use Prettier to fix style issues

This commit is contained in:
Hanusiak Piotr 2021-11-29 20:39:09 +01:00
parent 913a07350d
commit 2ea54fd243
2 changed files with 14 additions and 15 deletions

View file

@ -66,7 +66,7 @@ import type { ItemFactoryInterface } from "../Items/ItemFactoryInterface";
import type { ITiledMap, ITiledMapLayer, ITiledMapProperty, ITiledMapObject, ITiledTileSet } from "../Map/ITiledMap";
import type { AddPlayerInterface } from "./AddPlayerInterface";
import type { HasPlayerMovedEvent } from "../../Api/Events/HasPlayerMovedEvent";
import type { Character } from '../Entity/Character';
import type { Character } from "../Entity/Character";
import { peerStore } from "../../Stores/PeerStore";
import { biggestAvailableAreaStore } from "../../Stores/BiggestAvailableAreaStore";
@ -76,10 +76,7 @@ import { userWokaPictureStore } from "../../Stores/UserWokaPictureStore";
import { emoteStore, emoteMenuStore } from "../../Stores/EmoteStore";
import { userIsAdminStore } from "../../Stores/GameStore";
import { contactPageStore } from "../../Stores/MenuStore";
import {
audioManagerFileStore,
audioManagerVisibilityStore,
} from "../../Stores/AudioManagerStore";
import { audioManagerFileStore, audioManagerVisibilityStore } from "../../Stores/AudioManagerStore";
import EVENT_TYPE = Phaser.Scenes.Events;
import Texture = Phaser.Textures.Texture;
@ -1499,7 +1496,7 @@ ${escapedMessage}
this.companion,
this.companion !== null ? lazyLoadCompanionResource(this.load, this.companion) : undefined
);
this.CurrentPlayer.once('textures-loaded', () => {
this.CurrentPlayer.once("textures-loaded", () => {
// TODO: How to be sure we always get hero id?
this.savePlayerWokaPicture(this.CurrentPlayer, -1);
});
@ -1722,7 +1719,7 @@ ${escapedMessage}
addPlayerData.companion,
addPlayerData.companion !== null ? lazyLoadCompanionResource(this.load, addPlayerData.companion) : undefined
);
player.once('textures-loaded', () => {
player.once("textures-loaded", () => {
this.savePlayerWokaPicture(player, addPlayerData.userId);
});
this.MapPlayers.add(player);