Adding exitUrl property

The exitUrl property can be applied on a layer to link to any kind of room (private or public)
This commit is contained in:
David Négrier 2020-10-15 15:50:51 +02:00
parent 517b3a644b
commit 36d73333f5
6 changed files with 165 additions and 160 deletions

View file

@ -29,7 +29,7 @@ class ConnectionManager {
const roomSlug = data.roomSlug;
urlManager.editUrlForRoom(roomSlug, organizationSlug, worldSlug);
const room = new Room(window.location.pathname);
const room = new Room(window.location.pathname + window.location.hash);
return Promise.resolve(room);
} else if (connexionType === GameConnexionTypes.anonymous || connexionType === GameConnexionTypes.empty) {
const localUser = localUserStore.getLocalUser();
@ -46,7 +46,7 @@ class ConnectionManager {
const defaultMapUrl = window.location.host.replace('play.', 'maps.') + URL_ROOM_STARTED;
roomId = urlManager.editUrlForRoom(defaultMapUrl, null, null);
} else {
roomId = window.location.pathname;
roomId = window.location.pathname + window.location.hash;
}
const room = new Room(roomId);
return Promise.resolve(room);
@ -55,7 +55,7 @@ class ConnectionManager {
if (localUser) {
this.localUser = localUser
const room = new Room(window.location.pathname);
const room = new Room(window.location.pathname + window.location.hash);
return Promise.resolve(room);
} else {
//todo: find some kind of fallback?