Sending color outline on connect
This commit is contained in:
parent
482ba9690a
commit
35463930a0
7 changed files with 57 additions and 5 deletions
|
@ -51,7 +51,7 @@ message SetPlayerDetailsMessage {
|
|||
//repeated string characterLayers = 2;
|
||||
|
||||
// TODO: switch to google.protobuf.Int32Value when we migrate to ts-proto
|
||||
int32 outlineColor = 3;
|
||||
uint32 outlineColor = 3;
|
||||
bool removeOutlineColor = 4;
|
||||
}
|
||||
|
||||
|
@ -181,6 +181,8 @@ message UserJoinedMessage {
|
|||
CompanionMessage companion = 5;
|
||||
string visitCardUrl = 6;
|
||||
string userUuid = 7;
|
||||
uint32 outlineColor = 8;
|
||||
bool hasOutline = 9;
|
||||
}
|
||||
|
||||
message UserLeftMessage {
|
||||
|
@ -318,6 +320,8 @@ message UserJoinedZoneMessage {
|
|||
CompanionMessage companion = 6;
|
||||
string visitCardUrl = 7;
|
||||
string userUuid = 8;
|
||||
uint32 outlineColor = 9;
|
||||
bool hasOutline = 10;
|
||||
}
|
||||
|
||||
message UserLeftZoneMessage {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue