Creates player state and uses it to get and set values from local storage
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9 changed files with 153 additions and 137 deletions
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@ -10,6 +10,7 @@ export const isGameStateEvent = new tg.IsInterface()
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tags: tg.isArray(tg.isString),
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variables: tg.isObject,
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userRoomToken: tg.isUnion(tg.isString, tg.isUndefined),
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playerVariables: tg.isObject,
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})
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.get();
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/**
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