
||||
import {UserEntersCallback, UserLeavesCallback, UserMovesCallback, Zone} from "_Model/Zone";
|
||||
import {PositionNotifier} from "./PositionNotifier";
|
||||
import {ViewportInterface} from "_Model/Websocket/ViewportMessage";
|
||||
|
||||
export type ConnectCallback = (user: string, group: Group) => void;
|
||||
export type DisconnectCallback = (user: string, group: Group) => void;
|
||||
|
@ -29,12 +32,17 @@ export class World {
|
|||
|
||||
private itemsState: Map<number, unknown> = new Map<number, unknown>();
|
||||
|
||||
private readonly positionNotifier: PositionNotifier;
|
||||
|
||||
constructor(connectCallback: ConnectCallback,
|
||||
disconnectCallback: DisconnectCallback,
|
||||
minDistance: number,
|
||||
groupRadius: number,
|
||||
groupUpdatedCallback: GroupUpdatedCallback,
|
||||
groupDeletedCallback: GroupDeletedCallback)
|
||||
groupDeletedCallback: GroupDeletedCallback,
|
||||
onUserEnters: UserEntersCallback,
|
||||
onUserMoves: UserMovesCallback,
|
||||
onUserLeaves: UserLeavesCallback)
|
||||
{
|
||||
this.users = new Map<string, UserInterface>();
|
||||
this.groups = new Set<Group>();
|
||||
|
@ -44,6 +52,8 @@ export class World {
|
|||
this.groupRadius = groupRadius;
|
||||
this.groupUpdatedCallback = groupUpdatedCallback;
|
||||
this.groupDeletedCallback = groupDeletedCallback;
|
||||
// A zone is 10 sprites wide.
|
||||
this.positionNotifier = new PositionNotifier(320, 320, onUserEnters, onUserMoves, onUserLeaves);
|
||||
}
|
||||
|
||||
public getGroups(): Group[] {
|
||||
|
@ -57,7 +67,9 @@ export class World {
|
|||
public join(socket : Identificable, userPosition: PointInterface): void {
|
||||
this.users.set(socket.userId, {
|
||||
id: socket.userId,
|
||||
position: userPosition
|
||||
position: userPosition,
|
||||
silent: false, // FIXME: silent should be set at the correct value when joining a room.
|
||||
listenedZones: new Set<Zone>()
|
||||
});
|
||||
// Let's call update position to trigger the join / leave room
|
||||
this.updatePosition(socket, userPosition);
|
||||
|
@ -72,6 +84,10 @@ export class World {
|
|||
this.leaveGroup(userObj);
|
||||
}
|
||||
this.users.delete(user.userId);
|
||||
|
||||
if (userObj !== undefined) {
|
||||
this.positionNotifier.leave(userObj);
|
||||
}
|
||||
}
|
||||
|
||||
public isEmpty(): boolean {
|
||||
|
@ -84,8 +100,14 @@ export class World {
|
|||
return;
|
||||
}
|
||||
|
||||
this.positionNotifier.updatePosition(user, userPosition);
|
||||
|
||||
user.position = userPosition;
|
||||
|
||||
if (user.silent) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (typeof user.group === 'undefined') {
|
||||
// If the user is not part of a group:
|
||||
// should he join a group?
|
||||
|
@ -120,6 +142,26 @@ export class World {
|
|||
}
|
||||
}
|
||||
|
||||
setSilent(socket: Identificable, silent: boolean) {
|
||||
const user = this.users.get(socket.userId);
|
||||
if(typeof user === 'undefined') {
|
||||
console.warn('In setSilent, could not find user with ID "'+socket.userId+'" in world.');
|
||||
return;
|
||||
}
|
||||
if (user.silent === silent) {
|
||||
return;
|
||||
}
|
||||
|
||||
user.silent = silent;
|
||||
if (silent && user.group !== undefined) {
|
||||
this.leaveGroup(user);
|
||||
}
|
||||
if (!silent) {
|
||||
// If we are back to life, let's trigger a position update to see if we can join some group.
|
||||
this.updatePosition(socket, user.position);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Makes a user leave a group and closes and destroy the group if the group contains only one remaining person.
|
||||
*
|
||||
|
@ -147,6 +189,7 @@ export class World {
|
|||
* Looks for the closest user that is:
|
||||
* - close enough (distance <= minDistance)
|
||||
* - not in a group
|
||||
* - not silent
|
||||
* OR
|
||||
* - close enough to a group (distance <= groupRadius)
|
||||
*/
|
||||
|
@ -162,6 +205,9 @@ export class World {
|
|||
if(currentUser === user) {
|
||||
return;
|
||||
}
|
||||
if (currentUser.silent) {
|
||||
return;
|
||||
}
|
||||
|
||||
const distance = World.computeDistance(user, currentUser); // compute distance between peers.
|
||||
|
||||
|
@ -297,4 +343,12 @@ export class World {
|
|||
}
|
||||
return 0;
|
||||
}*/
|
||||
setViewport(socket : Identificable, viewport: ViewportInterface): UserInterface[] {
|
||||
const user = this.users.get(socket.userId);
|
||||
if(typeof user === 'undefined') {
|
||||
console.warn('In setViewport, could not find user with ID "'+socket.userId+'" in world.');
|
||||
return [];
|
||||
}
|
||||
return this.positionNotifier.setViewport(user, viewport);
|
||||
}
|
||||
}
|
||||
|
|
96
back/src/Model/Zone.ts
Normal file
96
back/src/Model/Zone.ts
Normal file
|
@ -0,0 +1,96 @@
|
|||
import {UserInterface} from "./UserInterface";
|
||||
import {PointInterface} from "_Model/Websocket/PointInterface";
|
||||
import {PositionInterface} from "_Model/PositionInterface";
|
||||
|
||||
export type UserEntersCallback = (user: UserInterface, listener: UserInterface) => void;
|
||||
export type UserMovesCallback = (user: UserInterface, position: PointInterface, listener: UserInterface) => void;
|
||||
export type UserLeavesCallback = (user: UserInterface, listener: UserInterface) => void;
|
||||
|
||||
export class Zone {
|
||||
private players: Set<UserInterface> = new Set<UserInterface>();
|
||||
private listeners: Set<UserInterface> = new Set<UserInterface>();
|
||||
|
||||
constructor(private onUserEnters: UserEntersCallback, private onUserMoves: UserMovesCallback, private onUserLeaves: UserLeavesCallback) {
|
||||
}
|
||||
|
||||
/**
|
||||
* A user leaves the zone
|
||||
*/
|
||||
public leave(user: UserInterface, newZone: Zone|null) {
|
||||
this.players.delete(user);
|
||||
this.notifyUserLeft(user, newZone);
|
||||
}
|
||||
|
||||
/**
|
||||
* Notify listeners of this zone that this user left
|
||||
*/
|
||||
private notifyUserLeft(user: UserInterface, newZone: Zone|null) {
|
||||
for (const listener of this.listeners) {
|
||||
if (listener !== user && (newZone === null || !listener.listenedZones.has(newZone))) {
|
||||
this.onUserLeaves(user, listener);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enter(user: UserInterface, oldZone: Zone|null, position: PointInterface) {
|
||||
this.players.add(user);
|
||||
this.notifyUserEnter(user, oldZone, position);
|
||||
}
|
||||
|
||||
/**
|
||||
* Notify listeners of this zone that this user entered
|
||||
*/
|
||||
private notifyUserEnter(user: UserInterface, oldZone: Zone|null, position: PointInterface) {
|
||||
for (const listener of this.listeners) {
|
||||
if (listener === user) {
|
||||
continue;
|
||||
}
|
||||
if (oldZone === null || !listener.listenedZones.has(oldZone)) {
|
||||
this.onUserEnters(user, listener);
|
||||
} else {
|
||||
this.onUserMoves(user, position, listener);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public move(user: UserInterface, position: PointInterface) {
|
||||
if (!this.players.has(user)) {
|
||||
this.players.add(user);
|
||||
const foo = this.players;
|
||||
this.notifyUserEnter(user, null, position);
|
||||
return;
|
||||
}
|
||||
|
||||
for (const listener of this.listeners) {
|
||||
if (listener !== user) {
|
||||
this.onUserMoves(user,position, listener);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public startListening(listener: UserInterface): void {
|
||||
for (const player of this.players) {
|
||||
if (player !== listener) {
|
||||
this.onUserEnters(player, listener);
|
||||
}
|
||||
}
|
||||
|
||||
this.listeners.add(listener);
|
||||
listener.listenedZones.add(this);
|
||||
}
|
||||
|
||||
public stopListening(listener: UserInterface): void {
|
||||
for (const player of this.players) {
|
||||
if (player !== listener) {
|
||||
this.onUserLeaves(player, listener);
|
||||
}
|
||||
}
|
||||
|
||||
this.listeners.delete(listener);
|
||||
listener.listenedZones.delete(this);
|
||||
}
|
||||
|
||||
public getPlayers(): Set<UserInterface> {
|
||||
return this.players;
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue