Merge remote-tracking branch 'remotes/upstream/develop' into trigger-message-refv3
This commit is contained in:
commit
369d453455
202 changed files with 15971 additions and 4927 deletions
|
@ -1,17 +1,17 @@
|
|||
import {ResizableScene} from "../Login/ResizableScene";
|
||||
import { ResizableScene } from "../Login/ResizableScene";
|
||||
import GameObject = Phaser.GameObjects.GameObject;
|
||||
import Events = Phaser.Scenes.Events;
|
||||
import AnimationEvents = Phaser.Animations.Events;
|
||||
import StructEvents = Phaser.Structs.Events;
|
||||
import {SKIP_RENDER_OPTIMIZATIONS} from "../../Enum/EnvironmentVariable";
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||||
import { SKIP_RENDER_OPTIMIZATIONS } from "../../Enum/EnvironmentVariable";
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||||
|
||||
/**
|
||||
* A scene that can track its dirty/pristine state.
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||||
*/
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||||
export abstract class DirtyScene extends ResizableScene {
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||||
private isAlreadyTracking: boolean = false;
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||||
protected dirty:boolean = true;
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||||
private objectListChanged:boolean = true;
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protected dirty: boolean = true;
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||||
private objectListChanged: boolean = true;
|
||||
private physicsEnabled: boolean = false;
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||||
|
||||
/**
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||||
|
@ -59,7 +59,6 @@ export abstract class DirtyScene extends ResizableScene {
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this.physicsEnabled = false;
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}
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});
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||||
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||||
}
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private trackAnimation(): void {
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||||
|
@ -71,7 +70,7 @@ export abstract class DirtyScene extends ResizableScene {
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}
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||||
|
||||
public markDirty(): void {
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||||
this.events.once(Phaser.Scenes.Events.POST_UPDATE, () => this.dirty = true);
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||||
this.events.once(Phaser.Scenes.Events.POST_UPDATE, () => (this.dirty = true));
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||||
}
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||||
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public onResize(): void {
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|
|
|
@ -1,26 +1,24 @@
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|||
import {GameScene} from "./GameScene";
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import {connectionManager} from "../../Connexion/ConnectionManager";
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import type {Room} from "../../Connexion/Room";
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import {MenuScene, MenuSceneName} from "../Menu/MenuScene";
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import {LoginSceneName} from "../Login/LoginScene";
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||||
import {SelectCharacterSceneName} from "../Login/SelectCharacterScene";
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||||
import {EnableCameraSceneName} from "../Login/EnableCameraScene";
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||||
import {localUserStore} from "../../Connexion/LocalUserStore";
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||||
import {get} from "svelte/store";
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||||
import {requestedCameraState, requestedMicrophoneState} from "../../Stores/MediaStore";
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import {helpCameraSettingsVisibleStore} from "../../Stores/HelpCameraSettingsStore";
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import { GameScene } from "./GameScene";
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import { connectionManager } from "../../Connexion/ConnectionManager";
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import type { Room } from "../../Connexion/Room";
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import { MenuScene, MenuSceneName } from "../Menu/MenuScene";
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||||
import { LoginSceneName } from "../Login/LoginScene";
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||||
import { SelectCharacterSceneName } from "../Login/SelectCharacterScene";
|
||||
import { EnableCameraSceneName } from "../Login/EnableCameraScene";
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||||
import { localUserStore } from "../../Connexion/LocalUserStore";
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||||
import { get } from "svelte/store";
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||||
import { requestedCameraState, requestedMicrophoneState } from "../../Stores/MediaStore";
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||||
import { helpCameraSettingsVisibleStore } from "../../Stores/HelpCameraSettingsStore";
|
||||
|
||||
/**
|
||||
* This class should be responsible for any scene starting/stopping
|
||||
*/
|
||||
export class GameManager {
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||||
private playerName: string|null;
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||||
