Adding a special scene to wait for server reconnection
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ab798b1c09
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5 changed files with 78 additions and 7 deletions
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@ -3,7 +3,7 @@ import {
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GroupCreatedUpdatedMessageInterface,
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MessageUserJoined,
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MessageUserMovedInterface,
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MessageUserPositionInterface
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MessageUserPositionInterface, PointInterface, PositionInterface
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} from "../../Connexion";
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import {CurrentGamerInterface, GamerInterface, hasMovedEventName, Player} from "../Player/Player";
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import { DEBUG_MODE, RESOLUTION, ROOM, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
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@ -19,6 +19,10 @@ export enum Textures {
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Player = "male1"
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}
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interface GameSceneInitInterface {
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initPosition: PointInterface|null
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}
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export class GameScene extends Phaser.Scene {
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GameManager : GameManager;
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Terrains : Array<Phaser.Tilemaps.Tileset>;
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@ -33,6 +37,7 @@ export class GameScene extends Phaser.Scene {
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startX = 704;// 22 case
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startY = 32; // 1 case
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circleTexture: CanvasTexture;
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initPosition: PositionInterface;
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MapKey: string;
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MapUrlFile: string;
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@ -85,7 +90,9 @@ export class GameScene extends Phaser.Scene {
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}
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//hook initialisation
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init() {}
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init(initData : GameSceneInitInterface) {
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this.initPosition = initData.initPosition;
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}
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//hook create scene
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create(): void {
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@ -209,7 +216,13 @@ export class GameScene extends Phaser.Scene {
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/**
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* @param layer
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*/
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private startUser(layer: ITiledMapLayer){
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private startUser(layer: ITiledMapLayer): void {
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if (this.initPosition !== undefined) {
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this.startX = this.initPosition.x;
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this.startY = this.initPosition.y;
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return;
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}
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let tiles : any = layer.data;
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tiles.forEach((objectKey : number, key: number) => {
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if(objectKey === 0){
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