Removing any in the front
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8348d13bfe
commit
39928b46f9
5 changed files with 52 additions and 46 deletions
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@ -58,7 +58,7 @@ export class GameScene extends Phaser.Scene {
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y: -1000
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}
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PositionNextScene: Array<any> = new Array<any>();
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private PositionNextScene: Array<Array<{ key: string, hash: string }>> = new Array<Array<{ key: string, hash: string }>>();
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private startLayerName: string|undefined;
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static createFromUrl(mapUrlFile: string, instance: string): GameScene {
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@ -295,15 +295,13 @@ export class GameScene extends Phaser.Scene {
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}
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//push and save switching case
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// TODO: this is not efficient. We should refactor that to enable a search by key. For instance: this.PositionNextScene[y][x] = exitSceneKey
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this.PositionNextScene.push({
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xStart: (x * tileWidth),
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yStart: (y * tileWidth),
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xEnd: ((x +1) * tileHeight),
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yEnd: ((y + 1) * tileHeight),
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if (this.PositionNextScene[y] === undefined) {
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this.PositionNextScene[y] = new Array<{key: string, hash: string}>();
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}
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this.PositionNextScene[y][x] = {
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key: exitSceneKey,
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hash
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})
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}
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}
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}
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@ -469,14 +467,15 @@ export class GameScene extends Phaser.Scene {
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/**
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*
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*/
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checkToExit(){
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if(this.PositionNextScene.length === 0){
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checkToExit(): {key: string, hash: string} | null {
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const x = Math.floor(this.CurrentPlayer.x / 32);
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const y = Math.floor(this.CurrentPlayer.y / 32);
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if (this.PositionNextScene[y] !== undefined && this.PositionNextScene[y][x] !== undefined) {
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return this.PositionNextScene[y][x];
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} else {
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return null;
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}
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return this.PositionNextScene.find((position : any) => {
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return position.xStart <= this.CurrentPlayer.x && this.CurrentPlayer.x <= position.xEnd
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&& position.yStart <= this.CurrentPlayer.y && this.CurrentPlayer.y <= position.yEnd
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})
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}
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public initUsersPosition(usersPosition: MessageUserPositionInterface[]): void {
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