private characterLayers: string[]|null;
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private companion: string|null;
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private startRoom!:Room;
|
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currentGameSceneName: string|null = null;
|
||||
private playerName: string | null;
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private characterLayers: string[] | null;
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||||
private companion: string | null;
|
||||
private startRoom!: Room;
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currentGameSceneName: string | null = null;
|
||||
|
||||
constructor() {
|
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this.playerName = localUserStore.getName();
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|
@ -51,23 +49,22 @@ export class GameManager {
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localUserStore.setCharacterLayers(layers);
|
||||
}
|
||||
|
||||
getPlayerName(): string|null {
|
||||
getPlayerName(): string | null {
|
||||
return this.playerName;
|
||||
}
|
||||
|
||||
getCharacterLayers(): string[] {
|
||||
if (!this.characterLayers) {
|
||||
throw 'characterLayers are not set';
|
||||
throw "characterLayers are not set";
|
||||
}
|
||||
return this.characterLayers;
|
||||
}
|
||||
|
||||
|
||||
setCompanion(companion: string|null): void {
|
||||
setCompanion(companion: string | null): void {
|
||||
this.companion = companion;
|
||||
}
|
||||
|
||||
getCompanion(): string|null {
|
||||
getCompanion(): string | null {
|
||||
return this.companion;
|
||||
}
|
||||
|
||||
|
@ -76,18 +73,21 @@ export class GameManager {
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|||
const mapDetail = await room.getMapDetail();
|
||||
|
||||
const gameIndex = scenePlugin.getIndex(roomID);
|
||||
if(gameIndex === -1){
|
||||
const game : Phaser.Scene = new GameScene(room, mapDetail.mapUrl);
|
||||
if (gameIndex === -1) {
|
||||
const game: Phaser.Scene = new GameScene(room, mapDetail.mapUrl);
|
||||
scenePlugin.add(roomID, game, false);
|
||||
}
|
||||
}
|
||||
|
||||
public goToStartingMap(scenePlugin: Phaser.Scenes.ScenePlugin): void {
|
||||
console.log('starting '+ (this.currentGameSceneName || this.startRoom.id))
|
||||
console.log("starting " + (this.currentGameSceneName || this.startRoom.id));
|
||||
scenePlugin.start(this.currentGameSceneName || this.startRoom.id);
|
||||
scenePlugin.launch(MenuSceneName);
|
||||
|
||||
if(!localUserStore.getHelpCameraSettingsShown() && (!get(requestedMicrophoneState) || !get(requestedCameraState))){
|
||||
if (
|
||||
!localUserStore.getHelpCameraSettingsShown() &&
|
||||
(!get(requestedMicrophoneState) || !get(requestedCameraState))
|
||||
) {
|
||||
helpCameraSettingsVisibleStore.set(true);
|
||||
localUserStore.setHelpCameraSettingsShown();
|
||||
}
|
||||
|
@ -104,7 +104,7 @@ export class GameManager {
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|||
* This will close the socket connections and stop the gameScene, but won't remove it.
|
||||
*/
|
||||
leaveGame(scene: Phaser.Scene, targetSceneName: string, sceneClass: Phaser.Scene): void {
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||||
if (this.currentGameSceneName === null) throw 'No current scene id set!';
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if (this.currentGameSceneName === null) throw "No current scene id set!";
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||||
const gameScene: GameScene = scene.scene.get(this.currentGameSceneName) as GameScene;
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gameScene.cleanupClosingScene();
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scene.scene.stop(this.currentGameSceneName);
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||||
|
@ -123,13 +123,13 @@ export class GameManager {
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scene.scene.start(this.currentGameSceneName);
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scene.scene.wake(MenuSceneName);
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} else {
|
||||
scene.scene.run(fallbackSceneName)
|
||||
scene.scene.run(fallbackSceneName);
|
||||
}
|
||||
}
|
||||
|
||||
public getCurrentGameScene(scene: Phaser.Scene): GameScene {
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||||
if (this.currentGameSceneName === null) throw 'No current scene id set!';
|
||||
return scene.scene.get(this.currentGameSceneName) as GameScene
|
||||
if (this.currentGameSceneName === null) throw "No current scene id set!";
|
||||
return scene.scene.get(this.currentGameSceneName) as GameScene;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,9 +1,13 @@
|
|||
import type {ITiledMap, ITiledMapLayer, ITiledMapLayerProperty} from "../Map/ITiledMap";
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||||
import type { ITiledMap, ITiledMapLayer, ITiledMapLayerProperty } from "../Map/ITiledMap";
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import { flattenGroupLayersMap } from "../Map/LayersFlattener";
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import TilemapLayer = Phaser.Tilemaps.TilemapLayer;
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||||
import { DEPTH_OVERLAY_INDEX } from "./DepthIndexes";
|
||||
|
||||
export type PropertyChangeCallback = (newValue: string | number | boolean | undefined, oldValue: string | number | boolean | undefined, allProps: Map<string, string | boolean | number>) => void;
|
||||
export type PropertyChangeCallback = (
|
||||
newValue: string | number | boolean | undefined,
|
||||
oldValue: string | number | boolean | undefined,
|
||||
allProps: Map<string, string | boolean | number>
|
||||
) => void;
|
||||
|
||||
/**
|
||||
* A wrapper around a ITiledMap interface to provide additional capabilities.
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||||
|
@ -13,39 +17,56 @@ export class GameMap {
|
|||
private key: number | undefined;
|
||||
private lastProperties = new Map<string, string | boolean | number>();
|
||||
private callbacks = new Map<string, Array<PropertyChangeCallback>>();
|
||||
private tileNameMap = new Map<string, number>();
|
||||
|
||||
private tileSetPropertyMap: { [tile_index: number]: Array<ITiledMapLayerProperty> } = {}
|
||||
private tileSetPropertyMap: { [tile_index: number]: Array<ITiledMapLayerProperty> } = {};
|
||||
public readonly flatLayers: ITiledMapLayer[];
|
||||
public readonly phaserLayers: TilemapLayer[] = [];
|
||||
|
||||
public exitUrls: Array<string> = []
|
||||
public exitUrls: Array<string> = [];
|
||||
|
||||
public constructor(private map: ITiledMap, phaserMap: Phaser.Tilemaps.Tilemap, terrains: Array<Phaser.Tilemaps.Tileset>) {
|
||||
public hasStartTile = false;
|
||||
|
||||
public constructor(
|
||||
private map: ITiledMap,
|
||||
phaserMap: Phaser.Tilemaps.Tilemap,
|
||||
terrains: Array<Phaser.Tilemaps.Tileset>
|
||||
) {
|
||||
this.flatLayers = flattenGroupLayersMap(map);
|
||||
let depth = -2;
|
||||
for (const layer of this.flatLayers) {
|
||||
if(layer.type === 'tilelayer'){
|
||||
if (layer.type === "tilelayer") {
|
||||
this.phaserLayers.push(phaserMap.createLayer(layer.name, terrains, 0, 0).setDepth(depth));
|
||||
}
|
||||
if (layer.type === 'objectgroup' && layer.name === 'floorLayer') {
|
||||
if (layer.type === "objectgroup" && layer.name === "floorLayer") {
|
||||
depth = DEPTH_OVERLAY_INDEX;
|
||||
}
|
||||
}
|
||||
for (const tileset of map.tilesets) {
|
||||
tileset?.tiles?.forEach(tile => {
|
||||
tileset?.tiles?.forEach((tile) => {
|
||||
if (tile.properties) {
|
||||
this.tileSetPropertyMap[tileset.firstgid + tile.id] = tile.properties
|
||||
tile.properties.forEach(prop => {
|
||||
this.tileSetPropertyMap[tileset.firstgid + tile.id] = tile.properties;
|
||||
tile.properties.forEach((prop) => {
|
||||
if (prop.name == "name" && typeof prop.value == "string") {
|
||||
this.tileNameMap.set(prop.value, tileset.firstgid + tile.id);
|
||||
}
|
||||
if (prop.name == "exitUrl" && typeof prop.value == "string") {
|
||||
this.exitUrls.push(prop.value);
|
||||
} else if (prop.name == "start") {
|
||||
this.hasStartTile = true;
|
||||
}
|
||||
})
|
||||
});
|
||||
}
|
||||
})
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public getPropertiesForIndex(index: number): Array<ITiledMapLayerProperty> {
|
||||
if (this.tileSetPropertyMap[index]) {
|
||||
return this.tileSetPropertyMap[index];
|
||||
}
|
||||
return [];
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the position of the current player (in pixels)
|
||||
|
@ -89,7 +110,7 @@ export class GameMap {
|
|||
const properties = new Map<string, string | boolean | number>();
|
||||
|
||||
for (const layer of this.flatLayers) {
|
||||
if (layer.type !== 'tilelayer') {
|
||||
if (layer.type !== "tilelayer") {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -99,7 +120,7 @@ export class GameMap {
|
|||
if (tiles[key] == 0) {
|
||||
continue;
|
||||
}
|
||||
tileIndex = tiles[key]
|
||||
tileIndex = tiles[key];
|
||||
}
|
||||
|
||||
// There is a tile in this layer, let's embed the properties
|
||||
|
@ -113,24 +134,33 @@ export class GameMap {
|
|||
}
|
||||
|
||||
if (tileIndex) {
|
||||
this.tileSetPropertyMap[tileIndex]?.forEach(property => {
|
||||
this.tileSetPropertyMap[tileIndex]?.forEach((property) => {
|
||||
if (property.value) {
|
||||
properties.set(property.name, property.value)
|
||||
properties.set(property.name, property.value);
|
||||
} else if (properties.has(property.name)) {
|
||||
properties.delete(property.name)
|
||||
properties.delete(property.name);
|
||||
}
|
||||
})
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
return properties;
|
||||
}
|
||||
|
||||
public getMap(): ITiledMap{
|
||||
public getMap(): ITiledMap {
|
||||
return this.map;
|
||||
}
|
||||
|
||||
private trigger(propName: string, oldValue: string | number | boolean | undefined, newValue: string | number | boolean | undefined, allProps: Map<string, string | boolean | number>) {
|
||||
private getTileProperty(index: number): Array<ITiledMapLayerProperty> {
|
||||
return this.tileSetPropertyMap[index];
|
||||
}
|
||||
|
||||
private trigger(
|
||||
propName: string,
|
||||
oldValue: string | number | boolean | undefined,
|
||||
newValue: string | number | boolean | undefined,
|
||||
allProps: Map<string, string | boolean | number>
|
||||
) {
|
||||
const callbacksArray = this.callbacks.get(propName);
|
||||
if (callbacksArray !== undefined) {
|
||||
for (const callback of callbacksArray) {
|
||||
|
@ -159,10 +189,53 @@ export class GameMap {
|
|||
return this.phaserLayers.find((layer) => layer.layer.name === layerName);
|
||||
}
|
||||
|
||||
public addTerrain(terrain : Phaser.Tilemaps.Tileset): void {
|
||||
public addTerrain(terrain: Phaser.Tilemaps.Tileset): void {
|
||||
for (const phaserLayer of this.phaserLayers) {
|
||||
phaserLayer.tileset.push(terrain);
|
||||
}
|
||||
}
|
||||
|
||||
private putTileInFlatLayer(index: number, x: number, y: number, layer: string): void {
|
||||
const fLayer = this.findLayer(layer);
|
||||
if (fLayer == undefined) {
|
||||
console.error("The layer that you want to change doesn't exist.");
|
||||
return;
|
||||
}
|
||||
if (fLayer.type !== "tilelayer") {
|
||||
console.error("The layer that you want to change is not a tilelayer. Tile can only be put in tilelayer.");
|
||||
return;
|
||||
}
|
||||
if (typeof fLayer.data === "string") {
|
||||
console.error("Data of the layer that you want to change is only readable.");
|
||||
return;
|
||||
}
|
||||
fLayer.data[x + y * fLayer.height] = index;
|
||||
}
|
||||
|
||||
public putTile(tile: string | number, x: number, y: number, layer: string): void {
|
||||
const phaserLayer = this.findPhaserLayer(layer);
|
||||
if (phaserLayer) {
|
||||
const tileIndex = this.getIndexForTileType(tile);
|
||||
if (tileIndex !== undefined) {
|
||||
this.putTileInFlatLayer(tileIndex, x, y, layer);
|
||||
const phaserTile = phaserLayer.putTileAt(tileIndex, x, y);
|
||||
for (const property of this.getTileProperty(tileIndex)) {
|
||||
if (property.name === "collides" && property.value === "true") {
|
||||
phaserTile.setCollision(true);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
console.error("The tile that you want to place doesn't exist.");
|
||||
}
|
||||
} else {
|
||||
console.error("The layer that you want to change is not a tilelayer. Tile can only be put in tilelayer.");
|
||||
}
|
||||
}
|
||||
|
||||
private getIndexForTileType(tile: string | number): number | undefined {
|
||||
if (typeof tile == "number") {
|
||||
return tile;
|
||||
}
|
||||
return this.tileNameMap.get(tile);
|
||||
}
|
||||
}
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -1,10 +1,14 @@
|
|||
import { MAX_EXTRAPOLATION_TIME } from "../../Enum/EnvironmentVariable";
|
||||
import type { PositionInterface } from "../../Connexion/ConnexionModels";
|
||||
import type { HasPlayerMovedEvent } from '../../Api/Events/HasPlayerMovedEvent';
|
||||
import type { HasPlayerMovedEvent } from "../../Api/Events/HasPlayerMovedEvent";
|
||||
|
||||
