WIP: how to respond to too many users
This commit is contained in:
parent
664e699fd3
commit
326c2e4183
5 changed files with 61 additions and 12 deletions
|
@ -9,6 +9,11 @@ import {Room} from "./Room";
|
|||
|
||||
const URL_ROOM_STARTED = '/Floor0/floor0.json';
|
||||
|
||||
export enum connexionErrorTypes {
|
||||
serverError = 1,
|
||||
tooManyUsers,
|
||||
}
|
||||
|
||||
class ConnectionManager {
|
||||
private localUser!:LocalUser;
|
||||
|
||||
|
@ -90,8 +95,12 @@ class ConnectionManager {
|
|||
return new Promise<RoomConnection>((resolve, reject) => {
|
||||
const connection = new RoomConnection(this.localUser.jwtToken, roomId, name, characterLayers, position, viewport);
|
||||
connection.onConnectError((error: object) => {
|
||||
console.log('An error occurred while connecting to socket server. Retrying');
|
||||
reject(error);
|
||||
console.log(error);
|
||||
if (false) { //todo: how to check error type?
|
||||
reject(connexionErrorTypes.tooManyUsers);
|
||||
} else {
|
||||
reject(connexionErrorTypes.serverError);
|
||||
}
|
||||
});
|
||||
connection.onConnect(() => {
|
||||
resolve(connection);
|
||||
|
@ -99,6 +108,8 @@ class ConnectionManager {
|
|||
}).catch((err) => {
|
||||
// Let's retry in 4-6 seconds
|
||||
return new Promise<RoomConnection>((resolve, reject) => {
|
||||
if (err === connexionErrorTypes.tooManyUsers) return reject(err);
|
||||
console.log('An error occurred while connecting to socket server. Retrying');
|
||||
setTimeout(() => {
|
||||
//todo: allow a way to break recurrsion?
|
||||
this.connectToRoomSocket(roomId, name, characterLayers, position, viewport).then((connection) => resolve(connection));
|
||||
|
|
|
@ -48,13 +48,14 @@ import {ActionableItem} from "../Items/ActionableItem";
|
|||
import {UserInputManager} from "../UserInput/UserInputManager";
|
||||
import {UserMovedMessage} from "../../Messages/generated/messages_pb";
|
||||
import {ProtobufClientUtils} from "../../Network/ProtobufClientUtils";
|
||||
import {connectionManager} from "../../Connexion/ConnectionManager";
|
||||
import {connectionManager, connexionErrorTypes} from "../../Connexion/ConnectionManager";
|
||||
import {RoomConnection} from "../../Connexion/RoomConnection";
|
||||
import {GlobalMessageManager} from "../../Administration/GlobalMessageManager";
|
||||
import {UserMessageManager} from "../../Administration/UserMessageManager";
|
||||
import {ConsoleGlobalMessageManager} from "../../Administration/ConsoleGlobalMessageManager";
|
||||
import {ResizableScene} from "../Login/ResizableScene";
|
||||
import {Room} from "../../Connexion/Room";
|
||||
import {MessageUI} from "../../Logger/MessageUI";
|
||||
|
||||
|
||||
export enum Textures {
|
||||
|
@ -122,6 +123,7 @@ export class GameScene extends ResizableScene implements CenterListener {
|
|||
// A promise that will resolve when the "create" method is called (signaling loading is ended)
|
||||
private createPromise: Promise<void>;
|
||||
private createPromiseResolve!: (value?: void | PromiseLike<void>) => void;
|
||||
private offlineMode: boolean = false;
|
||||
|
||||
MapKey: string;
|
||||
MapUrlFile: string;
|
||||
|
@ -426,7 +428,7 @@ export class GameScene extends ResizableScene implements CenterListener {
|
|||
if (this.connection === undefined) {
|
||||
// Let's wait 0.5 seconds before printing the "connecting" screen to avoid blinking
|
||||
setTimeout(() => {
|
||||
if (this.connection === undefined) {
|
||||
if (this.connection === undefined && !this.offlineMode) {
|
||||
this.scene.sleep();
|
||||
this.scene.launch(ReconnectingSceneName);
|
||||
}
|
||||
|
@ -629,6 +631,11 @@ export class GameScene extends ResizableScene implements CenterListener {
|
|||
this.scene.sleep(ReconnectingSceneName);
|
||||
|
||||
return connection;
|
||||
}).catch(error => {
|
||||
if (error === connexionErrorTypes.tooManyUsers) {
|
||||
this.offlineMode = true;
|
||||
MessageUI.warningMessage('Too many users. You switched to offline mode. Please try to connect again later.');
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -956,14 +963,19 @@ export class GameScene extends ResizableScene implements CenterListener {
|
|||
|
||||
const nextSceneKey = this.checkToExit();
|
||||
if (nextSceneKey) {
|
||||
// We are completely destroying the current scene to avoid using a half-backed instance when coming back to the same map.
|
||||
this.connection.closeConnection();
|
||||
this.simplePeer.unregister();
|
||||
this.scene.stop();
|
||||
this.scene.remove(this.scene.key);
|
||||
this.scene.start(nextSceneKey.key);
|
||||
this.goToNextScene(nextSceneKey.key);
|
||||
}
|
||||
}
|
||||
|
||||
private goToNextScene(nextSceneKey: string): void {
|
||||
|
||||
// We are completely destroying the current scene to avoid using a half-backed instance when coming back to the same map.
|
||||
this.connection.closeConnection();
|
||||
this.simplePeer.unregister();
|
||||
this.scene.stop();
|
||||
this.scene.remove(this.scene.key);
|
||||
this.scene.start(nextSceneKey);
|
||||
}
|
||||
|
||||
private checkToExit(): {key: string, hash: string} | null {
|
||||
const x = Math.floor(this.CurrentPlayer.x / 32);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue