Merge remote-tracking branch 'origin/resizeSelect' into resizeSelect
This commit is contained in:
commit
304675bc74
16 changed files with 150 additions and 134 deletions
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@ -1,3 +1,5 @@
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import type {IAnalyserNode, IAudioContext, IMediaStreamAudioSourceNode} from 'standardized-audio-context';
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/**
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* Class to measure the sound volume of a media stream
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*/
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@ -5,10 +7,10 @@ export class SoundMeter {
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private instant: number;
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private clip: number;
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//private script: ScriptProcessorNode;
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private analyser: AnalyserNode|undefined;
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private analyser: IAnalyserNode<IAudioContext>|undefined;
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private dataArray: Uint8Array|undefined;
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private context: AudioContext|undefined;
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private source: MediaStreamAudioSourceNode|undefined;
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private context: IAudioContext|undefined;
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private source: IMediaStreamAudioSourceNode<IAudioContext>|undefined;
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constructor() {
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this.instant = 0.0;
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@ -16,7 +18,7 @@ export class SoundMeter {
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//this.script = context.createScriptProcessor(2048, 1, 1);
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}
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private init(context: AudioContext) {
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private init(context: IAudioContext) {
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this.context = context;
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this.analyser = this.context.createAnalyser();
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@ -25,7 +27,7 @@ export class SoundMeter {
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this.dataArray = new Uint8Array(bufferLength);
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}
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public connectToSource(stream: MediaStream, context: AudioContext): void
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public connectToSource(stream: MediaStream, context: IAudioContext): void
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{
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if (this.source !== undefined) {
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this.stop();
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@ -85,56 +87,3 @@ export class SoundMeter {
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}
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// Meter class that generates a number correlated to audio volume.
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// The meter class itself displays nothing, but it makes the
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// instantaneous and time-decaying volumes available for inspection.
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// It also reports on the fraction of samples that were at or near
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// the top of the measurement range.
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/*function SoundMeter(context) {
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this.context = context;
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this.instant = 0.0;
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this.slow = 0.0;
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this.clip = 0.0;
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this.script = context.createScriptProcessor(2048, 1, 1);
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const that = this;
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this.script.onaudioprocess = function(event) {
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const input = event.inputBuffer.getChannelData(0);
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let i;
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let sum = 0.0;
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let clipcount = 0;
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for (i = 0; i < input.length; ++i) {
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sum += input[i] * input[i];
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if (Math.abs(input[i]) > 0.99) {
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clipcount += 1;
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}
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}
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that.instant = Math.sqrt(sum / input.length);
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that.slow = 0.95 * that.slow + 0.05 * that.instant;
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that.clip = clipcount / input.length;
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};
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}
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SoundMeter.prototype.connectToSource = function(stream, callback) {
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console.log('SoundMeter connecting');
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try {
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this.mic = this.context.createMediaStreamSource(stream);
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this.mic.connect(this.script);
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// necessary to make sample run, but should not be.
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this.script.connect(this.context.destination);
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if (typeof callback !== 'undefined') {
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callback(null);
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}
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} catch (e) {
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console.error(e);
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if (typeof callback !== 'undefined') {
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callback(e);
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}
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}
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};
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SoundMeter.prototype.stop = function() {
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this.mic.disconnect();
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this.script.disconnect();
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};
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*/
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@ -280,7 +280,7 @@ export class GameScene extends DirtyScene implements CenterListener {
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this.load.spritesheet('layout_modes', 'resources/objects/layout_modes.png', {frameWidth: 32, frameHeight: 32});
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this.load.bitmapFont('main_font', 'resources/fonts/arcade.png', 'resources/fonts/arcade.xml');
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//eslint-disable-next-line @typescript-eslint/no-explicit-any
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(this.load as any).rexWebFont({
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(this.load as any).rexWebFont({
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custom: {
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families: ['Press Start 2P'],
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urls: ['/resources/fonts/fonts.css'],
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@ -17,7 +17,9 @@ class SoundManager {
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return res(sound);
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}
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loadPlugin.audio(soundUrl, soundUrl);
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loadPlugin.once('filecomplete-audio-' + soundUrl, () => res(soundManager.add(soundUrl)));
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loadPlugin.once('filecomplete-audio-' + soundUrl, () => {
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res(soundManager.add(soundUrl));
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});
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loadPlugin.start();
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});
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this.soundPromises.set(soundUrl,soundPromise);
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