export class PlayerMovement {
|
||||
public constructor(private startPosition: PositionInterface, private startTick: number, private endPosition: HasPlayerMovedEvent, private endTick: number) {
|
||||
}
|
||||
public constructor(
|
||||
private startPosition: PositionInterface,
|
||||
private startTick: number,
|
||||
private endPosition: HasPlayerMovedEvent,
|
||||
private endTick: number
|
||||
) {}
|
||||
|
||||
public isOutdated(tick: number): boolean {
|
||||
//console.log(tick, this.endTick, MAX_EXTRAPOLATION_TIME)
|
||||
|
@ -24,14 +28,18 @@ export class PlayerMovement {
|
|||
return this.endPosition;
|
||||
}
|
||||
|
||||
const x = (this.endPosition.x - this.startPosition.x) * ((tick - this.startTick) / (this.endTick - this.startTick)) + this.startPosition.x;
|
||||
const y = (this.endPosition.y - this.startPosition.y) * ((tick - this.startTick) / (this.endTick - this.startTick)) + this.startPosition.y;
|
||||
const x =
|
||||
(this.endPosition.x - this.startPosition.x) * ((tick - this.startTick) / (this.endTick - this.startTick)) +
|
||||
this.startPosition.x;
|
||||
const y =
|
||||
(this.endPosition.y - this.startPosition.y) * ((tick - this.startTick) / (this.endTick - this.startTick)) +
|
||||
this.startPosition.y;
|
||||
//console.log('Computed position ', x, y)
|
||||
return {
|
||||
x,
|
||||
y,
|
||||
direction: this.endPosition.direction,
|
||||
moving: true
|
||||
}
|
||||
moving: true,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
* This class is in charge of computing the position of all players.
|
||||
* Player movement is delayed by 200ms so position depends on ticks.
|
||||
*/
|
||||
import type { HasPlayerMovedEvent } from '../../Api/Events/HasPlayerMovedEvent';
|
||||
import type { HasPlayerMovedEvent } from "../../Api/Events/HasPlayerMovedEvent";
|
||||
import type { PlayerMovement } from "./PlayerMovement";
|
||||
|
||||
export class PlayersPositionInterpolator {
|
||||
|
@ -24,7 +24,7 @@ export class PlayersPositionInterpolator {
|
|||
this.playerMovements.delete(userId);
|
||||
}
|
||||
//console.log("moving")
|
||||
positions.set(userId, playerMovement.getPosition(tick))
|
||||
positions.set(userId, playerMovement.getPosition(tick));
|
||||
});
|
||||
return positions;
|
||||
}
|
||||
|
|
127
front/src/Phaser/Game/StartPositionCalculator.ts
Normal file
127
front/src/Phaser/Game/StartPositionCalculator.ts
Normal file
|
@ -0,0 +1,127 @@
|
|||
import type { PositionInterface } from "../../Connexion/ConnexionModels";
|
||||
import type { ITiledMap, ITiledMapLayer, ITiledMapLayerProperty, ITiledMapTileLayer } from "../Map/ITiledMap";
|
||||
import type { GameMap } from "./GameMap";
|
||||
|
||||
const defaultStartLayerName = "start";
|
||||
|
||||
export class StartPositionCalculator {
|
||||
public startPosition!: PositionInterface;
|
||||
|
||||
constructor(
|
||||
private readonly gameMap: GameMap,
|
||||
private readonly mapFile: ITiledMap,
|
||||
private readonly initPosition: PositionInterface | null,
|
||||
public readonly startLayerName: string | null
|
||||
) {
|
||||
this.initStartXAndStartY();
|
||||
}
|
||||
private initStartXAndStartY() {
|
||||
// If there is an init position passed
|
||||
if (this.initPosition !== null) {
|
||||
this.startPosition = this.initPosition;
|
||||
} else {
|
||||
// Now, let's find the start layer
|
||||
if (this.startLayerName) {
|
||||
this.initPositionFromLayerName(this.startLayerName, this.startLayerName);
|
||||
}
|
||||
if (this.startPosition === undefined) {
|
||||
// If we have no start layer specified or if the hash passed does not exist, let's go with the default start position.
