Adding a special scene to wait for server reconnection
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ab798b1c09
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5 changed files with 78 additions and 7 deletions
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@ -2,12 +2,18 @@ import {GameScene} from "./GameScene";
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import {
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Connexion,
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GroupCreatedUpdatedMessageInterface,
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ListMessageUserPositionInterface, MessageUserJoined, MessageUserMovedInterface, MessageUserPositionInterface, Point
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ListMessageUserPositionInterface,
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MessageUserJoined,
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MessageUserMovedInterface,
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MessageUserPositionInterface,
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Point,
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PointInterface
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} from "../../Connexion";
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import {SimplePeerInterface, SimplePeer} from "../../WebRtc/SimplePeer";
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import {getMapKeyByUrl} from "../Login/LogincScene";
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import ScenePlugin = Phaser.Scenes.ScenePlugin;
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import {AddPlayerInterface} from "./AddPlayerInterface";
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import {ReconnectingSceneName} from "../Reconnecting/ReconnectingScene";
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export enum StatusGameManagerEnum {
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IN_PROGRESS = 1,
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@ -174,6 +180,16 @@ export class GameManager {
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}
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return sceneKey;
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}
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private oldSceneKey : string;
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switchToDisconnectedScene(): void {
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this.oldSceneKey = this.currentGameScene.scene.key;
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this.currentGameScene.scene.start(ReconnectingSceneName);
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}
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reconnectToGameScene(lastPositionShared: PointInterface) {
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this.currentGameScene.scene.start(this.oldSceneKey, { initPosition: lastPositionShared });
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}
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}
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export const gameManager = new GameManager();
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@ -3,7 +3,7 @@ import {
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GroupCreatedUpdatedMessageInterface,
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MessageUserJoined,
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MessageUserMovedInterface,
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MessageUserPositionInterface
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MessageUserPositionInterface, PointInterface, PositionInterface
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} from "../../Connexion";
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import {CurrentGamerInterface, GamerInterface, hasMovedEventName, Player} from "../Player/Player";
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import { DEBUG_MODE, RESOLUTION, ROOM, ZOOM_LEVEL} from "../../Enum/EnvironmentVariable";
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@ -19,6 +19,10 @@ export enum Textures {
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Player = "male1"
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}
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interface GameSceneInitInterface {
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initPosition: PointInterface|null
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}
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export class GameScene extends Phaser.Scene {
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GameManager : GameManager;
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Terrains : Array<Phaser.Tilemaps.Tileset>;
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@ -33,6 +37,7 @@ export class GameScene extends Phaser.Scene {
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startX = 704;// 22 case
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startY = 32; // 1 case
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circleTexture: CanvasTexture;
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initPosition: PositionInterface;
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MapKey: string;
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MapUrlFile: string;
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@ -85,7 +90,9 @@ export class GameScene extends Phaser.Scene {
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}
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//hook initialisation
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init() {}
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init(initData : GameSceneInitInterface) {
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this.initPosition = initData.initPosition;
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}
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//hook create scene
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create(): void {
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@ -209,7 +216,13 @@ export class GameScene extends Phaser.Scene {
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/**
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* @param layer
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*/
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private startUser(layer: ITiledMapLayer){
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private startUser(layer: ITiledMapLayer): void {
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if (this.initPosition !== undefined) {
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this.startX = this.initPosition.x;
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this.startY = this.initPosition.y;
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return;
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}
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let tiles : any = layer.data;
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tiles.forEach((objectKey : number, key: number) => {
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if(objectKey === 0){
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38
front/src/Phaser/Reconnecting/ReconnectingScene.ts
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38
front/src/Phaser/Reconnecting/ReconnectingScene.ts
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@ -0,0 +1,38 @@
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import {gameManager} from "../Game/GameManager";
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import {TextField} from "../Components/TextField";
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import {TextInput} from "../Components/TextInput";
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import {ClickButton} from "../Components/ClickButton";
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import Image = Phaser.GameObjects.Image;
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import Rectangle = Phaser.GameObjects.Rectangle;
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import {PLAYER_RESOURCES} from "../Entity/PlayableCaracter";
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import {cypressAsserter} from "../../Cypress/CypressAsserter";
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export const ReconnectingSceneName = "ReconnectingScene";
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enum ReconnectingTextures {
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icon = "icon",
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mainFont = "main_font"
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}
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export class ReconnectingScene extends Phaser.Scene {
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private reconnectingField: TextField;
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private logo: Image;
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constructor() {
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super({
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key: ReconnectingSceneName
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});
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}
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preload() {
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this.load.image(ReconnectingTextures.icon, "resources/logos/tcm_full.png");
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// Note: arcade.png from the Phaser 3 examples at: https://github.com/photonstorm/phaser3-examples/tree/master/public/assets/fonts/bitmap
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this.load.bitmapFont(ReconnectingTextures.mainFont, 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
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}
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create() {
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this.logo = new Image(this, this.game.renderer.width - 30, this.game.renderer.height - 20, ReconnectingTextures.icon);
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this.add.existing(this.logo);
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this.reconnectingField = new TextField(this, 10, this.game.renderer.height - 35, "Connection lost. Reconnecting...");
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}
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}
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