Merge remote-tracking branch 'remotes/upstream/develop' into trigger-message-refv3

This commit is contained in:
jonny 2021-07-02 18:49:22 +02:00
commit 369d453455
202 changed files with 15971 additions and 4927 deletions

View file

@ -1,35 +1,35 @@
import type {ITiledMapObject} from "../Map/ITiledMap";
import type {GameScene} from "../Game/GameScene";
import type { ITiledMapObject } from "../Map/ITiledMap";
import type { GameScene } from "../Game/GameScene";
export class TextUtils {
public static createTextFromITiledMapObject(scene: GameScene, object: ITiledMapObject): void {
if (object.text === undefined) {
throw new Error('This object has not textual representation.');
throw new Error("This object has not textual representation.");
}
const options: {
fontStyle?: string,
fontSize?: string,
fontFamily?: string,
color?: string,
align?: string,
fontStyle?: string;
fontSize?: string;
fontFamily?: string;
color?: string;
align?: string;
wordWrap?: {
width: number,
useAdvancedWrap?: boolean
}
width: number;
useAdvancedWrap?: boolean;
};
} = {};
if (object.text.italic) {
options.fontStyle = 'italic';
options.fontStyle = "italic";
}
// Note: there is no support for "strikeout" and "underline"
let fontSize: number = 16;
if (object.text.pixelsize) {
fontSize = object.text.pixelsize;
}
options.fontSize = fontSize + 'px';
options.fontSize = fontSize + "px";
if (object.text.fontfamily) {
options.fontFamily = '"'+object.text.fontfamily+'"';
options.fontFamily = '"' + object.text.fontfamily + '"';
}
let color = '#000000';
let color = "#000000";
if (object.text.color !== undefined) {
color = object.text.color;
}
@ -38,13 +38,12 @@ export class TextUtils {
options.wordWrap = {
width: object.width,
//useAdvancedWrap: true
}
};
}
if (object.text.halign !== undefined) {
options.align = object.text.halign;
}
console.warn(options);
const textElem = scene.add.text(object.x, object.y, object.text.text, options);
textElem.setAngle(object.rotation);
}

View file

@ -1,90 +1,124 @@
import LoaderPlugin = Phaser.Loader.LoaderPlugin;
import type {CharacterTexture} from "../../Connexion/LocalUser";
import {BodyResourceDescriptionInterface, LAYERS, PLAYER_RESOURCES} from "./PlayerTextures";
import type { CharacterTexture } from "../../Connexion/LocalUser";
import { BodyResourceDescriptionInterface, LAYERS, PLAYER_RESOURCES } from "./PlayerTextures";
export interface FrameConfig {
frameWidth: number,
frameHeight: number,
frameWidth: number;
frameHeight: number;
}
export const loadAllLayers = (load: LoaderPlugin): BodyResourceDescriptionInterface[][] => {
const returnArray:BodyResourceDescriptionInterface[][] = [];
LAYERS.forEach(layer => {
const layerArray:BodyResourceDescriptionInterface[] = [];
const returnArray: BodyResourceDescriptionInterface[][] = [];
LAYERS.forEach((layer) => {
const layerArray: BodyResourceDescriptionInterface[] = [];
Object.values(layer).forEach((textureDescriptor) => {
layerArray.push(textureDescriptor);
load.spritesheet(textureDescriptor.name,textureDescriptor.img,{frameWidth: 32, frameHeight: 32});
})
returnArray.push(layerArray)
load.spritesheet(textureDescriptor.name, textureDescriptor.img, { frameWidth: 32, frameHeight: 32 });
});
returnArray.push(layerArray);
});
return returnArray;
}
};
export const loadAllDefaultModels = (load: LoaderPlugin): BodyResourceDescriptionInterface[] => {
const returnArray = Object.values(PLAYER_RESOURCES);
returnArray.forEach((playerResource: BodyResourceDescriptionInterface) => {
load.spritesheet(playerResource.name, playerResource.img, {frameWidth: 32, frameHeight: 32});
load.spritesheet(playerResource.name, playerResource.img, { frameWidth: 32, frameHeight: 32 });
});
return returnArray;
}
};
export const loadCustomTexture = (loaderPlugin: LoaderPlugin, texture: CharacterTexture) : Promise<BodyResourceDescriptionInterface> => {
const name = 'customCharacterTexture'+texture.id;
const playerResourceDescriptor: BodyResourceDescriptionInterface = {name, img: texture.url, level: texture.level}
export const loadCustomTexture = (
loaderPlugin: LoaderPlugin,
texture: CharacterTexture
): Promise<BodyResourceDescriptionInterface> => {
const name = "customCharacterTexture" + texture.id;
const playerResourceDescriptor: BodyResourceDescriptionInterface = { name, img: texture.url, level: texture.level };
return createLoadingPromise(loaderPlugin, playerResourceDescriptor, {
frameWidth: 32,
frameHeight: 32
frameHeight: 32,
});
}
};
export const lazyLoadPlayerCharacterTextures = (loadPlugin: LoaderPlugin, texturekeys:Array<string|BodyResourceDescriptionInterface>): Promise<string[]> => {
const promisesList:Promise<unknown>[] = [];
texturekeys.forEach((textureKey: string|BodyResourceDescriptionInterface) => {
export const lazyLoadPlayerCharacterTextures = (
loadPlugin: LoaderPlugin,
texturekeys: Array<string | BodyResourceDescriptionInterface>
): Promise<string[]> => {
const promisesList: Promise<unknown>[] = [];
texturekeys.forEach((textureKey: string | BodyResourceDescriptionInterface) => {
try {
//TODO refactor
const playerResourceDescriptor = getRessourceDescriptor(textureKey);
if (playerResourceDescriptor && !loadPlugin.textureManager.exists(playerResourceDescriptor.name)) {
promisesList.push(createLoadingPromise(loadPlugin, playerResourceDescriptor, {
frameWidth: 32,
frameHeight: 32
}));
promisesList.push(
createLoadingPromise(loadPlugin, playerResourceDescriptor, {
frameWidth: 32,
frameHeight: 32,
})
);
}
}catch (err){
} catch (err) {
console.error(err);
}
});
let returnPromise:Promise<Array<string|BodyResourceDescriptionInterface>>;
let returnPromise: Promise<Array<string | BodyResourceDescriptionInterface>>;
if (promisesList.length > 0) {
loadPlugin.start();
returnPromise = Promise.all(promisesList).then(() => texturekeys);
} else {
returnPromise = Promise.resolve(texturekeys);
}
return returnPromise.then((keys) => keys.map((key) => {
return typeof key !== 'string' ? key.name : key;
}))
}
export const getRessourceDescriptor = (textureKey: string|BodyResourceDescriptionInterface): BodyResourceDescriptionInterface => {
if (typeof textureKey !== 'string' && textureKey.img) {
//If the loading fail, we render the default model instead.
return returnPromise
.then((keys) =>
keys.map((key) => {
return typeof key !== "string" ? key.name : key;
})
)
.catch(() => lazyLoadPlayerCharacterTextures(loadPlugin, ["color_22", "eyes_23"]));
};
export const getRessourceDescriptor = (
textureKey: string | BodyResourceDescriptionInterface
): BodyResourceDescriptionInterface => {
if (typeof textureKey !== "string" && textureKey.img) {
return textureKey;
}
const textureName:string = typeof textureKey === 'string' ? textureKey : textureKey.name;
const textureName: string = typeof textureKey === "string" ? textureKey : textureKey.name;
const playerResource = PLAYER_RESOURCES[textureName];
if (playerResource !== undefined) return playerResource;
for (let i=0; i<LAYERS.length;i++) {
for (let i = 0; i < LAYERS.length; i++) {
const playerResource = LAYERS[i][textureName];
if (playerResource !== undefined) return playerResource;
}
throw 'Could not find a data for texture '+textureName;
}
throw "Could not find a data for texture " + textureName;
};
export const createLoadingPromise = (loadPlugin: LoaderPlugin, playerResourceDescriptor: BodyResourceDescriptionInterface, frameConfig: FrameConfig) => {
return new Promise<BodyResourceDescriptionInterface>((res) => {
export const createLoadingPromise = (
loadPlugin: LoaderPlugin,
playerResourceDescriptor: BodyResourceDescriptionInterface,
frameConfig: FrameConfig
) => {
return new Promise<BodyResourceDescriptionInterface>((res, rej) => {
console.log("count", loadPlugin.listenerCount("loaderror"));
if (loadPlugin.textureManager.exists(playerResourceDescriptor.name)) {
return res(playerResourceDescriptor);
}
loadPlugin.spritesheet(playerResourceDescriptor.name, playerResourceDescriptor.img, frameConfig);
loadPlugin.once('filecomplete-spritesheet-' + playerResourceDescriptor.name, () => res(playerResourceDescriptor));
const errorCallback = (file: { src: string }) => {
if (file.src !== playerResourceDescriptor.img) return;
console.error("failed loading player ressource: ", playerResourceDescriptor);
rej(playerResourceDescriptor);
loadPlugin.off("filecomplete-spritesheet-" + playerResourceDescriptor.name, successCallback);
loadPlugin.off("loaderror", errorCallback);
};
const successCallback = () => {
loadPlugin.off("loaderror", errorCallback);
res(playerResourceDescriptor);
};
loadPlugin.once("filecomplete-spritesheet-" + playerResourceDescriptor.name, successCallback);
loadPlugin.on("loaderror", errorCallback);
});
}
};

View file

@ -1,17 +1,17 @@
import {ResizableScene} from "../Login/ResizableScene";
import { ResizableScene } from "../Login/ResizableScene";
import GameObject = Phaser.GameObjects.GameObject;
import Events = Phaser.Scenes.Events;
import AnimationEvents = Phaser.Animations.Events;
import StructEvents = Phaser.Structs.Events;
import {SKIP_RENDER_OPTIMIZATIONS} from "../../Enum/EnvironmentVariable";
import { SKIP_RENDER_OPTIMIZATIONS } from "../../Enum/EnvironmentVariable";
/**
* A scene that can track its dirty/pristine state.
*/
export abstract class DirtyScene extends ResizableScene {
private isAlreadyTracking: boolean = false;
protected dirty:boolean = true;
private objectListChanged:boolean = true;
protected dirty: boolean = true;
private objectListChanged: boolean = true;
private physicsEnabled: boolean = false;
/**
@ -59,7 +59,6 @@ export abstract class DirtyScene extends ResizableScene {
this.physicsEnabled = false;
}
});
}
private trackAnimation(): void {
@ -71,7 +70,7 @@ export abstract class DirtyScene extends ResizableScene {
}
public markDirty(): void {
this.events.once(Phaser.Scenes.Events.POST_UPDATE, () => this.dirty = true);
this.events.once(Phaser.Scenes.Events.POST_UPDATE, () => (this.dirty = true));
}
public onResize(): void {

View file

@ -1,26 +1,24 @@
import {GameScene} from "./GameScene";
import {connectionManager} from "../../Connexion/ConnectionManager";
import type {Room} from "../../Connexion/Room";
import {MenuScene, MenuSceneName} from "../Menu/MenuScene";
import {LoginSceneName} from "../Login/LoginScene";
import {SelectCharacterSceneName} from "../Login/SelectCharacterScene";
import {EnableCameraSceneName} from "../Login/EnableCameraScene";
import {localUserStore} from "../../Connexion/LocalUserStore";
import {get} from "svelte/store";
import {requestedCameraState, requestedMicrophoneState} from "../../Stores/MediaStore";
import {helpCameraSettingsVisibleStore} from "../../Stores/HelpCameraSettingsStore";
import { GameScene } from "./GameScene";
import { connectionManager } from "../../Connexion/ConnectionManager";
import type { Room } from "../../Connexion/Room";
import { MenuScene, MenuSceneName } from "../Menu/MenuScene";
import { LoginSceneName } from "../Login/LoginScene";
import { SelectCharacterSceneName } from "../Login/SelectCharacterScene";
import { EnableCameraSceneName } from "../Login/EnableCameraScene";
import { localUserStore } from "../../Connexion/LocalUserStore";
import { get } from "svelte/store";
import { requestedCameraState, requestedMicrophoneState } from "../../Stores/MediaStore";
import { helpCameraSettingsVisibleStore } from "../../Stores/HelpCameraSettingsStore";
/**
* This class should be responsible for any scene starting/stopping
*/
export class GameManager {
private playerName: string|null;
private characterLayers: string[]|null;
private companion: string|null;
private startRoom!:Room;
currentGameSceneName: string|null = null;
private playerName: string | null;
private characterLayers: string[] | null;
private companion: string | null;
private startRoom!: Room;
currentGameSceneName: string | null = null;
constructor() {
this.playerName = localUserStore.getName();
@ -51,23 +49,22 @@ export class GameManager {
localUserStore.setCharacterLayers(layers);
}
getPlayerName(): string|null {
getPlayerName(): string | null {
return this.playerName;
}
getCharacterLayers(): string[] {
if (!this.characterLayers) {
throw 'characterLayers are not set';
throw "characterLayers are not set";
}
return this.characterLayers;
}
setCompanion(companion: string|null): void {
setCompanion(companion: string | null): void {
this.companion = companion;
}
getCompanion(): string|null {
getCompanion(): string | null {
return this.companion;
}
@ -76,18 +73,21 @@ export class GameManager {
const mapDetail = await room.getMapDetail();
const gameIndex = scenePlugin.getIndex(roomID);
if(gameIndex === -1){
const game : Phaser.Scene = new GameScene(room, mapDetail.mapUrl);
if (gameIndex === -1) {
const game: Phaser.Scene = new GameScene(room, mapDetail.mapUrl);
scenePlugin.add(roomID, game, false);
}
}
public goToStartingMap(scenePlugin: Phaser.Scenes.ScenePlugin): void {
console.log('starting '+ (this.currentGameSceneName || this.startRoom.id))
console.log("starting " + (this.currentGameSceneName || this.startRoom.id));
scenePlugin.start(this.currentGameSceneName || this.startRoom.id);
scenePlugin.launch(MenuSceneName);
if(!localUserStore.getHelpCameraSettingsShown() && (!get(requestedMicrophoneState) || !get(requestedCameraState))){
if (
!localUserStore.getHelpCameraSettingsShown() &&
(!get(requestedMicrophoneState) || !get(requestedCameraState))
) {
helpCameraSettingsVisibleStore.set(true);
localUserStore.setHelpCameraSettingsShown();
}
@ -104,7 +104,7 @@ export class GameManager {
* This will close the socket connections and stop the gameScene, but won't remove it.
*/
leaveGame(scene: Phaser.Scene, targetSceneName: string, sceneClass: Phaser.Scene): void {
if (this.currentGameSceneName === null) throw 'No current scene id set!';
if (this.currentGameSceneName === null) throw "No current scene id set!";
const gameScene: GameScene = scene.scene.get(this.currentGameSceneName) as GameScene;
gameScene.cleanupClosingScene();
scene.scene.stop(this.currentGameSceneName);
@ -123,13 +123,13 @@ export class GameManager {
scene.scene.start(this.currentGameSceneName);
scene.scene.wake(MenuSceneName);
} else {
scene.scene.run(fallbackSceneName)
scene.scene.run(fallbackSceneName);
}
}
public getCurrentGameScene(scene: Phaser.Scene): GameScene {
if (this.currentGameSceneName === null) throw 'No current scene id set!';
return scene.scene.get(this.currentGameSceneName) as GameScene
if (this.currentGameSceneName === null) throw "No current scene id set!";
return scene.scene.get(this.currentGameSceneName) as GameScene;
}
}

View file

@ -1,9 +1,13 @@
import type {ITiledMap, ITiledMapLayer, ITiledMapLayerProperty} from "../Map/ITiledMap";
import type { ITiledMap, ITiledMapLayer, ITiledMapLayerProperty } from "../Map/ITiledMap";
import { flattenGroupLayersMap } from "../Map/LayersFlattener";
import TilemapLayer = Phaser.Tilemaps.TilemapLayer;
import { DEPTH_OVERLAY_INDEX } from "./DepthIndexes";
export type PropertyChangeCallback = (newValue: string | number | boolean | undefined, oldValue: string | number | boolean | undefined, allProps: Map<string, string | boolean | number>) => void;
export type PropertyChangeCallback = (
newValue: string | number | boolean | undefined,
oldValue: string | number | boolean | undefined,
allProps: Map<string, string | boolean | number>
) => void;
/**
* A wrapper around a ITiledMap interface to provide additional capabilities.
@ -13,39 +17,56 @@ export class GameMap {
private key: number | undefined;
private lastProperties = new Map<string, string | boolean | number>();
private callbacks = new Map<string, Array<PropertyChangeCallback>>();
private tileNameMap = new Map<string, number>();
private tileSetPropertyMap: { [tile_index: number]: Array<ITiledMapLayerProperty> } = {}
private tileSetPropertyMap: { [tile_index: number]: Array<ITiledMapLayerProperty> } = {};
public readonly flatLayers: ITiledMapLayer[];
public readonly phaserLayers: TilemapLayer[] = [];
public exitUrls: Array<string> = []
public exitUrls: Array<string> = [];
public constructor(private map: ITiledMap, phaserMap: Phaser.Tilemaps.Tilemap, terrains: Array<Phaser.Tilemaps.Tileset>) {
public hasStartTile = false;
public constructor(
private map: ITiledMap,
phaserMap: Phaser.Tilemaps.Tilemap,
terrains: Array<Phaser.Tilemaps.Tileset>
) {
this.flatLayers = flattenGroupLayersMap(map);
let depth = -2;
for (const layer of this.flatLayers) {
if(layer.type === 'tilelayer'){
if (layer.type === "tilelayer") {
this.phaserLayers.push(phaserMap.createLayer(layer.name, terrains, 0, 0).setDepth(depth));
}
if (layer.type === 'objectgroup' && layer.name === 'floorLayer') {
if (layer.type === "objectgroup" && layer.name === "floorLayer") {
depth = DEPTH_OVERLAY_INDEX;
}
}
for (const tileset of map.tilesets) {
tileset?.tiles?.forEach(tile => {
tileset?.tiles?.forEach((tile) => {
if (tile.properties) {
this.tileSetPropertyMap[tileset.firstgid + tile.id] = tile.properties
tile.properties.forEach(prop => {
this.tileSetPropertyMap[tileset.firstgid + tile.id] = tile.properties;
tile.properties.forEach((prop) => {
if (prop.name == "name" && typeof prop.value == "string") {
this.tileNameMap.set(prop.value, tileset.firstgid + tile.id);
}
if (prop.name == "exitUrl" && typeof prop.value == "string") {
this.exitUrls.push(prop.value);
} else if (prop.name == "start") {
this.hasStartTile = true;
}
})
});
}
})
});
}
}
public getPropertiesForIndex(index: number): Array<ITiledMapLayerProperty> {
if (this.tileSetPropertyMap[index]) {
return this.tileSetPropertyMap[index];
}
return [];
}
/**
* Sets the position of the current player (in pixels)
@ -89,7 +110,7 @@ export class GameMap {
const properties = new Map<string, string | boolean | number>();
for (const layer of this.flatLayers) {
if (layer.type !== 'tilelayer') {
if (layer.type !== "tilelayer") {
continue;
}
@ -99,7 +120,7 @@ export class GameMap {
if (tiles[key] == 0) {
continue;
}
tileIndex = tiles[key]
tileIndex = tiles[key];
}
// There is a tile in this layer, let's embed the properties
@ -113,24 +134,33 @@ export class GameMap {
}
if (tileIndex) {
this.tileSetPropertyMap[tileIndex]?.forEach(property => {
this.tileSetPropertyMap[tileIndex]?.forEach((property) => {
if (property.value) {
properties.set(property.name, property.value)
properties.set(property.name, property.value);
} else if (properties.has(property.name)) {
properties.delete(property.name)
properties.delete(property.name);
}
})
});
}
}
return properties;
}
public getMap(): ITiledMap{
public getMap(): ITiledMap {
return this.map;
}
private trigger(propName: string, oldValue: string | number | boolean | undefined, newValue: string | number | boolean | undefined, allProps: Map<string, string | boolean | number>) {
private getTileProperty(index: number): Array<ITiledMapLayerProperty> {
return this.tileSetPropertyMap[index];
}
private trigger(
propName: string,
oldValue: string | number | boolean | undefined,
newValue: string | number | boolean | undefined,
allProps: Map<string, string | boolean | number>
) {
const callbacksArray = this.callbacks.get(propName);
if (callbacksArray !== undefined) {
for (const callback of callbacksArray) {
@ -159,10 +189,53 @@ export class GameMap {
return this.phaserLayers.find((layer) => layer.layer.name === layerName);
}
public addTerrain(terrain : Phaser.Tilemaps.Tileset): void {
public addTerrain(terrain: Phaser.Tilemaps.Tileset): void {
for (const phaserLayer of this.phaserLayers) {
phaserLayer.tileset.push(terrain);
}
}
private putTileInFlatLayer(index: number, x: number, y: number, layer: string): void {
const fLayer = this.findLayer(layer);
if (fLayer == undefined) {
console.error("The layer that you want to change doesn't exist.");
return;
}
if (fLayer.type !== "tilelayer") {
console.error("The layer that you want to change is not a tilelayer. Tile can only be put in tilelayer.");
return;
}
if (typeof fLayer.data === "string") {
console.error("Data of the layer that you want to change is only readable.");
return;
}
fLayer.data[x + y * fLayer.height] = index;
}
public putTile(tile: string | number, x: number, y: number, layer: string): void {
const phaserLayer = this.findPhaserLayer(layer);
if (phaserLayer) {
const tileIndex = this.getIndexForTileType(tile);
if (tileIndex !== undefined) {
this.putTileInFlatLayer(tileIndex, x, y, layer);
const phaserTile = phaserLayer.putTileAt(tileIndex, x, y);
for (const property of this.getTileProperty(tileIndex)) {
if (property.name === "collides" && property.value === "true") {
phaserTile.setCollision(true);
}
}
} else {
console.error("The tile that you want to place doesn't exist.");
}
} else {
console.error("The layer that you want to change is not a tilelayer. Tile can only be put in tilelayer.");
}
}
private getIndexForTileType(tile: string | number): number | undefined {
if (typeof tile == "number") {
return tile;
}
return this.tileNameMap.get(tile);
}
}

File diff suppressed because it is too large Load diff

View file

@ -1,10 +1,14 @@
import { MAX_EXTRAPOLATION_TIME } from "../../Enum/EnvironmentVariable";
import type { PositionInterface } from "../../Connexion/ConnexionModels";
import type { HasPlayerMovedEvent } from '../../Api/Events/HasPlayerMovedEvent';
import type { HasPlayerMovedEvent } from "../../Api/Events/HasPlayerMovedEvent";
export class PlayerMovement {
public constructor(private startPosition: PositionInterface, private startTick: number, private endPosition: HasPlayerMovedEvent, private endTick: number) {
}
public constructor(
private startPosition: PositionInterface,
private startTick: number,
private endPosition: HasPlayerMovedEvent,
private endTick: number
) {}
public isOutdated(tick: number): boolean {
//console.log(tick, this.endTick, MAX_EXTRAPOLATION_TIME)
@ -24,14 +28,18 @@ export class PlayerMovement {
return this.endPosition;
}
const x = (this.endPosition.x - this.startPosition.x) * ((tick - this.startTick) / (this.endTick - this.startTick)) + this.startPosition.x;
const y = (this.endPosition.y - this.startPosition.y) * ((tick - this.startTick) / (this.endTick - this.startTick)) + this.startPosition.y;
const x =
(this.endPosition.x - this.startPosition.x) * ((tick - this.startTick) / (this.endTick - this.startTick)) +
this.startPosition.x;
const y =
(this.endPosition.y - this.startPosition.y) * ((tick - this.startTick) / (this.endTick - this.startTick)) +
this.startPosition.y;
//console.log('Computed position ', x, y)
return {
x,
y,
direction: this.endPosition.direction,
moving: true
}
moving: true,
};
}
}

View file

@ -2,7 +2,7 @@
* This class is in charge of computing the position of all players.
* Player movement is delayed by 200ms so position depends on ticks.
*/
import type { HasPlayerMovedEvent } from '../../Api/Events/HasPlayerMovedEvent';
import type { HasPlayerMovedEvent } from "../../Api/Events/HasPlayerMovedEvent";
import type { PlayerMovement } from "./PlayerMovement";
export class PlayersPositionInterpolator {
@ -24,7 +24,7 @@ export class PlayersPositionInterpolator {
this.playerMovements.delete(userId);
}
//console.log("moving")
positions.set(userId, playerMovement.getPosition(tick))
positions.set(userId, playerMovement.getPosition(tick));
});
return positions;
}

View file

@ -0,0 +1,127 @@
import type { PositionInterface } from "../../Connexion/ConnexionModels";
import type { ITiledMap, ITiledMapLayer, ITiledMapLayerProperty, ITiledMapTileLayer } from "../Map/ITiledMap";
import type { GameMap } from "./GameMap";
const defaultStartLayerName = "start";
export class StartPositionCalculator {
public startPosition!: PositionInterface;
constructor(
private readonly gameMap: GameMap,
private readonly mapFile: ITiledMap,
private readonly initPosition: PositionInterface | null,
public readonly startLayerName: string | null
) {
this.initStartXAndStartY();
}
private initStartXAndStartY() {
// If there is an init position passed
if (this.initPosition !== null) {
this.startPosition = this.initPosition;
} else {
// Now, let's find the start layer
if (this.startLayerName) {
this.initPositionFromLayerName(this.startLayerName, this.startLayerName);
}
if (this.startPosition === undefined) {
// If we have no start layer specified or if the hash passed does not exist, let's go with the default start position.
this.initPositionFromLayerName(defaultStartLayerName, this.startLayerName);
}
}
// Still no start position? Something is wrong with the map, we need a "start" layer.
if (this.startPosition === undefined) {
console.warn(
'This map is missing a layer named "start" that contains the available default start positions.'
);
// Let's start in the middle of the map
this.startPosition = {
x: this.mapFile.width * 16,
y: this.mapFile.height * 16,
};
}
}
/**
*
* @param selectedLayer this is always the layer that is selected with the hash in the url
* @param selectedOrDefaultLayer this can also be the {defaultStartLayerName} if the {selectedLayer} didnt yield any start points
*/
public initPositionFromLayerName(selectedOrDefaultLayer: string | null, selectedLayer: string | null) {
if (!selectedOrDefaultLayer) {
selectedOrDefaultLayer = defaultStartLayerName;
}
for (const layer of this.gameMap.flatLayers) {
if (
(selectedOrDefaultLayer === layer.name || layer.name.endsWith("/" + selectedOrDefaultLayer)) &&
layer.type === "tilelayer" &&
(selectedOrDefaultLayer === defaultStartLayerName || this.isStartLayer(layer))
) {
const startPosition = this.startUser(layer, selectedLayer);
this.startPosition = {
x: startPosition.x + this.mapFile.tilewidth / 2,
y: startPosition.y + this.mapFile.tileheight / 2,
};
}
}
}
private isStartLayer(layer: ITiledMapLayer): boolean {
return this.getProperty(layer, "startLayer") == true;
}
/**
*
* @param selectedLayer this is always the layer that is selected with the hash in the url
* @param selectedOrDefaultLayer this can also be the default layer if the {selectedLayer} didnt yield any start points
*/
private startUser(selectedOrDefaultLayer: ITiledMapTileLayer, selectedLayer: string | null): PositionInterface {
const tiles = selectedOrDefaultLayer.data;
if (typeof tiles === "string") {
throw new Error("The content of a JSON map must be filled as a JSON array, not as a string");
}
const possibleStartPositions: PositionInterface[] = [];
tiles.forEach((objectKey: number, key: number) => {
if (objectKey === 0) {
return;
}
const y = Math.floor(key / selectedOrDefaultLayer.width);
const x = key % selectedOrDefaultLayer.width;
if (selectedLayer && this.gameMap.hasStartTile) {
const properties = this.gameMap.getPropertiesForIndex(objectKey);
if (
!properties.length ||
!properties.some((property) => property.name == "start" && property.value == selectedLayer)
) {
return;
}
}
possibleStartPositions.push({ x: x * this.mapFile.tilewidth, y: y * this.mapFile.tilewidth });
});
// Get a value at random amongst allowed values
if (possibleStartPositions.length === 0) {
console.warn('The start layer "' + selectedOrDefaultLayer.name + '" for this map is empty.');
return {
x: 0,
y: 0,
};
}
// Choose one of the available start positions at random amongst the list of available start positions.
return possibleStartPositions[Math.floor(Math.random() * possibleStartPositions.length)];
}
private getProperty(layer: ITiledMapLayer | ITiledMap, name: string): string | boolean | number | undefined {
const properties: ITiledMapLayerProperty[] | undefined = layer.properties;
if (!properties) {
return undefined;
}
const obj = properties.find(
(property: ITiledMapLayerProperty) => property.name.toLowerCase() === name.toLowerCase()
);
if (obj === undefined) {
return undefined;
}
return obj.value;
}
}

View file

@ -1,18 +1,19 @@
import {EnableCameraSceneName} from "./EnableCameraScene";
import { EnableCameraSceneName } from "./EnableCameraScene";
import Rectangle = Phaser.GameObjects.Rectangle;
import {loadAllLayers} from "../Entity/PlayerTexturesLoadingManager";
import { loadAllLayers } from "../Entity/PlayerTexturesLoadingManager";
import Sprite = Phaser.GameObjects.Sprite;
import {gameManager} from "../Game/GameManager";
import {localUserStore} from "../../Connexion/LocalUserStore";
import {addLoader} from "../Components/Loader";
import type {BodyResourceDescriptionInterface} from "../Entity/PlayerTextures";
import {AbstractCharacterScene} from "./AbstractCharacterScene";
import {areCharacterLayersValid} from "../../Connexion/LocalUser";
import { gameManager } from "../Game/GameManager";
import { localUserStore } from "../../Connexion/LocalUserStore";
import { addLoader } from "../Components/Loader";
import type { BodyResourceDescriptionInterface } from "../Entity/PlayerTextures";
import { AbstractCharacterScene } from "./AbstractCharacterScene";
import { areCharacterLayersValid } from "../../Connexion/LocalUser";
import { SelectCharacterSceneName } from "./SelectCharacterScene";
import {customCharacterSceneVisibleStore} from "../../Stores/CustomCharacterStore";
import {waScaleManager} from "../Services/WaScaleManager";
import {isMobile} from "../../Enum/EnvironmentVariable";
import {CustomizedCharacter} from "../Entity/CustomizedCharacter";
import { activeRowStore, customCharacterSceneVisibleStore } from "../../Stores/CustomCharacterStore";
import { waScaleManager } from "../Services/WaScaleManager";
import { isMobile } from "../../Enum/EnvironmentVariable";
import { CustomizedCharacter } from "../Entity/CustomizedCharacter";
import { get } from "svelte/store";
export const CustomizeSceneName = "CustomizeScene";
@ -21,7 +22,6 @@ export class CustomizeScene extends AbstractCharacterScene {
private selectedLayers: number[] = [0];
private containersRow: CustomizedCharacter[][] = [];
public activeRow:number = 0;
private layers: BodyResourceDescriptionInterface[][] = [];
protected lazyloadingAttempt = true; //permit to update texture loaded after renderer
@ -31,16 +31,19 @@ export class CustomizeScene extends AbstractCharacterScene {
constructor() {
super({
key: CustomizeSceneName
key: CustomizeSceneName,
});
}
preload() {
this.loadCustomSceneSelectCharacters().then((bodyResourceDescriptions) => {
bodyResourceDescriptions.forEach((bodyResourceDescription) => {
if(bodyResourceDescription.level == undefined || bodyResourceDescription.level < 0 || bodyResourceDescription.level > 5 ){
throw 'Texture level is null';
if (
bodyResourceDescription.level == undefined ||
bodyResourceDescription.level < 0 ||
bodyResourceDescription.level > 5
) {
throw "Texture level is null";
}
this.layers[bodyResourceDescription.level].unshift(bodyResourceDescription);
});
@ -50,14 +53,13 @@ export class CustomizeScene extends AbstractCharacterScene {
this.layers = loadAllLayers(this.load);
this.lazyloadingAttempt = false;
//this function must stay at the end of preload function
addLoader(this);
}
create() {
customCharacterSceneVisibleStore.set(true);
this.events.addListener('wake', () => {
this.events.addListener("wake", () => {
waScaleManager.saveZoom();
waScaleManager.zoomModifier = isMobile() ? 3 : 1;
customCharacterSceneVisibleStore.set(true);
@ -66,8 +68,13 @@ export class CustomizeScene extends AbstractCharacterScene {
waScaleManager.saveZoom();
waScaleManager.zoomModifier = isMobile() ? 3 : 1;
this.Rectangle = this.add.rectangle(this.cameras.main.worldView.x + this.cameras.main.width / 2, this.cameras.main.worldView.y + this.cameras.main.height / 3, 32, 33)
this.Rectangle.setStrokeStyle(2, 0xFFFFFF);
this.Rectangle = this.add.rectangle(
this.cameras.main.worldView.x + this.cameras.main.width / 2,
this.cameras.main.worldView.y + this.cameras.main.height / 3,
32,
33
);
this.Rectangle.setStrokeStyle(2, 0xffffff);
this.add.existing(this.Rectangle);
this.createCustomizeLayer(0, 0, 0);
@ -78,24 +85,24 @@ export class CustomizeScene extends AbstractCharacterScene {
this.createCustomizeLayer(0, 0, 5);
this.moveLayers();
this.input.keyboard.on('keyup-ENTER', () => {
this.input.keyboard.on("keyup-ENTER", () => {
this.nextSceneToCamera();
});
this.input.keyboard.on('keyup-BACKSPACE', () => {
this.input.keyboard.on("keyup-BACKSPACE", () => {
this.backToPreviousScene();
});
// Note: the key bindings are not directly put on the moveCursorVertically or moveCursorHorizontally methods
// because if 2 such events are fired close to one another, it makes the whole application crawl to a halt (for a reason I cannot
// explain, the list of sprites managed by the update list become immense
this.input.keyboard.on('keyup-RIGHT', () => this.moveHorizontally = 1);
this.input.keyboard.on('keyup-LEFT', () => this.moveHorizontally = -1);
this.input.keyboard.on('keyup-DOWN', () => this.moveVertically = 1);
this.input.keyboard.on('keyup-UP', () => this.moveVertically = -1);
this.input.keyboard.on("keyup-RIGHT", () => (this.moveHorizontally = 1));
this.input.keyboard.on("keyup-LEFT", () => (this.moveHorizontally = -1));
this.input.keyboard.on("keyup-DOWN", () => (this.moveVertically = 1));
this.input.keyboard.on("keyup-UP", () => (this.moveVertically = -1));
const customCursorPosition = localUserStore.getCustomCursorPosition();
if (customCursorPosition) {
this.activeRow = customCursorPosition.activeRow;
activeRowStore.set(customCursorPosition.activeRow);
this.selectedLayers = customCursorPosition.selectedLayers;
this.moveLayers();
this.updateSelectedLayer();
@ -113,31 +120,30 @@ export class CustomizeScene extends AbstractCharacterScene {
}
private doMoveCursorHorizontally(index: number): void {
this.selectedLayers[this.activeRow] += index;
if (this.selectedLayers[this.activeRow] < 0) {
this.selectedLayers[this.activeRow] = 0
} else if(this.selectedLayers[this.activeRow] > this.layers[this.activeRow].length - 1) {
this.selectedLayers[this.activeRow] = this.layers[this.activeRow].length - 1
this.selectedLayers[get(activeRowStore)] += index;
if (this.selectedLayers[get(activeRowStore)] < 0) {
this.selectedLayers[get(activeRowStore)] = 0;
} else if (this.selectedLayers[get(activeRowStore)] > this.layers[get(activeRowStore)].length - 1) {
this.selectedLayers[get(activeRowStore)] = this.layers[get(activeRowStore)].length - 1;
}
this.moveLayers();
this.updateSelectedLayer();
this.saveInLocalStorage();
}
private doMoveCursorVertically(index:number): void {
this.activeRow += index;
if (this.activeRow < 0) {
this.activeRow = 0
} else if (this.activeRow > this.layers.length - 1) {
this.activeRow = this.layers.length - 1
private doMoveCursorVertically(index: number): void {
activeRowStore.set(get(activeRowStore) + index);
if (get(activeRowStore) < 0) {
activeRowStore.set(0);
} else if (get(activeRowStore) > this.layers.length - 1) {
activeRowStore.set(this.layers.length - 1);
}
this.moveLayers();
this.saveInLocalStorage();
}
private saveInLocalStorage() {
localUserStore.setCustomCursorPosition(this.activeRow, this.selectedLayers);
localUserStore.setCustomCursorPosition(get(activeRowStore), this.selectedLayers);
}
/**
@ -173,7 +179,7 @@ export class CustomizeScene extends AbstractCharacterScene {
* @param selectedItem, The number of the item select (0 for black body...)
*/
private generateCharacter(x: number, y: number, layerNumber: number, selectedItem: number) {
return new CustomizedCharacter(this, x, y, this.getContainerChildren(layerNumber,selectedItem));
return new CustomizedCharacter(this, x, y, this.getContainerChildren(layerNumber, selectedItem));
}
private getContainerChildren(layerNumber: number, selectedItem: number): Array<string> {
@ -188,7 +194,7 @@ export class CustomizeScene extends AbstractCharacterScene {
}
children.push(this.layers[j][layer].name);
}
}
}
return children;
}
@ -202,17 +208,16 @@ export class CustomizeScene extends AbstractCharacterScene {
const screenHeight = this.game.renderer.height;
for (let i = 0; i < this.containersRow.length; i++) {
for (let j = 0; j < this.containersRow[i].length; j++) {
let selectedX = this.selectedLayers[i];
if (selectedX === undefined) {
selectedX = 0;
}
this.containersRow[i][j].x = screenCenterX + (j - selectedX) * 40;
this.containersRow[i][j].y = screenCenterY + (i - this.activeRow) * 40;
const alpha1 = Math.abs(selectedX - j)*47*2/screenWidth;
const alpha2 = Math.abs(this.activeRow - i)*49*2/screenHeight;
this.containersRow[i][j].setAlpha((1 -alpha1)*(1 - alpha2));
let selectedX = this.selectedLayers[i];
if (selectedX === undefined) {
selectedX = 0;
}
this.containersRow[i][j].x = screenCenterX + (j - selectedX) * 40;
this.containersRow[i][j].y = screenCenterY + (i - get(activeRowStore)) * 40;
const alpha1 = (Math.abs(selectedX - j) * 47 * 2) / screenWidth;
const alpha2 = (Math.abs(get(activeRowStore) - i) * 49 * 2) / screenHeight;
this.containersRow[i][j].setAlpha((1 - alpha1) * (1 - alpha2));
}
}
}
@ -228,8 +233,8 @@ export class CustomizeScene extends AbstractCharacterScene {
}
private updateSelectedLayer() {
for(let i = 0; i < this.containersRow.length; i++){
for(let j = 0; j < this.containersRow[i].length; j++){
for (let i = 0; i < this.containersRow.length; i++) {
for (let j = 0; j < this.containersRow[i].length; j++) {
const children = this.getContainerChildren(i, j);
this.containersRow[i][j].updateSprites(children);
}
@ -237,8 +242,7 @@ export class CustomizeScene extends AbstractCharacterScene {
}
update(time: number, delta: number): void {
if(this.lazyloadingAttempt){
if (this.lazyloadingAttempt) {
this.moveLayers();
this.lazyloadingAttempt = false;
}
@ -253,38 +257,35 @@ export class CustomizeScene extends AbstractCharacterScene {
}
}
public onResize(): void {
public onResize(): void {
this.moveLayers();
this.Rectangle.x = this.cameras.main.worldView.x + this.cameras.main.width / 2;
this.Rectangle.y = this.cameras.main.worldView.y + this.cameras.main.height / 3;
}
public nextSceneToCamera(){
const layers: string[] = [];
let i = 0;
for (const layerItem of this.selectedLayers) {
if (layerItem !== undefined) {
layers.push(this.layers[i][layerItem].name);
}
i++;
}
if (!areCharacterLayersValid(layers)) {
return;
}
gameManager.setCharacterLayers(layers);
this.scene.sleep(CustomizeSceneName);
waScaleManager.restoreZoom();
this.events.removeListener('wake');
gameManager.tryResumingGame(this, EnableCameraSceneName);
customCharacterSceneVisibleStore.set(false);
}
public backToPreviousScene(){
public nextSceneToCamera() {
const layers: string[] = [];
let i = 0;
for (const layerItem of this.selectedLayers) {
if (layerItem !== undefined) {
layers.push(this.layers[i][layerItem].name);
}
i++;
}
if (!areCharacterLayersValid(layers)) {
return;
}
gameManager.setCharacterLayers(layers);
this.scene.sleep(CustomizeSceneName);
waScaleManager.restoreZoom();
this.events.removeListener("wake");
gameManager.tryResumingGame(this, EnableCameraSceneName);
customCharacterSceneVisibleStore.set(false);
}
public backToPreviousScene() {
this.scene.sleep(CustomizeSceneName);
waScaleManager.restoreZoom();
this.scene.run(SelectCharacterSceneName);

View file

@ -36,7 +36,7 @@ export interface ITiledMap {
export interface ITiledMapLayerProperty {
name: string;
type: string;
value: string|boolean|number|undefined;
value: string | boolean | number | undefined;
}
/*export interface ITiledMapLayerBooleanProperty {
@ -48,7 +48,7 @@ export interface ITiledMapLayerProperty {
export type ITiledMapLayer = ITiledMapGroupLayer | ITiledMapObjectLayer | ITiledMapTileLayer;
export interface ITiledMapGroupLayer {
id?: number,
id?: number;
name: string;
opacity: number;
properties?: ITiledMapLayerProperty[];
@ -64,8 +64,8 @@ export interface ITiledMapGroupLayer {
}
export interface ITiledMapTileLayer {
id?: number,
data: number[]|string;
id?: number;
data: number[] | string;
height: number;
name: string;
opacity: number;
@ -87,7 +87,7 @@ export interface ITiledMapTileLayer {
}
export interface ITiledMapObjectLayer {
id?: number,
id?: number;
height: number;
name: string;
opacity: number;
@ -117,7 +117,7 @@ export interface ITiledMapObject {
gid: number;
height: number;
name: string;
properties: {[key: string]: string};
properties: { [key: string]: string };
rotation: number;
type: string;
visible: boolean;
@ -133,26 +133,26 @@ export interface ITiledMapObject {
/**
* Polygon points
*/
polygon: {x: number, y: number}[];
polygon: { x: number; y: number }[];
/**
* Polyline points
*/
polyline: {x: number, y: number}[];
polyline: { x: number; y: number }[];
text?: ITiledText
text?: ITiledText;
}
export interface ITiledText {
text: string,
wrap?: boolean,
fontfamily?: string,
pixelsize?: number,
color?: string,
underline?: boolean,
italic?: boolean,
strikeout?: boolean,
halign?: "center"|"right"|"justify"|"left"
text: string;
wrap?: boolean;
fontfamily?: string;
pixelsize?: number;
color?: string;
underline?: boolean;
italic?: boolean;
strikeout?: boolean;
halign?: "center" | "right" | "justify" | "left";
}
export interface ITiledTileSet {
@ -163,7 +163,7 @@ export interface ITiledTileSet {
imagewidth: number;
margin: number;
name: string;
properties: {[key: string]: string};
properties: { [key: string]: string };
spacing: number;
tilecount: number;
tileheight: number;
@ -179,10 +179,10 @@ export interface ITiledTileSet {
}
export interface ITile {
id: number,
type?: string
id: number;
type?: string;
properties?: Array<ITiledMapLayerProperty>
properties?: Array<ITiledMapLayerProperty>;
}
export interface ITiledMapTerrain {

View file

@ -1,21 +1,21 @@
import type {ITiledMap, ITiledMapLayer} from "./ITiledMap";
import type { ITiledMap, ITiledMapLayer } from "./ITiledMap";
/**
* Flatten the grouped layers
*/
export function flattenGroupLayersMap(map: ITiledMap) {
const flatLayers: ITiledMapLayer[] = [];
flattenGroupLayers(map.layers, '', flatLayers);
flattenGroupLayers(map.layers, "", flatLayers);
return flatLayers;
}
function flattenGroupLayers(layers : ITiledMapLayer[], prefix : string, flatLayers: ITiledMapLayer[]) {
function flattenGroupLayers(layers: ITiledMapLayer[], prefix: string, flatLayers: ITiledMapLayer[]) {
for (const layer of layers) {
if (layer.type === 'group') {
flattenGroupLayers(layer.layers, prefix + layer.name + '/', flatLayers);
if (layer.type === "group") {
flattenGroupLayers(layer.layers, prefix + layer.name + "/", flatLayers);
} else {
layer.name = prefix+layer.name
layer.name = prefix + layer.name;
flatLayers.push(layer);
}
}
}
}

View file

@ -1,29 +1,29 @@
import {LoginScene, LoginSceneName} from "../Login/LoginScene";
import {SelectCharacterScene, SelectCharacterSceneName} from "../Login/SelectCharacterScene";
import {SelectCompanionScene, SelectCompanionSceneName} from "../Login/SelectCompanionScene";
import {gameManager} from "../Game/GameManager";
import {localUserStore} from "../../Connexion/LocalUserStore";
import {mediaManager} from "../../WebRtc/MediaManager";
import {gameReportKey, gameReportRessource, ReportMenu} from "./ReportMenu";
import {connectionManager} from "../../Connexion/ConnectionManager";
import {GameConnexionTypes} from "../../Url/UrlManager";
import {WarningContainer, warningContainerHtml, warningContainerKey} from "../Components/WarningContainer";
import {worldFullWarningStream} from "../../Connexion/WorldFullWarningStream";
import {menuIconVisible} from "../../Stores/MenuStore";
import { HtmlUtils } from '../../WebRtc/HtmlUtils';
import { iframeListener } from '../../Api/IframeListener';
import { Subscription } from 'rxjs';
import { LoginScene, LoginSceneName } from "../Login/LoginScene";
import { SelectCharacterScene, SelectCharacterSceneName } from "../Login/SelectCharacterScene";
import { SelectCompanionScene, SelectCompanionSceneName } from "../Login/SelectCompanionScene";
import { gameManager } from "../Game/GameManager";
import { localUserStore } from "../../Connexion/LocalUserStore";
import { gameReportKey, gameReportRessource, ReportMenu } from "./ReportMenu";
import { connectionManager } from "../../Connexion/ConnectionManager";
import { GameConnexionTypes } from "../../Url/UrlManager";
import { WarningContainer, warningContainerHtml, warningContainerKey } from "../Components/WarningContainer";
import { worldFullWarningStream } from "../../Connexion/WorldFullWarningStream";
import { menuIconVisible } from "../../Stores/MenuStore";
import { videoConstraintStore } from "../../Stores/MediaStore";
import {registerMenuCommandStream} from "../../Api/Events/ui/MenuItemRegisterEvent";
import {sendMenuClickedEvent} from "../../Api/iframe/Ui/MenuItem";
import {consoleGlobalMessageManagerVisibleStore} from "../../Stores/ConsoleGlobalMessageManagerStore";
import {get} from "svelte/store";
import { showReportScreenStore } from "../../Stores/ShowReportScreenStore";
import { HtmlUtils } from "../../WebRtc/HtmlUtils";
import { iframeListener } from "../../Api/IframeListener";
import { Subscription } from "rxjs";
import { registerMenuCommandStream } from "../../Api/Events/ui/MenuItemRegisterEvent";
import { sendMenuClickedEvent } from "../../Api/iframe/Ui/MenuItem";
import { consoleGlobalMessageManagerVisibleStore } from "../../Stores/ConsoleGlobalMessageManagerStore";
import { get } from "svelte/store";
export const MenuSceneName = 'MenuScene';
const gameMenuKey = 'gameMenu';
const gameMenuIconKey = 'gameMenuIcon';
const gameSettingsMenuKey = 'gameSettingsMenu';
const gameShare = 'gameShare';
export const MenuSceneName = "MenuScene";
const gameMenuKey = "gameMenu";
const gameMenuIconKey = "gameMenuIcon";
const gameSettingsMenuKey = "gameSettingsMenu";
const gameShare = "gameShare";
const closedSideMenuX = -1000;
const openedSideMenuX = 0;
@ -44,45 +44,49 @@ export class MenuScene extends Phaser.Scene {
private menuButton!: Phaser.GameObjects.DOMElement;
private warningContainer: WarningContainer | null = null;
private warningContainerTimeout: NodeJS.Timeout | null = null;
private subscriptions = new Subscription()
private subscriptions = new Subscription();
constructor() {
super({ key: MenuSceneName });
this.gameQualityValue = localUserStore.getGameQualityValue();
this.videoQualityValue = localUserStore.getVideoQualityValue();
this.subscriptions.add(registerMenuCommandStream.subscribe(menuCommand => {
this.addMenuOption(menuCommand);
}))
this.subscriptions.add(
registerMenuCommandStream.subscribe((menuCommand) => {
this.addMenuOption(menuCommand);
})
);
this.subscriptions.add(iframeListener.unregisterMenuCommandStream.subscribe(menuCommand => {
this.destroyMenu(menuCommand);
}))
this.subscriptions.add(
iframeListener.unregisterMenuCommandStream.subscribe((menuCommand) => {
this.destroyMenu(menuCommand);
})
);
}
reset() {
const addedMenuItems = [...this.menuElement.node.querySelectorAll(".fromApi")];
for (let index = addedMenuItems.length - 1; index >= 0; index--) {
addedMenuItems[index].remove()
addedMenuItems[index].remove();
}
}
public addMenuOption(menuText: string) {
const wrappingSection = document.createElement("section")
const wrappingSection = document.createElement("section");
const escapedHtml = HtmlUtils.escapeHtml(menuText);
wrappingSection.innerHTML = `<button class="fromApi" id="${escapedHtml}">${escapedHtml}</button>`
wrappingSection.innerHTML = `<button class="fromApi" id="${escapedHtml}">${escapedHtml}</button>`;
const menuItemContainer = this.menuElement.node.querySelector("#gameMenu main");
if (menuItemContainer) {
menuItemContainer.querySelector(`#${escapedHtml}.fromApi`)?.remove()
menuItemContainer.insertBefore(wrappingSection, menuItemContainer.querySelector("#socialLinks"))
menuItemContainer.querySelector(`#${escapedHtml}.fromApi`)?.remove();
menuItemContainer.insertBefore(wrappingSection, menuItemContainer.querySelector("#socialLinks"));
}
}
preload() {
this.load.html(gameMenuKey, 'resources/html/gameMenu.html');
this.load.html(gameMenuIconKey, 'resources/html/gameMenuIcon.html');
this.load.html(gameSettingsMenuKey, 'resources/html/gameQualityMenu.html');
this.load.html(gameShare, 'resources/html/gameShare.html');
this.load.html(gameMenuKey, "resources/html/gameMenu.html");
this.load.html(gameMenuIconKey, "resources/html/gameMenuIcon.html");
this.load.html(gameSettingsMenuKey, "resources/html/gameQualityMenu.html");
this.load.html(gameShare, "resources/html/gameShare.html");
this.load.html(gameReportKey, gameReportRessource);
this.load.html(warningContainerKey, warningContainerHtml);
}
@ -91,42 +95,46 @@ export class MenuScene extends Phaser.Scene {
menuIconVisible.set(true);
this.menuElement = this.add.dom(closedSideMenuX, 30).createFromCache(gameMenuKey);
this.menuElement.setOrigin(0);
MenuScene.revealMenusAfterInit(this.menuElement, 'gameMenu');
MenuScene.revealMenusAfterInit(this.menuElement, "gameMenu");
const middleX = (window.innerWidth / 3) - 298;
const middleX = window.innerWidth / 3 - 298;
this.gameQualityMenuElement = this.add.dom(middleX, -400).createFromCache(gameSettingsMenuKey);
MenuScene.revealMenusAfterInit(this.gameQualityMenuElement, 'gameQuality');
MenuScene.revealMenusAfterInit(this.gameQualityMenuElement, "gameQuality");
this.gameShareElement = this.add.dom(middleX, -400).createFromCache(gameShare);
MenuScene.revealMenusAfterInit(this.gameShareElement, gameShare);
this.gameShareElement.addListener('click');
this.gameShareElement.on('click', (event: MouseEvent) => {
this.gameShareElement.addListener("click");
this.gameShareElement.on("click", (event: MouseEvent) => {
event.preventDefault();
if ((event?.target as HTMLInputElement).id === 'gameShareFormSubmit') {
if ((event?.target as HTMLInputElement).id === "gameShareFormSubmit") {
this.copyLink();
} else if ((event?.target as HTMLInputElement).id === 'gameShareFormCancel') {
} else if ((event?.target as HTMLInputElement).id === "gameShareFormCancel") {
this.closeGameShare();
}
});
this.gameReportElement = new ReportMenu(this, connectionManager.getConnexionType === GameConnexionTypes.anonymous);
mediaManager.setShowReportModalCallBacks((userId, userName) => {
this.closeAll();
this.gameReportElement.open(parseInt(userId), userName);
this.gameReportElement = new ReportMenu(
this,
connectionManager.getConnexionType === GameConnexionTypes.anonymous
);
showReportScreenStore.subscribe((user) => {
if (user !== null) {
this.closeAll();
this.gameReportElement.open(user.userId, user.userName);
}
});
this.input.keyboard.on('keyup-TAB', () => {
this.input.keyboard.on("keyup-TAB", () => {
this.sideMenuOpened ? this.closeSideMenu() : this.openSideMenu();
});
this.menuButton = this.add.dom(0, 0).createFromCache(gameMenuIconKey);
this.menuButton.addListener('click');
this.menuButton.on('click', () => {
this.menuButton.addListener("click");
this.menuButton.on("click", () => {
this.sideMenuOpened ? this.closeSideMenu() : this.openSideMenu();
});
this.menuElement.addListener('click');
this.menuElement.on('click', this.onMenuClick.bind(this));
this.menuElement.addListener("click");
this.menuElement.on("click", this.onMenuClick.bind(this));
worldFullWarningStream.stream.subscribe(() => this.showWorldCapacityWarning());
}
@ -143,7 +151,7 @@ export class MenuScene extends Phaser.Scene {
public revealMenuIcon(): void {
//TODO fix me: add try catch because at the same time, 'this.menuButton' variable doesn't exist and there is error on 'getChildByID' function
try {
(this.menuButton.getChildByID('menuIcon') as HTMLElement).hidden = false;
(this.menuButton.getChildByID("menuIcon") as HTMLElement).hidden = false;
} catch (err) {
console.error(err);
}
@ -153,22 +161,22 @@ export class MenuScene extends Phaser.Scene {
if (this.sideMenuOpened) return;
this.closeAll();
this.sideMenuOpened = true;
this.menuButton.getChildByID('openMenuButton').innerHTML = 'X';
this.menuButton.getChildByID("openMenuButton").innerHTML = "X";
const connection = gameManager.getCurrentGameScene(this).connection;
if (connection && connection.isAdmin()) {
const adminSection = this.menuElement.getChildByID('adminConsoleSection') as HTMLElement;
const adminSection = this.menuElement.getChildByID("adminConsoleSection") as HTMLElement;
adminSection.hidden = false;
}
//TODO bind with future metadata of card
//if (connectionManager.getConnexionType === GameConnexionTypes.anonymous){
const adminSection = this.menuElement.getChildByID('socialLinks') as HTMLElement;
const adminSection = this.menuElement.getChildByID("socialLinks") as HTMLElement;
adminSection.hidden = false;
//}
this.tweens.add({
targets: this.menuElement,
x: openedSideMenuX,
duration: 500,
ease: 'Power3'
ease: "Power3",
});
}
@ -181,23 +189,22 @@ export class MenuScene extends Phaser.Scene {
}
this.warningContainerTimeout = setTimeout(() => {
this.warningContainer?.destroy();
this.warningContainer = null
this.warningContainerTimeout = null
this.warningContainer = null;
this.warningContainerTimeout = null;
}, 120000);
}
private closeSideMenu(): void {
if (!this.sideMenuOpened) return;
this.sideMenuOpened = false;
this.closeAll();
this.menuButton.getChildByID('openMenuButton').innerHTML = `<img src="/static/images/menu.svg">`;
this.menuButton.getChildByID("openMenuButton").innerHTML = `<img src="/static/images/menu.svg">`;
consoleGlobalMessageManagerVisibleStore.set(false);
this.tweens.add({
targets: this.menuElement,
x: closedSideMenuX,
duration: 500,
ease: 'Power3'
ease: "Power3",
});
}
@ -211,19 +218,23 @@ export class MenuScene extends Phaser.Scene {
this.settingsMenuOpened = true;
const gameQualitySelect = this.gameQualityMenuElement.getChildByID('select-game-quality') as HTMLInputElement;
gameQualitySelect.value = '' + this.gameQualityValue;
const videoQualitySelect = this.gameQualityMenuElement.getChildByID('select-video-quality') as HTMLInputElement;
videoQualitySelect.value = '' + this.videoQualityValue;
const gameQualitySelect = this.gameQualityMenuElement.getChildByID("select-game-quality") as HTMLInputElement;
gameQualitySelect.value = "" + this.gameQualityValue;
const videoQualitySelect = this.gameQualityMenuElement.getChildByID("select-video-quality") as HTMLInputElement;
videoQualitySelect.value = "" + this.videoQualityValue;
this.gameQualityMenuElement.addListener('click');
this.gameQualityMenuElement.on('click', (event: MouseEvent) => {
this.gameQualityMenuElement.addListener("click");
this.gameQualityMenuElement.on("click", (event: MouseEvent) => {
event.preventDefault();
if ((event?.target as HTMLInputElement).id === 'gameQualityFormSubmit') {
const gameQualitySelect = this.gameQualityMenuElement.getChildByID('select-game-quality') as HTMLInputElement;
const videoQualitySelect = this.gameQualityMenuElement.getChildByID('select-video-quality') as HTMLInputElement;
if ((event?.target as HTMLInputElement).id === "gameQualityFormSubmit") {
const gameQualitySelect = this.gameQualityMenuElement.getChildByID(
"select-game-quality"
) as HTMLInputElement;
const videoQualitySelect = this.gameQualityMenuElement.getChildByID(
"select-video-quality"
) as HTMLInputElement;
this.saveSetting(parseInt(gameQualitySelect.value), parseInt(videoQualitySelect.value));
} else if ((event?.target as HTMLInputElement).id === 'gameQualityFormCancel') {
} else if ((event?.target as HTMLInputElement).id === "gameQualityFormCancel") {
this.closeGameQualityMenu();
}
});
@ -241,7 +252,7 @@ export class MenuScene extends Phaser.Scene {
y: middleY,
x: middleX,
duration: 1000,
ease: 'Power3'
ease: "Power3",
});
}
@ -249,16 +260,15 @@ export class MenuScene extends Phaser.Scene {
if (!this.settingsMenuOpened) return;
this.settingsMenuOpened = false;
this.gameQualityMenuElement.removeListener('click');
this.gameQualityMenuElement.removeListener("click");
this.tweens.add({
targets: this.gameQualityMenuElement,
y: -400,
duration: 1000,
ease: 'Power3'
ease: "Power3",
});
}
private openGameShare(): void {
if (this.gameShareOpened) {
this.closeGameShare();
@ -267,7 +277,7 @@ export class MenuScene extends Phaser.Scene {
//close all
this.closeAll();
const gameShareLink = this.gameShareElement.getChildByID('gameShareLink') as HTMLInputElement;
const gameShareLink = this.gameShareElement.getChildByID("gameShareLink") as HTMLInputElement;
gameShareLink.value = location.toString();
this.gameShareOpened = true;
@ -285,64 +295,64 @@ export class MenuScene extends Phaser.Scene {
y: middleY,
x: middleX,
duration: 1000,
ease: 'Power3'
ease: "Power3",
});
}
private closeGameShare(): void {
const gameShareInfo = this.gameShareElement.getChildByID('gameShareInfo') as HTMLParagraphElement;
gameShareInfo.innerText = '';
gameShareInfo.style.display = 'none';
const gameShareInfo = this.gameShareElement.getChildByID("gameShareInfo") as HTMLParagraphElement;
gameShareInfo.innerText = "";
gameShareInfo.style.display = "none";
this.gameShareOpened = false;
this.tweens.add({
targets: this.gameShareElement,
y: -400,
duration: 1000,
ease: 'Power3'
ease: "Power3",
});
}
private onMenuClick(event: MouseEvent) {
const htmlMenuItem = (event?.target as HTMLInputElement);
if (htmlMenuItem.classList.contains('not-button')) {
const htmlMenuItem = event?.target as HTMLInputElement;
if (htmlMenuItem.classList.contains("not-button")) {
return;
}
event.preventDefault();
if (htmlMenuItem.classList.contains("fromApi")) {
sendMenuClickedEvent(htmlMenuItem.id)
return
sendMenuClickedEvent(htmlMenuItem.id);
return;
}
switch ((event?.target as HTMLInputElement).id) {
case 'changeNameButton':
case "changeNameButton":
this.closeSideMenu();
gameManager.leaveGame(this, LoginSceneName, new LoginScene());
break;
case 'sparkButton':
case "sparkButton":
this.gotToCreateMapPage();
break;
case 'changeSkinButton':
case "changeSkinButton":
this.closeSideMenu();
gameManager.leaveGame(this, SelectCharacterSceneName, new SelectCharacterScene());
break;
case 'changeCompanionButton':
case "changeCompanionButton":
this.closeSideMenu();
gameManager.leaveGame(this, SelectCompanionSceneName, new SelectCompanionScene());
break;
case 'closeButton':
case "closeButton":
this.closeSideMenu();
break;
case 'shareButton':
case "shareButton":
this.openGameShare();
break;
case 'editGameSettingsButton':
case "editGameSettingsButton":
this.openGameSettingsMenu();
break;
case 'toggleFullscreen':
case "toggleFullscreen":
this.toggleFullscreen();
break;
case 'adminConsoleButton':
case "adminConsoleButton":
if (get(consoleGlobalMessageManagerVisibleStore)) {
consoleGlobalMessageManagerVisibleStore.set(false);
} else {
@ -354,9 +364,9 @@ export class MenuScene extends Phaser.Scene {
private async copyLink() {
await navigator.clipboard.writeText(location.toString());
const gameShareInfo = this.gameShareElement.getChildByID('gameShareInfo') as HTMLParagraphElement;
gameShareInfo.innerText = 'Link copied, you can share it now!';
gameShareInfo.style.display = 'block';
const gameShareInfo = this.gameShareElement.getChildByID("gameShareInfo") as HTMLParagraphElement;
gameShareInfo.innerText = "Link copied, you can share it now!";
gameShareInfo.style.display = "block";
}
private saveSetting(valueGame: number, valueVideo: number) {
@ -376,8 +386,8 @@ export class MenuScene extends Phaser.Scene {
private gotToCreateMapPage() {
//const sparkHost = 'https://'+window.location.host.replace('play.', '')+'/choose-map.html';
//TODO fix me: this button can to send us on WorkAdventure BO.
const sparkHost = 'https://workadventu.re/getting-started';
window.open(sparkHost, '_blank');
const sparkHost = "https://workadventu.re/getting-started";
window.open(sparkHost, "_blank");
}
private closeAll() {
@ -387,10 +397,10 @@ export class MenuScene extends Phaser.Scene {
}
private toggleFullscreen() {
const body = document.querySelector('body')
const body = document.querySelector("body");
if (body) {
if (document.fullscreenElement ?? document.fullscreen) {
document.exitFullscreen()
document.exitFullscreen();
} else {
body.requestFullscreen();
}