Adding a special scene to wait for server reconnection

This commit is contained in:
David Négrier 2020-05-23 15:43:26 +02:00
parent ab798b1c09
commit 36858f8747
5 changed files with 78 additions and 7 deletions

View file

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import {gameManager} from "../Game/GameManager";
import {TextField} from "../Components/TextField";
import {TextInput} from "../Components/TextInput";
import {ClickButton} from "../Components/ClickButton";
import Image = Phaser.GameObjects.Image;
import Rectangle = Phaser.GameObjects.Rectangle;
import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
import {cypressAsserter} from "../../Cypress/CypressAsserter";
export const ReconnectingSceneName = "ReconnectingScene";
enum ReconnectingTextures {
icon = "icon",
mainFont = "main_font"
}
export class ReconnectingScene extends Phaser.Scene {
private reconnectingField: TextField;
private logo: Image;
constructor() {
super({
key: ReconnectingSceneName
});
}
preload() {
this.load.image(ReconnectingTextures.icon, "resources/logos/tcm_full.png");
// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
this.load.bitmapFont(ReconnectingTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
}
create() {
this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, ReconnectingTextures.icon);
this.add.existing(this.logo);
this.reconnectingField = new TextField(this, 10, this.game.renderer.height - 35, "Connection lost. Reconnecting...");
}
}