|
||||
this.initPositionFromLayerName(defaultStartLayerName, this.startLayerName);
|
||||
}
|
||||
}
|
||||
// Still no start position? Something is wrong with the map, we need a "start" layer.
|
||||
if (this.startPosition === undefined) {
|
||||
console.warn(
|
||||
'This map is missing a layer named "start" that contains the available default start positions.'
|
||||
);
|
||||
// Let's start in the middle of the map
|
||||
this.startPosition = {
|
||||
x: this.mapFile.width * 16,
|
||||
y: this.mapFile.height * 16,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param selectedLayer this is always the layer that is selected with the hash in the url
|
||||
* @param selectedOrDefaultLayer this can also be the {defaultStartLayerName} if the {selectedLayer} didnt yield any start points
|
||||
*/
|
||||
public initPositionFromLayerName(selectedOrDefaultLayer: string | null, selectedLayer: string | null) {
|
||||
if (!selectedOrDefaultLayer) {
|
||||
selectedOrDefaultLayer = defaultStartLayerName;
|
||||
}
|
||||
for (const layer of this.gameMap.flatLayers) {
|
||||
if (
|
||||
(selectedOrDefaultLayer === layer.name || layer.name.endsWith("/" + selectedOrDefaultLayer)) &&
|
||||
layer.type === "tilelayer" &&
|
||||
(selectedOrDefaultLayer === defaultStartLayerName || this.isStartLayer(layer))
|
||||
) {
|
||||
const startPosition = this.startUser(layer, selectedLayer);
|
||||
this.startPosition = {
|
||||
x: startPosition.x + this.mapFile.tilewidth / 2,
|
||||
y: startPosition.y + this.mapFile.tileheight / 2,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private isStartLayer(layer: ITiledMapLayer): boolean {
|
||||
return this.getProperty(layer, "startLayer") == true;
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param selectedLayer this is always the layer that is selected with the hash in the url
|
||||
* @param selectedOrDefaultLayer this can also be the default layer if the {selectedLayer} didnt yield any start points
|
||||
*/
|
||||
private startUser(selectedOrDefaultLayer: ITiledMapTileLayer, selectedLayer: string | null): PositionInterface {
|
||||
const tiles = selectedOrDefaultLayer.data;
|
||||
if (typeof tiles === "string") {
|
||||
throw new Error("The content of a JSON map must be filled as a JSON array, not as a string");
|
||||
}
|
||||
const possibleStartPositions: PositionInterface[] = [];
|
||||
tiles.forEach((objectKey: number, key: number) => {
|
||||
if (objectKey === 0) {
|
||||
return;
|
||||
}
|
||||
const y = Math.floor(key / selectedOrDefaultLayer.width);
|
||||
const x = key % selectedOrDefaultLayer.width;
|
||||
|
||||
if (selectedLayer && this.gameMap.hasStartTile) {
|
||||
const properties = this.gameMap.getPropertiesForIndex(objectKey);
|
||||
if (
|
||||
!properties.length ||
|
||||
!properties.some((property) => property.name == "start" && property.value == selectedLayer)
|
||||
) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
possibleStartPositions.push({ x: x * this.mapFile.tilewidth, y: y * this.mapFile.tilewidth });
|
||||
});
|
||||
// Get a value at random amongst allowed values
|
||||
if (possibleStartPositions.length === 0) {
|
||||
console.warn('The start layer "' + selectedOrDefaultLayer.name + '" for this map is empty.');
|
||||
return {
|
||||
x: 0,
|
||||
y: 0,
|
||||
};
|
||||
}
|
||||
// Choose one of the available start positions at random amongst the list of available start positions.
|
||||
return possibleStartPositions[Math.floor(Math.random() * possibleStartPositions.length)];
|
||||
}
|
||||
|
||||
private getProperty(layer: ITiledMapLayer | ITiledMap, name: string): string | boolean | number | undefined {
|
||||
const properties: ITiledMapLayerProperty[] | undefined = layer.properties;
|
||||
if (!properties) {
|
||||
return undefined;
|
||||
}
|
||||
const obj = properties.find(
|
||||
(property: ITiledMapLayerProperty) => property.name.toLowerCase() === name.toLowerCase()
|
||||
);
|
||||
if (obj === undefined) {
|
||||
return undefined;
|
||||
}
|
||||
return obj.value;
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue