Merge
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commit
3a9196fb82
37 changed files with 1601 additions and 213 deletions
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@ -4,10 +4,10 @@ import * as http from "http";
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import {MessageUserPosition, Point} from "../Model/Websocket/MessageUserPosition"; //TODO fix import by "_Model/.."
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import {ExSocketInterface} from "../Model/Websocket/ExSocketInterface"; //TODO fix import by "_Model/.."
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import Jwt, {JsonWebTokenError} from "jsonwebtoken";
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import {SECRET_KEY, MINIMUM_DISTANCE, GROUP_RADIUS} from "../Enum/EnvironmentVariable"; //TODO fix import by "_Enum/..."
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import {SECRET_KEY, MINIMUM_DISTANCE, GROUP_RADIUS, ALLOW_ARTILLERY} from "../Enum/EnvironmentVariable"; //TODO fix import by "_Enum/..."
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import {World} from "../Model/World";
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import {Group} from "_Model/Group";
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import {UserInterface} from "_Model/UserInterface";
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import {Group} from "../Model/Group";
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import {UserInterface} from "../Model/UserInterface";
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import {isSetPlayerDetailsMessage,} from "../Model/Websocket/SetPlayerDetailsMessage";
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import {MessageUserJoined} from "../Model/Websocket/MessageUserJoined";
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import {MessageUserMoved} from "../Model/Websocket/MessageUserMoved";
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@ -19,12 +19,15 @@ import {isPointInterface, PointInterface} from "../Model/Websocket/PointInterfac
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import {isWebRtcSignalMessageInterface} from "../Model/Websocket/WebRtcSignalMessage";
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import {UserInGroupInterface} from "../Model/Websocket/UserInGroupInterface";
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import {isItemEventMessageInterface} from "../Model/Websocket/ItemEventMessage";
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import {uuid} from 'uuidv4';
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import {isUserMovesInterface} from "../Model/Websocket/UserMovesMessage";
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import {isViewport} from "../Model/Websocket/ViewportMessage";
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enum SockerIoEvent {
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CONNECTION = "connection",
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DISCONNECT = "disconnect",
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JOIN_ROOM = "join-room", // bi-directional
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USER_POSITION = "user-position", // bi-directional
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USER_POSITION = "user-position", // From client to server
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USER_MOVED = "user-moved", // From server to client
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USER_LEFT = "user-left", // From server to client
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WEBRTC_SIGNAL = "webrtc-signal",
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@ -36,6 +39,21 @@ enum SockerIoEvent {
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GROUP_DELETE = "group-delete",
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SET_PLAYER_DETAILS = "set-player-details",
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ITEM_EVENT = 'item-event',
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SET_SILENT = "set_silent", // Set or unset the silent mode for this user.
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SET_VIEWPORT = "set-viewport",
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BATCH = "batch",
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}
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function emitInBatch(socket: ExSocketInterface, event: string | symbol, payload: unknown): void {
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socket.batchedMessages.push({ event, payload});
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if (socket.batchTimeout === null) {
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socket.batchTimeout = setTimeout(() => {
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socket.emit(SockerIoEvent.BATCH, socket.batchedMessages);
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socket.batchedMessages = [];
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socket.batchTimeout = null;
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}, 100);
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}
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}
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export class IoSocketController {
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@ -61,10 +79,25 @@ export class IoSocketController {
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// Authentication with token. it will be decoded and stored in the socket.
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// Completely commented for now, as we do not use the "/login" route at all.
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this.Io.use((socket: Socket, next) => {
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console.log(socket.handshake.query.token);
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if (!socket.handshake.query || !socket.handshake.query.token) {
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console.error('An authentication error happened, a user tried to connect without a token.');
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return next(new Error('Authentication error'));
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}
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if(socket.handshake.query.token === 'test'){
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if (ALLOW_ARTILLERY) {
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(socket as ExSocketInterface).token = socket.handshake.query.token;
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(socket as ExSocketInterface).userId = uuid();
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(socket as ExSocketInterface).isArtillery = true;
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console.log((socket as ExSocketInterface).userId);
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next();
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return;
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} else {
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console.warn("In order to perform a load-testing test on this environment, you must set the ALLOW_ARTILLERY environment variable to 'true'");
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next();
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}
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}
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(socket as ExSocketInterface).isArtillery = false;
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if(this.searchClientByToken(socket.handshake.query.token)){
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console.error('An authentication error happened, a user tried to connect while its token is already connected.');
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return next(new Error('Authentication error'));
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@ -137,6 +170,11 @@ export class IoSocketController {
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ioConnection() {
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this.Io.on(SockerIoEvent.CONNECTION, (socket: Socket) => {
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const client : ExSocketInterface = socket as ExSocketInterface;
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client.batchedMessages = [];
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client.batchTimeout = null;
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client.emitInBatch = (event: string | symbol, payload: unknown): void => {
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emitInBatch(client, event, payload);
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}
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this.sockets.set(client.userId, client);
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// Let's log server load when a user joins
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@ -156,6 +194,7 @@ export class IoSocketController {
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y: user y position on map
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*/
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socket.on(SockerIoEvent.JOIN_ROOM, (message: unknown, answerFn): void => {
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console.log(SockerIoEvent.JOIN_ROOM, message);
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try {
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if (!isJoinRoomMessageInterface(message)) {
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socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: 'Invalid JOIN_ROOM message.'});
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@ -176,28 +215,30 @@ export class IoSocketController {
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//join new previous room
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const world = this.joinRoom(Client, roomId, message.position);
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//add function to refresh position user in real time.
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//this.refreshUserPosition(Client);
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const messageUserJoined = new MessageUserJoined(Client.userId, Client.name, Client.characterLayers, Client.position);
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socket.to(roomId).emit(SockerIoEvent.JOIN_ROOM, messageUserJoined);
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// The answer shall contain the list of all users of the room with their positions:
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const listOfUsers = Array.from(world.getUsers(), ([key, user]) => {
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const users = world.setViewport(Client, message.viewport);
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const listOfUsers = users.map((user: UserInterface) => {
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const player: ExSocketInterface|undefined = this.sockets.get(user.id);
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if (player === undefined) {
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console.warn('Something went wrong. The World contains a user "'+user.id+"' but this user does not exist in the sockets list!");
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return null;
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}
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return new MessageUserPosition(user.id, player.name, player.characterLayers, player.position);
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}).filter((item: MessageUserPosition|null) => item !== null);
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}, users);
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const listOfItems: {[itemId: string]: unknown} = {};
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for (const [itemId, item] of world.getItemsState().entries()) {
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listOfItems[itemId] = item;
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}
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//console.warn('ANSWER PLAYER POSITIONS', listOfUsers);
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if (answerFn === undefined && ALLOW_ARTILLERY === true) {
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/*console.error("TYPEOF answerFn", typeof(answerFn));
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console.error("answerFn", answerFn);
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process.exit(1)*/
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// For some reason, answerFn can be undefined if we use Artillery (?)
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return;
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}
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answerFn({
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users: listOfUsers,
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items: listOfItems
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@ -208,28 +249,53 @@ export class IoSocketController {
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}
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});
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socket.on(SockerIoEvent.USER_POSITION, (position: unknown): void => {
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socket.on(SockerIoEvent.SET_VIEWPORT, (message: unknown): void => {
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try {
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if (!isPointInterface(position)) {
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//console.log('SET_VIEWPORT')
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if (!isViewport(message)) {
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socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: 'Invalid SET_VIEWPORT message.'});
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console.warn('Invalid SET_VIEWPORT message received: ', message);
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return;
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}
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const Client = (socket as ExSocketInterface);
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Client.viewport = message;
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const world = this.Worlds.get(Client.roomId);
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if (!world) {
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console.error("In SET_VIEWPORT, could not find world with id '", Client.roomId, "'");
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return;
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}
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world.setViewport(Client, Client.viewport);
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} catch (e) {
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console.error('An error occurred on "SET_VIEWPORT" event');
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console.error(e);
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}
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});
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socket.on(SockerIoEvent.USER_POSITION, (userMovesMessage: unknown): void => {
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//console.log(SockerIoEvent.USER_POSITION, userMovesMessage);
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try {
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if (!isUserMovesInterface(userMovesMessage)) {
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socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: 'Invalid USER_POSITION message.'});
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console.warn('Invalid USER_POSITION message received: ', position);
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console.warn('Invalid USER_POSITION message received: ', userMovesMessage);
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return;
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}
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const Client = (socket as ExSocketInterface);
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// sending to all clients in room except sender
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Client.position = position;
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Client.position = userMovesMessage.position;
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Client.viewport = userMovesMessage.viewport;
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// update position in the world
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const world = this.Worlds.get(Client.roomId);
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if (!world) {
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console.error("Could not find world with id '", Client.roomId, "'");
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console.error("In USER_POSITION, could not find world with id '", Client.roomId, "'");
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return;
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}
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world.updatePosition(Client, position);
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socket.to(Client.roomId).emit(SockerIoEvent.USER_MOVED, new MessageUserMoved(Client.userId, Client.position));
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world.updatePosition(Client, Client.position);
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world.setViewport(Client, Client.viewport);
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} catch (e) {
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console.error('An error occurred on "user_position" event');
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console.error(e);
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// Let's send the user id to the user
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socket.on(SockerIoEvent.SET_PLAYER_DETAILS, (playerDetails: unknown, answerFn) => {
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console.log(SockerIoEvent.SET_PLAYER_DETAILS, playerDetails);
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if (!isSetPlayerDetailsMessage(playerDetails)) {
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socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: 'Invalid SET_PLAYER_DETAILS message.'});
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console.warn('Invalid SET_PLAYER_DETAILS message received: ', playerDetails);
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const Client = (socket as ExSocketInterface);
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Client.name = playerDetails.name;
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Client.characterLayers = playerDetails.characterLayers;
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answerFn(Client.userId);
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// Artillery fails when receiving an acknowledgement that is not a JSON object
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if (!Client.isArtillery) {
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answerFn(Client.userId);
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}
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});
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socket.on(SockerIoEvent.SET_SILENT, (silent: unknown) => {
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console.log(SockerIoEvent.SET_SILENT, silent);
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if (typeof silent !== "boolean") {
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socket.emit(SockerIoEvent.MESSAGE_ERROR, {message: 'Invalid SET_SILENT message.'});
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console.warn('Invalid SET_SILENT message received: ', silent);
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return;
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}
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try {
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const Client = (socket as ExSocketInterface);
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// update position in the world
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const world = this.Worlds.get(Client.roomId);
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if (!world) {
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console.error("In SET_SILENT, could not find world with id '", Client.roomId, "'");
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return;
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}
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world.setSilent(Client, silent);
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} catch (e) {
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console.error('An error occurred on "SET_SILENT"');
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console.error(e);
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}
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});
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socket.on(SockerIoEvent.ITEM_EVENT, (itemEvent: unknown) => {
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@ -359,8 +453,6 @@ export class IoSocketController {
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// leave previous room and world
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if(Client.roomId){
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try {
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Client.to(Client.roomId).emit(SockerIoEvent.USER_LEFT, Client.userId);
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//user leave previous world
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const world: World | undefined = this.Worlds.get(Client.roomId);
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if (world) {
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@ -396,6 +488,25 @@ export class IoSocketController {
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this.sendUpdateGroupEvent(group);
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}, (groupUuid: string, lastUser: UserInterface) => {
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this.sendDeleteGroupEvent(groupUuid, lastUser);
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}, (user, listener) => {
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const clientUser = this.searchClientByIdOrFail(user.id);
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const clientListener = this.searchClientByIdOrFail(listener.id);
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const messageUserJoined = new MessageUserJoined(clientUser.userId, clientUser.name, clientUser.characterLayers, clientUser.position);
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clientListener.emit(SockerIoEvent.JOIN_ROOM, messageUserJoined);
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//console.log("Sending JOIN_ROOM event");
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}, (user, position, listener) => {
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const clientUser = this.searchClientByIdOrFail(user.id);
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const clientListener = this.searchClientByIdOrFail(listener.id);
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clientListener.emitInBatch(SockerIoEvent.USER_MOVED, new MessageUserMoved(clientUser.userId, clientUser.position));
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//console.log("Sending USER_MOVED event");
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}, (user, listener) => {
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const clientUser = this.searchClientByIdOrFail(user.id);
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const clientListener = this.searchClientByIdOrFail(listener.id);
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clientListener.emit(SockerIoEvent.USER_LEFT, clientUser.userId);
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//console.log("Sending USER_LEFT event");
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});
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this.Worlds.set(roomId, world);
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}
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