Creates player state and uses it to get and set values from local storage

This commit is contained in:
Benedicte Quimbert 2021-10-25 14:43:36 +02:00
parent e025c1dc8e
commit 3490daed6b
9 changed files with 153 additions and 137 deletions

View file

@ -220,12 +220,26 @@ class LocalUserStore {
const cameraSetupValues = localStorage.getItem(cameraSetup);
return cameraSetupValues != undefined ? JSON.parse(cameraSetupValues) : undefined;
}
getUserProperty(name: string): string | null {
return localStorage.getItem(userProperties + "_" + name);
getAllUserProperties(): Map<string, unknown> {
const result = new Map<string, string>();
for (let i = 0; i < localStorage.length; i++) {
const key = localStorage.key(i);
if (key) {
if (key.startsWith(userProperties + "_")) {
const value = localStorage.getItem(key);
if (value) {
const userKey = key.substr((userProperties + "_").length);
result.set(userKey, JSON.parse(value));
}
}
}
}
return result;
}
setUserProperty(name: string, value: string): void {
localStorage.setItem(userProperties + "_" + name, value);
setUserProperty(name: string, value: unknown): void {
localStorage.setItem(userProperties + "_" + name, JSON.stringify(value));
}
}