Users blocking now rely on UUID rather than ID

This way, if a user A blocks another user B, if user B refreshes the browser or leaves and re-enters the room, user B will still be blocked.
As a side effect, this allows us to completely remove the "sockets" property in the SocketManager on the Pusher.
This commit is contained in:
David Négrier 2021-07-07 11:24:51 +02:00
parent 28e4f59e50
commit 34cb0ebf39
15 changed files with 143 additions and 141 deletions

View file

@ -1,8 +1,8 @@
import type {SignalData} from "simple-peer";
import type {RoomConnection} from "./RoomConnection";
import type {BodyResourceDescriptionInterface} from "../Phaser/Entity/PlayerTextures";
import type { SignalData } from "simple-peer";
import type { RoomConnection } from "./RoomConnection";
import type { BodyResourceDescriptionInterface } from "../Phaser/Entity/PlayerTextures";
export enum EventMessage{
export enum EventMessage {
CONNECT = "connect",
WEBRTC_SIGNAL = "webrtc-signal",
WEBRTC_SCREEN_SHARING_SIGNAL = "webrtc-screen-sharing-signal",
@ -17,7 +17,7 @@ export enum EventMessage{
GROUP_CREATE_UPDATE = "group-create-update",
GROUP_DELETE = "group-delete",
SET_PLAYER_DETAILS = "set-player-details", // Send the name and character to the server (on connect), receive back the id.
ITEM_EVENT = 'item-event',
ITEM_EVENT = "item-event",
CONNECT_ERROR = "connect_error",
CONNECTING_ERROR = "connecting_error",
@ -36,7 +36,7 @@ export enum EventMessage{
export interface PointInterface {
x: number;
y: number;
direction : string;
direction: string;
moving: boolean;
}
@ -45,8 +45,9 @@ export interface MessageUserPositionInterface {
name: string;
characterLayers: BodyResourceDescriptionInterface[];
position: PointInterface;
visitCardUrl: string|null;
companion: string|null;
visitCardUrl: string | null;
companion: string | null;
userUuid: string;
}
export interface MessageUserMovedInterface {
@ -60,58 +61,59 @@ export interface MessageUserJoined {
characterLayers: BodyResourceDescriptionInterface[];
position: PointInterface;
visitCardUrl: string | null;
companion: string|null;
companion: string | null;
userUuid: string;
}
export interface PositionInterface {
x: number,
y: number
x: number;
y: number;
}
export interface GroupCreatedUpdatedMessageInterface {
position: PositionInterface,
groupId: number,
groupSize: number
position: PositionInterface;
groupId: number;
groupSize: number;
}
export interface WebRtcDisconnectMessageInterface {
userId: number
userId: number;
}
export interface WebRtcSignalReceivedMessageInterface {
userId: number,
signal: SignalData,
webRtcUser: string | undefined,
webRtcPassword: string | undefined
userId: number;
signal: SignalData;
webRtcUser: string | undefined;
webRtcPassword: string | undefined;
}
export interface ViewportInterface {
left: number,
top: number,
right: number,
bottom: number,
left: number;
top: number;
right: number;
bottom: number;
}
export interface ItemEventMessageInterface {
itemId: number,
event: string,
state: unknown,
parameters: unknown
itemId: number;
event: string;
state: unknown;
parameters: unknown;
}
export interface RoomJoinedMessageInterface {
//users: MessageUserPositionInterface[],
//groups: GroupCreatedUpdatedMessageInterface[],
items: { [itemId: number] : unknown }
items: { [itemId: number]: unknown };
}
export interface PlayGlobalMessageInterface {
id: string
type: string
message: string
id: string;
type: string;
message: string;
}
export interface OnConnectInterface {
connection: RoomConnection,
room: RoomJoinedMessageInterface
connection: RoomConnection;
room: RoomJoinedMessageInterface;
}