Added a radial menu to run emotes
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13 changed files with 191 additions and 63 deletions
58
front/src/Phaser/Components/RadialMenu.ts
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58
front/src/Phaser/Components/RadialMenu.ts
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import Sprite = Phaser.GameObjects.Sprite;
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import {DEPTH_UI_INDEX} from "../Game/DepthIndexes";
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export interface RadialMenuItem {
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sprite: string,
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frame: number,
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name: string,
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}
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const menuRadius = 80;
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export const RadialMenuClickEvent = 'radialClick';
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export class RadialMenu extends Phaser.GameObjects.Container {
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constructor(scene: Phaser.Scene, x: number, y: number, private items: RadialMenuItem[]) {
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super(scene, x, y);
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this.setDepth(DEPTH_UI_INDEX)
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this.scene.add.existing(this);
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this.initItems();
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}
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private initItems() {
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const itemsNumber = this.items.length;
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this.items.forEach((item, index) => this.createRadialElement(item, index, itemsNumber))
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}
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private createRadialElement(item: RadialMenuItem, index: number, itemsNumber: number) {
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const image = new Sprite(this.scene, 0, menuRadius, item.sprite, item.frame);
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this.add(image);
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this.scene.sys.updateList.add(image);
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image.setDepth(DEPTH_UI_INDEX)
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image.setInteractive({
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hitArea: new Phaser.Geom.Circle(0, 0, 25),
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hitAreaCallback: Phaser.Geom.Circle.Contains, //eslint-disable-line @typescript-eslint/unbound-method
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useHandCursor: true,
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});
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image.on('pointerdown', () => this.emit(RadialMenuClickEvent, item));
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image.on('pointerover', () => {
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this.scene.tweens.add({
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targets: image,
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scale: 2,
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duration: 500,
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ease: 'Power3',
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})
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});
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image.on('pointerout', () => {
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this.scene.tweens.add({
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targets: image,
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scale: 1,
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duration: 500,
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ease: 'Power3',
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})
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});
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const angle = 2 * Math.PI * index / itemsNumber;
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Phaser.Actions.RotateAroundDistance([image], {x: 0, y: 0}, angle, menuRadius);
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}
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}
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